My turret build for new patch

My turret build for new patch

in Engineer

Posted by: fatback.7436

fatback.7436

Currently running bk, eg, tk in solo q having a blast as a far point assault.. When the new patch hits I wanna switch to a turret build. Since I’m not gonna bother trying this build out until the rng of elixer s goes away this is pure theory but still fun to talk about.

traits and skills
0/10/30/10/20 ht,rifle turret,rocket turret, elixer s, supply crate
Cleric amulet w/Zerker jewel(possible switch if I feel to tanky and four blast finishers are overhealing consitatly

Runes (runes idk yet prob start off with celestial or melandru)
Sigil +5% damage

Siting duck.
Cloaking device
Metal plating
Rifled turrets
Self regulating defense
Static discharge
Deployable turrets

The general game play for this build would be far point assaulter. So you hit the node not blow any big CDs to get who ever to pop some defense cd’s while that is going place turrets and overcharge. If you can’t get into melee range to go threw rifle rotation stealth and open netshot jumpshot blunderbuss push to heal overcharge healing turret and blow the three turrets and instantly blow the tool belts for a quick burst from static discharge if someone shows up and you won’t be able to secure the stomp just run dont give them the five points and join a team fight. This build will have no problem contesting a node quickly untill you kill and stomp

Tell me what you think

Today on the pig n fatback show we got b*tch*s hopping out of pots and babies poppin out of socks

My turret build for new patch

in Engineer

Posted by: Anymras.5729

Anymras.5729

Two things that must be remembered when working with any potential Turret build:

Turrets do not scale to any gear that does not give Condition Damage/Duration, Boon Duration or Healing Power.
For example, a full set of Cleric’s Gear will only benefit the Healing Turret.

Turrets do scale to Traits that do not match above criteria.
For example, points in Explosives will benefit all damaging and condition-applying turrets.

My turret build for new patch

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Taking cleric’s amulet just for blasting water fields seems a bit like overkill. You might put more healing into your build to benefit from it, or alternatively you could go for more damage and forget about high sustain.

My turret build for new patch

in Engineer

Posted by: fatback.7436

fatback.7436

@anymras the fifteen percent increase and the 16 potential stacks of vul I feel would make up for the lack of cond damage

@nevirsaydie your prob right I would most likly switch the keel and amulet stats the 300 from inventions line is prob enough for sustain

Today on the pig n fatback show we got b*tch*s hopping out of pots and babies poppin out of socks