My two zerg builds, looking for comments
Consider maybe something more power-focused (eg. Knight&calestial), cause your power is really low and critical chance isn’t high either.
Change stacking sigil to either bloodlust or perception (why get additional 125bonus if you can get twice that?)
Change med kit to healing turret and possibly rifle to pistol/shield (healing turret will give some regen to allies, cure 2 conditions on them and on you and you can easly blast it 2-3 times giving additional 2.5-4k burst heal).
Trait bombs for radius, untrait AR I guess since it won’t be that much of an use.
And maybe instead of elixirs play with tool kit for the 3sec block which is life saver.
I’d see it a little more this way: http://gw2skills.net/editor/?fdMQJAqelUUpPrlcxdLseRiaBNqzE6omjAIyPmlPFBA-TFSBABdcCAoZ/hyU+hoeAMV/pRlgMcgAA4BAEAAB4mtZAM0hO0hO0h2O35OP6RPapAeaYE-w but that’s only me.
(edited by Lert.6287)
I don’t think there’s anything wrong with his power. I run with full Celestial and it has good survivability and damage contribution. The only thing I would point out is he doesn’t have forceful explosives. When running with bombs, it’s pretty much necessary. The extra range is not only for the reaching more enemies, but also for reaching allies to heal them.
I’m not big on automated response. I would take out the 10 pnts there and put it into power for the forceful explosives.
What I’m thinking, and my math could be poor. Is that at 33% health, with my antitoxin runes -24% and my food -20% that’s -44% when AR kicks in that’s -94% condition duration. I would love for larger bomb radius, but I just can’t seem to squeeze it in. I have thought of dropping speedy kits, and just using power shoes. But keeping up and staying on the commander, usually requires me having power shoes and swiftness.
Well, there’s a point where it is better to go for offense than deffense to profit in both.
Your team will have much more use of you when you will deal more damage, your fields will have bigger radius, your heal will have bigger radius, you will support team mates with healing turret (regen, condi cleanse, blast) than focus only on selfishly staying alive providing neither to your team.
Few fails from a list
- bombs and no forcefull explosions.
- MED KIT FOR ZERG INSTEAD OF HEALIN TURRET
- speedy kits – huge waste of trait points in zerg (especially for melee without vigrous speed)
- full celestial is too much
- sigil of momentum and runes
Good news u went on a good way to engi meta (and haven’t used the most useless kitten of ffffffff for zerg such as flametherower), but u still made tones of misstakes, maybe because u’re new to 15+ group fights.
Whisper me ingame if u need any advices in build. I’m pretty average in roaming on engi but confident in zerging.
(edited by Hvaran.6327)