My variant on the static discharge build

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

Hey guys, I’ve been playing Engineer since launch, have multiple hours logged on this profession, tried everything from condition pistols, to 100 nades, to tankcat, to might stack FT, to…well you get the point.

The one unique mechanic I’ve always enjoyed about the Engineer is the static discharge trait and the surprise burst it is capable of. After toying around with Static Discharge builds for a few months I’ve finally come up with a build I really enjoy.

I’m posting this because I would like advice as to where else I can take this, comments on how to refine it, suggestions, criticisms, etc. I don’t profess this to be the end all build and still feel it can be toyed with. So without further adieu:

Traits
0/20/0/20/30

Trait Selection

Firearms
-Increased Range on Rifle
-10 % Damage to Rifle

Alchemy
-Elixir S at 25 percent
-Protection buff for 3 seconds when CC’d

Tools
-Static Discharge
-Speedy Kits
-50 percent endurance regen

Reasoning behind choices

Firearms is pretty self explanatory. I basically take the two traits that have the largest impact on Rifle, range and damage. Cooldown reduction is something I tried for a bit, but I felt that the increased range was too much to give up when chasing people down, defending keeps, general siege, etc. The 10 percent increased damage is something I couldn’t live without so it stays.

Alchemy
Self regulating defense is a lifesaver. There is nothing more annoying to your enemy then having them blow all their cooldowns on a midget engineer. It has a 90 second cooldown but it goes by quick. Just remember, when it’s down take a more cautious approach. Protection Injection is something I debated with a long time over the vigor for five seconds trait. I observed as I was playing that I had plenty of endurance regeneration already with 30 in tools and the 50 percent regeneration trait. Switching to tool kit or med kit mid combat to proc vigor was a little to overwhelming for me so I started playing with out it. I have yet to notice a massive difference and never think, “boy if only I had perma vigor I could survive longer.” Also, 33% damage reduction is nothing to sneeze at when a thief opens up with venom and starts critting you for 4k instead of 8 or 9k.

Tools
Static Discharge is the bread and butter of the build, there is no alternative. Speedy Kits is also very necessary as it gives you perma swiftness while you run around the map. The grandmaster endurance trait seems weak, but it’s always up, and you will notice the difference between 0 percent endurance regen and 50. If you are going the perma vigor route with the alchemy trait then there are several options you can take instead of this one. The retaliation trait is nice against thieves, the power wrench trait is nice for the additional cripple.

Gear
Armor = P/V/T armor head to toe including backpack. Socket everything with Ruby Orbs. I experimented with plenty of different rune types including Scholars, Dolyak, Vampirism, Rock Dog, etc, and found that Orbs end up giving you more stats and you already have PLENTY of tricks to make up for the lack of unique rune bonus. For example, you might see some Mesmer’s run with full centaur not because they WANT to but because they HAVE to if they want any sort of semi-permanent swiftness buff. You’ll probably find more discussion on Orbs on the Warrior forum and how they are better if you are going for Stats over Tricks.

Jewelry = Berserkers socketed with Ruby Jewels. No long winded explanation here.

Weapon = Berserkers Rifle socketed with sigil of air or fire, both are great choices.

With this gear set up you will have ~19.5k hp, 1200 toughness, ~40 crit chance, and above 80 crit dmg (I run with butternut squash soup all the time so It’s 90 for me).

Skills
Med Kit – The best way to keep perma swiftness as it has no stow feature when you press it again. I forget the name but the little potion it drops that gives you swiftness and fury is amazing. It has a condition removal too just in case, but remember it only clears ONE condition. At first this felt clunky as I was so used to just drinking Elixir H, but after a few weeks I couldn’t live without it and could never see myself going back to one of our other two heals.

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

Utility Goggles – Stun break and fury buff.. Analyze is probably the best ability to proc static discharge. Put this ability at your 7 slot as you want to start all your static discharge combos with Analyze. For example, F2 into F3 or F4.

Personal Battering Ram – Knockdown and around 3k dmg crit. Launch ram is a 1/2 second cast time that does around 3k dmg, procs static discharge and cripples. It is very useful.

Tool Kit – I could write pages on the this kit and how it’s probably the best one we have. It has a 3 second block, a pull, and a massive hitting pry bar. I don’t use spikes too much as I hate the cast time, but if you can it’s always fun to drop spikes first THEN pull them, as they will be crippled when they recover. Throw wrench hits VERY hard and attacks everything on it’s path forward and back.

Supply Drop – No other choice.

General Strategy
You have a lot of CC at your disposal: Net Shot, Overcharged Shot, PBR, LPBR, Magnet Pull, Supply Drop. Use it all. You have deceptive burst with static discharge. Use it.

Here’s a general combo I use a lot if I’m chasing someone down. Switch to Tool Kit. Start your pull. While they are flying towards switch back to rifle and net shot. Use analyze and LAUNCH personal battering ram, followed by blunderbuss. By this point they are pretty low on hp and crippled. If they are still close by use PBR to knock em down and throw your wrench at their face. Save your overcharged shot to knock em down again when they get back up.

It’s a punishing combo and will kill most people if they don’t use a stun break.

There’s a lot more fun things you can do and I feel it really strikes a nice balance between sturdiness and burst dmg.

Here’s the pros and cons.

Pros
-Access to a nice amount of CC moves.
-Way more survivable than a glass cannon.
-Perma Swiftness
-Long range when you have to but sturdy enough to get into melee range when you need to.
-Magnet Pull is one of the most fun abilities in the game.
-3 second block coupled with 5 second midget form and dodge rolls lets you escape back into your zerg if you over extend.
-Overcharged shot is useful to escape snares, root and chill.

Cons
-No real condition removal aside for one med kit ability and overcharged shot if you are counting chill.
-Nowhere near as tanky as a tank cat or other bunker builds.
-Less burst damage than a full on glass cannon scholar rune 100 nades or discharge build.
-Zero field generation and only one blast finisher (you have to help your team out with your CC and Pull instead).

Anyway, thanks for reading if you did.

My variant on the static discharge build

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Posted by: Drohas.7295

Drohas.7295

I love the concept. Kite them to death

My variant on the static discharge build

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Posted by: bromi.7809

bromi.7809

So… no stomp? What is use?
Also, static discharge withoug 7s discharge? Way to go..
And in the party.. you said yourself you don’t bring much to party (comparing to what other builds of engi could).

My variant on the static discharge build

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Posted by: Drohas.7295

Drohas.7295

So… no stomp? What is use?
Also, static discharge withoug 7s discharge? Way to go..
And in the party.. you said yourself you don’t bring much to party (comparing to what other builds of engi could).

You have……….. such hate in your heart………..What is the use?

My variant on the static discharge build

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Posted by: aydenunited.5729

aydenunited.5729

IMO when you water down burst to survive a bit more, you just ruin the burst. Burst is meant to kill easy and die easy with an Engie, only Mesmers and Thieves are excluded from this category.

There is no survivable engineer burst spec, having 0 points in Explosives (power) means you just gimp your overall non-crit damage of your static discharge, in a static discharge build.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

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Posted by: Kyon.9735

Kyon.9735

So… no stomp? What is use?
Also, static discharge withoug 7s discharge? Way to go..
And in the party.. you said yourself you don’t bring much to party (comparing to what other builds of engi could).

So you think the only way to play a SD build is by having Net Turret in your utility Skill?

Useless to the Party?
PVT Gears with zerker orbs. Tanky enough to handle bursts when CC’ed. Can hold his own ground in 1v2 situation.

Net Shot – Immobilize
Overcharged Shot – Knockback
PBR – Knockback
LPBR – Cripple
Magnet Pull – Pull
Analyze – 10 stacks of vulnerability
Supply Drop – 2 Seconds Stun + Supportive Turrets

Nope, I don’t find him that useless. You can run that build all day long in sPvP/tPvP/PvE/WvW.

TL;DR – No, he’s not useless as you claim.

Edit: @OP
I also run a similar build, if the situation calls(like in WvW), sometimes it might be better to go 0/20/10/10/30. In your current setup, Toughness>Vitality since you have enough HP from your PVT gears. Get toughness trait that gives you protection when critted, will save you a lot from bursts. 20 second cooldown.

(edited by Kyon.9735)

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

Bromi,
I’m assuming you mean Surprise Shot by “7s Discharge.”
I don’t take Surprise Shot as I feel you are wasting a slot on a turret you barely use. Also, LPBR has a cripple in addition to doing nearly double the damage of surprise shot.

I never said you don’t bring much to the party, I said you don’t bring combo fields to the party. Plenty of builds help out the party in other ways. I am saying you help out the group with your multiple CC options.

I don’t have a reply for aydenunited. You’re basically saying go back to glass cannon static discharge, which I played for months and felt was way too squishy. I’ve been running this for a few weeks now with a lot of success in T1 WvW.

My variant on the static discharge build

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Posted by: aydenunited.5729

aydenunited.5729

Bromi,
I’m assuming you mean Surprise Shot by “7s Discharge.”
I don’t take Surprise Shot as I feel you are wasting a slot on a turret you barely use. Also, LPBR has a cripple in addition to doing nearly double the damage of surprise shot.

I never said you don’t bring much to the party, I said you don’t bring combo fields to the party. Plenty of builds help out the party in other ways. I am saying you help out the group with your multiple CC options.

I don’t have a reply for aydenunited. You’re basically saying go back to glass cannon static discharge, which I played for months and felt was way too squishy. I’ve been running this for a few weeks now with a lot of success in T1 WvW.

You can literally run just about anything and claim success in WvW, there’s too much gear discrepancy.

In PvP, there is not. And running a “kind of” burst build is not a viable option in tPvP, maybe in pick up play sPvP.

Also, rifle turret compares because of the SD from igniting a rifle turret + the fact that it’s not interruptable on any discharge, and it’s on an 8 second CD in most SD builds.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

in Engineer

Posted by: Kyon.9735

Kyon.9735

Bromi,
I’m assuming you mean Surprise Shot by “7s Discharge.”
I don’t take Surprise Shot as I feel you are wasting a slot on a turret you barely use. Also, LPBR has a cripple in addition to doing nearly double the damage of surprise shot.

I never said you don’t bring much to the party, I said you don’t bring combo fields to the party. Plenty of builds help out the party in other ways. I am saying you help out the group with your multiple CC options.

I don’t have a reply for aydenunited. You’re basically saying go back to glass cannon static discharge, which I played for months and felt was way too squishy. I’ve been running this for a few weeks now with a lot of success in T1 WvW.

You can literally run just about anything and claim success in WvW, there’s too much gear discrepancy.

In PvP, there is not. And running a “kind of” burst build is not a viable option in tPvP, maybe in pick up play sPvP.

Also, rifle turret compares because of the SD from igniting a rifle turret + the fact that it’s not interruptable on any discharge, and it’s on an 8 second CD in most SD builds.

Why would it not be viable in tPvP when you’re tanky enough to handle things by yourself, you have enough CCs, and you deal decent damage?

As a team player, I’d rather take a Stun Breaker w/ 10 stacks of vulnerability toolbelt, a knockback w/ cripple toolbelt, and toolkit w/ a toolkit w/ throw wrench toolbelt which does decent damage(can hit twice) than a Rifle turret which’s only use is 2 static discharges.

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

Bromi,
I’m assuming you mean Surprise Shot by “7s Discharge.”
I don’t take Surprise Shot as I feel you are wasting a slot on a turret you barely use. Also, LPBR has a cripple in addition to doing nearly double the damage of surprise shot.

I never said you don’t bring much to the party, I said you don’t bring combo fields to the party. Plenty of builds help out the party in other ways. I am saying you help out the group with your multiple CC options.

I don’t have a reply for aydenunited. You’re basically saying go back to glass cannon static discharge, which I played for months and felt was way too squishy. I’ve been running this for a few weeks now with a lot of success in T1 WvW.

You can literally run just about anything and claim success in WvW, there’s too much gear discrepancy.

In PvP, there is not. And running a “kind of” burst build is not a viable option in tPvP, maybe in pick up play sPvP.

Also, rifle turret compares because of the SD from igniting a rifle turret + the fact that it’s not interruptable on any discharge, and it’s on an 8 second CD in most SD builds.

This is filled with false statements.
PvP is very different from WvW. There are numerous builds that only work in PvP in my opinion and function horribly in WvW. Look at confusion stackers for example. They wouldn’t be caught dead in sPvP due to the 50 percent damage nerf, but throw them in WvW with an epidemic necro and your group will win almost all 10 v 10 battles.

But then again, this isn’t a sPvP build. Nor is it a PvE build. There are plenty of those out there for you to look at. This build isn’t trying to be any of those. When I sPvP i play full bunker by the way (VERY different from static discharge).

As to your statement, “you can run just about anything in WvW and claim success” is simply untrue. Maybe on lower tiers where people like to level alts up in WvW, but in T1 I can count on my hand how many times I join a random group and see someone under level 80 and undergeared. The game has been out for MANY months now and most people have realized that it’s way faster to level up OUTSIDE of WvW then INSIDE WvW. So yes, you need a spec and build that will be effective or else you are hurting your team. By your standards I could run a berserker power pistols build and be effective which is simply not true.

EDIT: Detonating Turret to proc static discharge is WILDLY unreliable. It’s like activating soothing mist to proc static discharge. It’s easy to dodge and rarely hits “smart” players.

(edited by Decklan.7540)

My variant on the static discharge build

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Posted by: aydenunited.5729

aydenunited.5729

Bromi,
I’m assuming you mean Surprise Shot by “7s Discharge.”
I don’t take Surprise Shot as I feel you are wasting a slot on a turret you barely use. Also, LPBR has a cripple in addition to doing nearly double the damage of surprise shot.

I never said you don’t bring much to the party, I said you don’t bring combo fields to the party. Plenty of builds help out the party in other ways. I am saying you help out the group with your multiple CC options.

I don’t have a reply for aydenunited. You’re basically saying go back to glass cannon static discharge, which I played for months and felt was way too squishy. I’ve been running this for a few weeks now with a lot of success in T1 WvW.

You can literally run just about anything and claim success in WvW, there’s too much gear discrepancy.

In PvP, there is not. And running a “kind of” burst build is not a viable option in tPvP, maybe in pick up play sPvP.

Also, rifle turret compares because of the SD from igniting a rifle turret + the fact that it’s not interruptable on any discharge, and it’s on an 8 second CD in most SD builds.

This is filled with false statements.
PvP is very different from WvW. There are numerous builds that only work in PvP in my opinion and function horribly in WvW. Look at confusion stackers for example. They wouldn’t be caught dead in sPvP due to the 50 percent damage nerf, but throw them in WvW with an epidemic necro and your group will win almost all 10 v 10 battles.

But then again, this isn’t a sPvP build. Nor is it a PvE build. There are plenty of those out there for you to look at. This build isn’t trying to be any of those. When I sPvP i play full bunker by the way (VERY different from static discharge).

As to your statement, “you can run just about anything in WvW and claim success” is simply untrue. Maybe on lower tiers where people like to level alts up in WvW, but in T1 I can count on my hand how many times I join a random group and see someone under level 80 and undergeared. The game has been out for MANY months now and most people have realized that it’s way faster to level up OUTSIDE of WvW then INSIDE WvW. So yes, you need a spec and build that will be effective or else you are hurting your team. By your standards I could run a berserker power pistols build and be effective which is simply not true.

EDIT: Detonating Turret to proc static discharge is WILDLY unreliable. It’s like activating soothing mist to proc static discharge. It’s easy to dodge and rarely hits “smart” players.

The detonation of a turret to SD proc is absolutely no different from a dodge standpoint than any other single button press move.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

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Posted by: CriSPeH.8512

CriSPeH.8512

You are all fools.
He just explained how he pulls enemies out of their zerg, CC’s them and then knocks them down with another possible knockdown on the way all while applying cripple and vulnerability. This means the enemy will either have to burn their escape or get burned down by your zerg. No matter what kind of damage you are doing that control alone makes you useful to your group.

An Engie wont buff or heal you well but they can make it very easy for you to get kills.

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Posted by: Decklan.7540

Decklan.7540

Thank you Crispeh.
Ayde wants me to just change my heavy CC build with good burst damage into the already well-known glass cannon burst static discharge build.

Rifle Turret is useless compared to a knockdown.
Surprise Shot is LESS burst damage than LPBR and does not have a cripple. Sure you can cast it every 8 seconds, but who cares? That is DPS you are referring to, which is damage per second not burst.

I will try the variant mentioned by Kyon tonight – 0 / 20 / 10 / 10 / 30
100 more toughness and a protection buff off crit instead of knockdown seems interesting. Or, maybe give the cloak on immobilize trait a whirl.

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Posted by: aydenunited.5729

aydenunited.5729

You are all fools.
He just explained how he pulls enemies out of their zerg, CC’s them and then knocks them down with another possible knockdown on the way all while applying cripple and vulnerability. This means the enemy will either have to burn their escape or get burned down by your zerg. No matter what kind of damage you are doing that control alone makes you useful to your group.

An Engie wont buff or heal you well but they can make it very easy for you to get kills.

First of all, thanks for calling us all fools.

Secondly, if that’s all this build does, explain to me how it’s any different than ANY build that has Toolkit for magnet pull + a couple of CC utilities, if that’s what it brings to the group, why bother with half-hearted burst? Why not go full CC?

If you want to throw in the whole cripple and vulnerability thing, I can throw in a couple other dozen builds that can apply that as well, since we’re getting sassy about it.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

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Posted by: aydenunited.5729

aydenunited.5729

Thank you Crispeh.
Ayde wants me to just change my heavy CC build with good burst damage into the already well-known glass cannon burst static discharge build.

Rifle Turret is useless compared to a knockdown.
Surprise Shot is LESS burst damage than LPBR and does not have a cripple. Sure you can cast it every 8 seconds, but who cares? That is DPS you are referring to, which is damage per second not burst.

I will try the variant mentioned by Kyon tonight – 0 / 20 / 10 / 10 / 30
100 more toughness and a protection buff off crit instead of knockdown seems interesting. Or, maybe give the cloak on immobilize trait a whirl.

What I’m telling you is, there’s not POINT to making a CC based build that is a knockoff of a burst build, just go CC. If your burst or damage doesn’t matter, then it doesn’t matter. If it does, go full burst. There is NO half-burst build in the game that’s as good as a full burst, and burst specs in general in WvW are bad. So why are you running a hybrid? To me, if you are running WvW to CC enemies, I would go full CC with survivability, since the point is to pull the enemy into your GROUP. If you want to solo other solo enemies? Full burst is better. That’s my point.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

You are all fools.
He just explained how he pulls enemies out of their zerg, CC’s them and then knocks them down with another possible knockdown on the way all while applying cripple and vulnerability. This means the enemy will either have to burn their escape or get burned down by your zerg. No matter what kind of damage you are doing that control alone makes you useful to your group.

An Engie wont buff or heal you well but they can make it very easy for you to get kills.

First of all, thanks for calling us all fools.

Secondly, if that’s all this build does, explain to me how it’s any different than ANY build that has Toolkit for magnet pull + a couple of CC utilities, if that’s what it brings to the group, why bother with half-hearted burst? Why not go full CC?

If you want to throw in the whole cripple and vulnerability thing, I can throw in a couple other dozen builds that can apply that as well, since we’re getting sassy about it.

Sorry. No harm meant by fools.

And I was more just crudely pointing out that the usefullness of the Engineer comes in many different ways and almost all of them don’t really rely on huge burst damage.

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Posted by: CriSPeH.8512

CriSPeH.8512

What I’m telling you is, there’s not POINT to making a CC based build that is a knockoff of a burst build, just go CC. If your burst or damage doesn’t matter, then it doesn’t matter. If it does, go full burst. There is NO half-burst build in the game that’s as good as a full burst, and burst specs in general in WvW are bad. So why are you running a hybrid? To me, if you are running WvW to CC enemies, I would go full CC with survivability, since the point is to pull the enemy into your GROUP. If you want to solo other solo enemies? Full burst is better. That’s my point.

Thats the point of a hybrid builds though. You try to find the line between the two extremes. Yes you could go full burst or full CC but then you are totally limited when you need the other.
But going full burst and running around with a 1940s pitching machine can get boring after awhile.
If you are having fun and still getting the job done then the build is working.

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Posted by: aydenunited.5729

aydenunited.5729

You are all fools.
He just explained how he pulls enemies out of their zerg, CC’s them and then knocks them down with another possible knockdown on the way all while applying cripple and vulnerability. This means the enemy will either have to burn their escape or get burned down by your zerg. No matter what kind of damage you are doing that control alone makes you useful to your group.

An Engie wont buff or heal you well but they can make it very easy for you to get kills.

First of all, thanks for calling us all fools.

Secondly, if that’s all this build does, explain to me how it’s any different than ANY build that has Toolkit for magnet pull + a couple of CC utilities, if that’s what it brings to the group, why bother with half-hearted burst? Why not go full CC?

If you want to throw in the whole cripple and vulnerability thing, I can throw in a couple other dozen builds that can apply that as well, since we’re getting sassy about it.

Sorry. No harm meant by fools.

And I was more just crudely pointing out that the usefullness of the Engineer comes in many different ways and almost all of them don’t really rely on huge burst damage.

I agree. If we’re talking about CC, really this just comes down to a couple of utilities, not a build at all in this particular case. We’re talking WvW… if the focus of your build is that you’re pulling enemies into a zerg where they are outnumbered, your build really doesn’t matter.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

I have plenty of burst ayde, thank you very much.
I can still down glass cannons in mere seconds.
I have more CC then them to boot.

It is effective. I have played static discharge for months, I know the numbers it can pull, and it is not that much of a tradeoff when you gear for more survivability.

What exactly is a full CC build pray tell? Tool Kit of course, Rifle of Course. Want me to add slick shoes and flamethrower as well for the knockback? Tell me how my CC is not “Full” CC.

You must think Engineers have 10 utility slots and can grab every CC ability we have in the game.

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Posted by: aydenunited.5729

aydenunited.5729

I have plenty of burst ayde, thank you very much.
I can still down glass cannons in mere seconds.
I have more CC then them to boot.

It is effective. I have played static discharge for months, I know the numbers it can pull, and it is not that much of a tradeoff when you gear for more survivability.

What exactly is a full CC build pray tell? Tool Kit of course, Rifle of Course. Want me to add slick shoes and flamethrower as well for the knockback? Tell me how my CC is not “Full” CC.

You must think Engineers have 10 utility slots and can grab every CC ability we have in the game.

As of this post I’ve played 814 hours/1,409 sPvP matches as an Engineer.

WvW builds are the most open-ended, least subjective builds in the game for so many reasons. That’s not to belittle a build that you currently have working for you, that’s only to say that you can get away with a lot of unusual build ideas in WvW whereas you can’t in any serious PvE or sPvP.

My original response was basically to say… in this game, as a general rule, if you’re going to run burst, you run full burst, there is absolutely no benefit to running a “kind of” burst spec, since burst specs in and of their inherent traits are meant to kill fast or die fast. Generally speaking, if you run burst, and “back off” of the burst to add a little more CC, a little more survivability, a little more (insert trait) you typically downgrade the overall point of the burst spec.

That’s all I’m saying. If it’s working for you, that’s great. But it’s WvW… you have to take it with a grain of salt, there are way too many variables to consider the moment you start to mention something along those lines.

Jumzi (Ranger), Tarnished Coast

My variant on the static discharge build

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Posted by: Decklan.7540

Decklan.7540

You’re lack of respect for WvW is matched by my lack of respect for sPvP.

There are small skirmishes all the time in WvW. I also feel there are far more options available in regards to builds, runes, stat allocation, etc.

I feel a good WvW build is harder to come up with than a good sPvP with it’s one amulet and less upgrade component choices.

I get sick and tired of sPvP elitists always showing up and discounting anything because it doesn’t adhere to their pure sPvP meta. You have these ideas in your head that you have to “run full burst” or “run full bunker.” That is a result of the sPvP meta and the mere fact that you can’t allocate stats in balanced ways that net success.

In PvE and WvW you can. You are simply being close minded.

As of this post I feel horrible falling into your troll trap.

Edit: What exactly is serious PvE to you? I’ve run fractal level 30 with my guild as all joke builds (healing power pistols with no elixir gun) and had success. To me, wvw is the one place where your build is important. To me, nothing is more satisfying than winning a 2 v 1 against equally geared opponents in wvw and saving a supply camp. Or destroying a perma stealth thief that is praying on beginners outside the spawn point.

(edited by Decklan.7540)

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Posted by: aydenunited.5729

aydenunited.5729

You’re lack of respect for WvW is matched by my lack of respect for sPvP.

There are small skirmishes all the time in WvW. I also feel there are far more options available in regards to builds, runes, stat allocation, etc.

I feel a good WvW build is harder to come up with than a good sPvP with it’s one amulet and less upgrade component choices.

I get sick and tired of sPvP elitists always showing up and discounting anything because it doesn’t adhere to their pure sPvP meta. You have these ideas in your head that you have to “run full burst” or “run full bunker.” That is a result of the sPvP meta and the mere fact that you can’t allocate stats in balanced ways that net success.

In PvE and WvW you can. You are simply being close minded.

As of this post I feel horrible falling into your troll trap.

Good luck to you, if you change your mind about sPvP in relation to WvW feel free to PM me and we can discuss ideas.

Jumzi (Ranger), Tarnished Coast

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Posted by: bromi.7809

bromi.7809

As of this post I feel horrible falling into your troll trap.

Man, you probably misunderstood my “what is use” question. I literally asked what is supposed use of build. If you say www – ok.
And take notice i exactly specified ‘bring to group’ COMPARED to other builds. So you can’t argue rifle/wrench controls at all – many other builds bring it; heck, almost every engi build has wrench since wrench buff.
Next, why i asked about stomp – cause in every, literally every use of engi today except point bunkering his S elixir brings so many possibilities to help.
last thing, in www i perfectly can understand choosing PBR over RT.

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Posted by: blutstein.2468

blutstein.2468

You’re lack of respect for WvW is matched by my lack of respect for sPvP.

There are small skirmishes all the time in WvW. I also feel there are far more options available in regards to builds, runes, stat allocation, etc.

I feel a good WvW build is harder to come up with than a good sPvP with it’s one amulet and less upgrade component choices.

I get sick and tired of sPvP elitists always showing up and discounting anything because it doesn’t adhere to their pure sPvP meta. You have these ideas in your head that you have to “run full burst” or “run full bunker.” That is a result of the sPvP meta and the mere fact that you can’t allocate stats in balanced ways that net success.

In PvE and WvW you can. You are simply being close minded.

As of this post I feel horrible falling into your troll trap.

Good luck to you, if you change your mind about sPvP in relation to WvW feel free to PM me and we can discuss ideas.

this kind of ‘you are not worty for discussion without being my opinion, i played xxx hours and so i’m better than you. My word is law’ answer shows cleary HOW close minded you are.

to OP: Run a very similar build and never looked back at the ONE AND ONLY cough burst spec.

kitten kitten kitten kitten kitten

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Posted by: Decklan.7540

Decklan.7540

Bromi, you confuse the crap out of me, and it’s probably the language barrier.

By your standard any Engineer build without Elixir S is worthless?

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Posted by: bromi.7809

bromi.7809

By your standard any Engineer build without Elixir S is worthless?

Let’s say its very much close to truth. Not 100%, but 90%.
If we leave aside all perfectly fine reasons of fun, experimenting, specific team build synergy or whatever, i’d say in today engi state S brings much more than other utilities. You really have to explain why you don’t bring a -60s mass stability to your group or why you can’t reach sieged tower on your own

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Posted by: Decklan.7540

Decklan.7540

Bromi.
Toss Elixir S is a 50 percent chance to provide stability, 50 percent chance to provide stealth. It does one or the other. Gambling in WvW like that is not useful. Leave group stability to the guardians.

You are saying it’s necessary to take a skill for its toss ability that is a incredibly weak variant on stand your ground or hallowed ground. That’s a very poor reason.

So your saying the extra five second evade?

I find I don’t need it to “reach sieged tower” between a three second block and two dodge rolls.

In fact, I would go so far to say that Elixir R and toss Elixir R are infinitely more useful to you and your group than Elixir S (which is a selfish skill) could ever be.

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Posted by: bromi.7809

bromi.7809

Gambling in WvW like that is not useful.

Its not gamble. ANY outcome of toolbelt and skill counterparts allow you a free stomp.
Sorry but you are not reading what i’m saying.

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Posted by: aydenunited.5729

aydenunited.5729

You’re lack of respect for WvW is matched by my lack of respect for sPvP.

There are small skirmishes all the time in WvW. I also feel there are far more options available in regards to builds, runes, stat allocation, etc.

I feel a good WvW build is harder to come up with than a good sPvP with it’s one amulet and less upgrade component choices.

I get sick and tired of sPvP elitists always showing up and discounting anything because it doesn’t adhere to their pure sPvP meta. You have these ideas in your head that you have to “run full burst” or “run full bunker.” That is a result of the sPvP meta and the mere fact that you can’t allocate stats in balanced ways that net success.

In PvE and WvW you can. You are simply being close minded.

As of this post I feel horrible falling into your troll trap.

Good luck to you, if you change your mind about sPvP in relation to WvW feel free to PM me and we can discuss ideas.

this kind of ‘you are not worty for discussion without being my opinion, i played xxx hours and so i’m better than you. My word is law’ answer shows cleary HOW close minded you are.

to OP: Run a very similar build and never looked back at the ONE AND ONLY cough burst spec.

It shows that sometimes there is a communication divide or a fundamental difference of opinion that dictates no possible way of productive communication, especially on a forum where people tend to get more defensive, and it’s the nicest way I knew to end the series of posts without just leaving altogether and still leave the door open to discuss things IF the other person changed their mind.

Jumzi (Ranger), Tarnished Coast

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Posted by: blutstein.2468

blutstein.2468

yeah you’re right, but never the less its the perfect declaration of arrogance

kitten kitten kitten kitten kitten

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Posted by: Maullus.1273

Maullus.1273

yeah you’re right, but never the less its the perfect declaration of arrogance

No more so than a doctor’s diploma hanging on the wall of his office. We don’t have a metric for player skill or experience, but “amount of time/matches played as an Engineer” can be informative. I’m inclined to give more weight to the thoughts and opinions of someone with that much Engi under their belt than I am to someone who has spent more time theorycrafting than playing.

Anyway, I’m in the I’m-not-sure-V/T-is-worth-the-damage-loss camp. Whatever works for you, right? Regardless, I don’t know why I never even thought about ruby orbs for my Zerker gear. So hung up on Runes, I guess. Thanks for the heads-up.

Mad Maullix
Tarnished Coast
Panic Time!

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Posted by: notanewmethod.8267

notanewmethod.8267

I read the forums specifically to see what builds other players come up with and to learn about interesting trait/ability synergies or techniques.

This thread’s derailment does however, bring up a good topic of discussion that seems to bridge across numerous threads. Namely, the topic of min-maxing for one specific role. There seems to be a prevailing mentality brought on by years of mmorpg min-maxing by those good at math and theorycrafting, and the inevitable hangers-on that just want to know, “wut spec maeks gud damge”.

This thread is disheartening to me, not because of the opinions contained herein, but rather because it seems that very few are willing to entertain the thought that perhaps our class was designed to be a hybrid of survivability, utility and damage.

It bothers me that anyone that explore builds that fall outside of the extreme ends of burst or bunker are immediately met with disapproval and blind criticism.

What is wrong with wanting to survive a little longer than a glass cannon, or do a little more damage than a full bunker? Why is it ok to stack one or two stats to the detriment of others? Why is it “wrong” to experiment with balanced builds?

Of all the professions, I feel we are the most suited to experimenting with balanced builds and gearsets. And maybe… that’s what Anet intended?

Notanewmethod – Asura Engineer (p/p, Toolkit, HGH)
Mask’s WvW Build – 0 | 30 | 10 | 30 | 0 (Soldier/Carrion gear, Rabid trinkets)
B P – Human Thief (d/p – 0 | 10 | 30 | 30 | 0)

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Posted by: Linc.6834

Linc.6834

I love it, been playin engi since the game released. I had tried a similar build i sPvP, but as others have pointed out it just doesn’t work there. BUT with the added options in WvW gearing this makes for a potent mix of CC chains and good damage. PBR made me fall in love with this class from the beginning its time I went back to it.

I would also look at the Sitting Duck trait, adding 5 more stacks of vulnerability to your combo could be enough to finish an enemy off instead of chasing them down with the extended range. It may be a situational call tho.

(edited by Linc.6834)

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Posted by: Decklan.7540

Decklan.7540

Bromi is excellent at derailing threads. I can’t believe I fell for his crap I should of just ignored him.

Ayedunited is just arrogant and professes to be correct on the main forums, but if you find him in other areas he has a more “humble” approach.

Here is his thread on GW2 Guru

http://www.guildwars2guru.com/topic/78708-spvp-experimental-build-fire-rifle/

Copy-Paste if link does not work.

In that thread he describes a “hybrid” build in spvp, something he is apparently against in all forms.

Points three and four in his thread state:
3) Static Discharge for extra “oomph”
4) Survivability

He berates me If I present a build with static discharge and survivability, yet when his golden hand theorizes about the same concept it is nothing short of ambrosia handed down from the gods.

Notanewmethod brings up a great point. I tried to bring forth a new build not for selfish purposes, but to assist other Engineers on a heavy CC build with good damage and semi-tanky.

Immediately Bromi jumped on and called it worthless because it does not have “stomp.” I then called him out that Elixir S is total RNG group assistance in that it’s stability is only a 50 percent chance and he backtracks and states that both tosses assist in “stomp.”

Ayedunited then jumps in, like a scavenger smelling the scent of first blood, and wildly claims that when you water down burst it’s not viable. Then, like a total hypocrite, posts a hybrid pvp build himself on GW2guru.

Your move.

(edited by Decklan.7540)