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Posted by: Lithril Ashwalker.6230

Lithril Ashwalker.6230

I’m looking for HIGH hitting Nade builds with GREAT survivability and Team friendly roles.

preferrably one that doenst break my bank -_-.

equip etc as well please =3

gw2buildclaclulator can help me review it so i can ask questions about it

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Should I give you the same answer I did in your last thread? To be honest it’s tough to make 1 build that works for pve and wvw at the same time. Typically traits or gear choices will be vastly different. In the case of a grenade build you can probably run any of the variants listed in the following thread link in wvw and simply adjust gear accordingly. I would recommend reading it through it’s entirety, good luck and happy engineering.
http://www.guildwars2guru.com/topic/82395-guide-to-grenades-in-pve/

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Posted by: Rozbuska.5263

Rozbuska.5263

If there is some with high damage and hig survability everyone will play engi you dont think?

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: MonMalthias.4763

MonMalthias.4763

http://gw2skills.net/editor/?fcAQJAqel0piYX3ShF1LJy4DdGYBiUkf63nHv1DChA-jkDBYLAIMgkIAEBgJfKrJQCiFhDRr6KsaGYqSRWbKpKYA+DR2hQZFA-w

I used to play this build until I switched to Rifle and Bomb Kit. High hybrid damage through Might Stacking by abusing Med Kit’s Altruism proc on ICD and Sigil of Battle combined with Enhanced Performance. High APM is required to maintain this build’s effectiveness. If you find yourself going down a lot, or your party mates are going down, Elixir R is there. The 15 points into Tools to get the reset on 25% health is also useful. Stunbreaker in the Elixir Gun’s Vent mist. High amounts of utility, middling CC, relatively safe.

Obviously only viable in WvW and PvE as there are no Altruism runes in PvP. Effective HP is relatively low – only 1.1k for Toughness and Vitality – because of high degree of active defense inherent in build.

Protection Injection can be switched out in areas with low risk of being disabled. 20 Alchemy is only there for the Boon Duration – 50% is the breakpoint for another 3 stacks of Might from Sigil of Battle. Feel free to swap in whatever Major Trait fits your Third Utility.

Switch out Shrapnel for Incendiary Powder in WvW. You’ll need the Burning to down opponents quickly as opposed to stacking up your bleeds.

Trinkets are just given as example. Attempt to reach 40+% critical chance if only to eke out that low Critical Damage and make the most of Sharpshooter. Obviously, more damage can be substituted in for corresponding decrease in effective HP.

Once you become more confident, switch out Elixir R for Tool Kit for even more active defense in WvW. For more offensive utility, instead use Bomb Kit and Blast your Fire Bomb to stack up to maximum 25 stacks of Might. For utility, slot in FT and Fireforged Trigger. Use Incendiary Ammo only when you have 15+ Might Stacks.

This build takes time to build up Might. You will be at the mercy of ICDs. Peak Might Stacks before Boon Duration food is 15+, minimum 6 when just entering combat. With Boon Duration food you can reach 21+. Slotting a Fire Field and Blasting it judiciously will cap you out.

This build is weak to Conditions, so you may want to slot Healing Turret instead of Med Kit if you’re getting DOTted to death. Expect a corresponding decrease in peak Might stacks, though. You’ll also miss the Fury something fierce.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: The Baws.5164

The Baws.5164

You’re asking for the perfect build, and sorry, it doesn’t exist.

Immersed in Blood [TEA]
Drunken Alliance [DKAL]
Piken Square [EU]

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Posted by: MonMalthias.4763

MonMalthias.4763

@The Baws:
You’re right in that the perfect build with big damage and big survivability doesn’t exist – every single build has its weakness, which is the beauty of GW2’s build crafting system. That being said, Grenades remain one of the easiest and safest ways to deal damage as Engineer in PvE, whilst being still useful in small group fights in WvW.

Unfortunately, in zergs, Retaliation calls Grenades into question, but that is more a function of Retaliation not returning %damage dealt as it states on the tooltip and instead proccing per hit. Should Retaliation be looked at in the future we can probably expect to see Flamethrower and Grenades being useful again in zergs.

@Lithril Ashwalker, go and find your own build that works for you. You will find tons of little variations in Engineer builds simply because the Traits for Engineer are all over the place and add little perks instead of offering full synergy (aside from Elixirs). For Engineers, there is no “perfect” “Meta” build for all three modes of play, and each build has its own unique weaknesses one has to play around.

I’ve offered you one build that’s possible, but re-reading your OP leads me to think that you’ll simply copy-paste it verbatim without fully thinking through the ramifications of my Runes, Armour and choices of Trinkets.
Please don’t just copy a build without taking the time to think about the ramifications of other people’s choices. You will die more frequently and deal less damage if you don’t know how something plays.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend