Need for a new power kit.

Need for a new power kit.

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Posted by: Penguin.5197

Penguin.5197

It has come to my attention that a power engineers mid to long range options are limited. Rifle is close range with a mid range auto, grenades have a good distance but 4/5 of the skills are made for adding conditions. Bomb kit and wrench are close range. I feel that for power engineers we are mostly stuck to close range combat. Devs, I hope that when a new kit comes out it can fill this void in the engineers utility, thanks

(edited by Penguin.5197)

Need for a new power kit.

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Posted by: zaragoz.6351

zaragoz.6351

I find myself sometimes trying to run power, and while it can be successful, I feel that it just pales in comparison to condition builds. Especially where survive-ability is concerned. I think one of the main reasons for this is that to do really good damage power builds have to utilize more stats than condition damage, which leaves condition damage to have better toughness and overall survive-ability.

Needless to say I really want to play power, but I just seem to do so much better when running conditions.

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

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Posted by: Penguin.5197

Penguin.5197

Its true that condition builds beat power builds but that’s beside the point. Our kits do not fully take advantage of power stats, especially in mid/long ranges.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

grenades have a good distance but 4/5 of the skills are made for adding conditions.

Not sure that’s 100% true. Shrapnel Grenade and Freeze Grenade both deal a lot of direct damage. And don’t forget about Grenade Barrage.

Also if looking for “mid-range,” I’d say Flame Blast on the Flamethrower scales just fine with Power. 600 range; first hit scales by 75%, second hit by 175%.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Shaogin.2679

Shaogin.2679

Flame Blast does scale great with power, as does the Acid Bomb from the Elixir Gun. And while Acid Bomb is a close range attack, it also opens up distance between you and your target.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Bloodgruve.6038

Bloodgruve.6038

Needless to say I really want to play power, but I just seem to do so much better when running conditions.

I’ve done a lot of in game comparative testing between builds, looking to find our highest sustained DPS PvE wise. In my test scenario’s Power almost always beats out Condition builds for DPS. Zerker and Rampagers are on about the same level, but with the crappy condition mechanics your dps can be lost by overwritten bleeds or pushed back burning.. I’ve found Power DPS to be much more reliable and in almost all cases higher then Condi. Also, I believe Power scales better with Vulnerability and Might, could be wrong here though.

Melee builds are almost always higher damage then ranged across all classes, risk vs reward. At least from what I’ve tested.

Where Engi’s are concerned Power Grenades with the new Modified Ammo is doing really well as a ranged option. Rifle/SD is pretty solid if you’re in a group that supplies Vulnerability and Conditions, but Rifle should be considered a melee or short range weapon. FT2, EG4 and Bomb Kit scale quite well with Power but I would not consider these ranged.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

These are our best scaling skills with power from best to when I stopped the list (grenades were only added because they are common and good in most builds) to the left of each skill is shown the multiplier by which your power is multiplied and added to your damage (before toughness/armor is calculated)
http://wiki.guildwars2.com/wiki/Pry_Bar X2
http://wiki.guildwars2.com/wiki/Jump_Shot X1.8(landing)
http://wiki.guildwars2.com/wiki/Thwack X1.75
http://wiki.guildwars2.com/wiki/Detonate_Flame_Blast X1.75
http://wiki.guildwars2.com/wiki/Big_Ol%27_Bomb X1.7
http://wiki.guildwars2.com/wiki/Blunderbuss X1.6(within 200 range)
http://wiki.guildwars2.com/wiki/Flame_Jet X1.5 (personally I hate the flamethrower but here is where the wiki says it belongs)
http://wiki.guildwars2.com/wiki/Bomb X1.25
http://wiki.guildwars2.com/wiki/Freeze_Grenade X0.55
http://wiki.guildwars2.com/wiki/Shrapnel_Grenade X0.5
http://wiki.guildwars2.com/wiki/Grenade_Barrage X0.375
http://wiki.guildwars2.com/wiki/Mine_Field (this one seems to be great for a power build but not sure what the damage scaling is on it.
http://wiki.guildwars2.com/wiki/Rocket (good because can use before using elixir X)

Underwater
http://wiki.guildwars2.com/wiki/Scatter_Mines X4.2
http://wiki.guildwars2.com/wiki/Timed_Charge X1.75

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: Lightsbane.9012

Lightsbane.9012

Its true that condition builds beat power builds but that’s beside the point. Our kits do not fully take advantage of power stats, especially in mid/long ranges.

well thanks for the giggle. you must know some really bad rifle engineers.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Valar Morghulis.7049

Valar Morghulis.7049

I find myself sometimes trying to run power, and while it can be successful, I feel that it just pales in comparison to condition builds. Especially where survive-ability is concerned. I think one of the main reasons for this is that to do really good damage power builds have to utilize more stats than condition damage, which leaves condition damage to have better toughness and overall survive-ability.

Needless to say I really want to play power, but I just seem to do so much better when running conditions.

You need to experiment some more. Power/Bomb builds, if done right, can be one of the top “survivability” specs in the game. You can also get the highest AE and Single target DPS from power builds.

I think you are just better at condi builds, probably because you are more familiar with them. The Engineer in GW2 is extremely flexible and your style of play can change drastically from a few spec changes. It’s why I love my Engineer, I don’t need a warrior/thief/elementalist/ranger/guardian all I need to do is swap out my gear and retrain my traits…

Fiddler of Malazan [BR] – Engineer {NSP}

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Posted by: Valar Morghulis.7049

Valar Morghulis.7049

Its true that condition builds beat power builds but that’s beside the point. Our kits do not fully take advantage of power stats, especially in mid/long ranges.

well thanks for the giggle. you must know some really bad rifle engineers.

This is my rifle. There are many like it, but this one is mine!

Unless they make some major changes to pistol, it will never compare to Engineer rifle. I do not know of any weapon in the game (with their current abilities) that I would prefer over my Engineer Rifle.

The most overlooked & unappreciated weapon in GW2

Fiddler of Malazan [BR] – Engineer {NSP}

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Posted by: Penguin.5197

Penguin.5197

Its true that condition builds beat power builds but that’s beside the point. Our kits do not fully take advantage of power stats, especially in mid/long ranges.

well thanks for the giggle. you must know some really bad rifle engineers.

This is my rifle. There are many like it, but this one is mine!

Unless they make some major changes to pistol, it will never compare to Engineer rifle. I do not know of any weapon in the game (with their current abilities) that I would prefer over my Engineer Rifle.

The most overlooked & unappreciated weapon in GW2

Not that I was trying to compare pistols to rifle but ok.

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Posted by: zaragoz.6351

zaragoz.6351

First off I was not talking pve of course for pve berserkers and power wins out, that is a given.

Secondly I ran a power burst build for 2 months straight utilizing full berserkers genades and toolkit and either EG slick shoes or rocketboots depending on the situtation. Let me tell you power does in no way compare to conditions, your lack of survivability and overall damage output isn’t even close. Landing those grenades/static discharge bursts while trying to stay alive is the biggest issue, and unlike theives and mesmers we do not have the constant entrance into stealth. Like others have said a burst static discharge engineer is a poor man’s thief without stealth, and longer cooldowns on our burst.

Btw I see you talking about power bomb builds, and it baffles me how on earth you land that against any competent opponent, then again I assume you are one of the engineers I see running around spamming bombs while wearing full clerics and healing for 500 while taking 6k from my confusion stacks each time and then coming to the forums to give input on how power is so great. Yeah…. just yeah…

Ferguson’s Crossing
Zaragoz[SS] – 80 engineer

(edited by zaragoz.6351)