Need help against Necros.

Need help against Necros.

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Posted by: Flissy.4093

Flissy.4093

I’m relatively new to Engineer, not even having completed Genius yet, and I’m currently running this build that was recently advised to me.

Like most people, Necros are currently the bane of my life. It almost doesn’t matter what build (except MM, I seem to do well about those), they just tear me a new one before I can even put any pressure on them.

I’m hit with an 8+ bleed stack with 5+ covering conditions before I can even put any pressure down. As soon as I cleanse them – which uses my heal – they seem to be immediately reapplied. If by some miracle I do manage to have time to fight back, as soon as I have applied any decent number of conditions they just omnom them all into extra health.

And then there’s the fear … as soon as one ends I’m often hit with another, which doesn’t even end before I’m down.

I’m guessing a condi necro is a hard counter to bomb-condi Engineer, but there surely is some tricks I need to know?

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Sins.4782

Sins.4782

About the only thing you can do is interrupt their heal, and dodge a couple key attacks. You won’t win against them often. They have too much health when you add in death shroud, and they cleanse conditions easily. If you absolutely must fight them without a numbers advantage, make sure to use supply crate.

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Posted by: Myrix.6347

Myrix.6347

While yes it is a hard-counter, like how condition engineers are a hard-counter to thieves, one vulnerability to necros is cc. If you can disrupt their heal which has a 1-second cast-time, it’ll give you a big advantage. Big Ol’ Bomb + magnet is a pretty good combo with your build.

You might wanna use gear shield early on the fight to anticipate signet of spite which is where a large amount of cover conditions come from and of course stick to them like glue. Use shield 4 to interrupt their heal!

Lastly. I would personally drop elixir gun and get grenade kit for the added pressure.

They’ll always be a bane to you though especially with the first minor alchemy trait which they can predict and corrupt when it procs.

Power engi is always an option though, I haven’t seen any hard counters to that yet.

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Posted by: Adamantium.3682

Adamantium.3682

Power engi is always an option though, I haven’t seen any hard counters to that yet.

Necros hard counter Engis mostly because of our limited condi removal. While power is better against them than condition damage, I would still say condi Necros counter any Engi build pretty good.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Myrix.6347

Myrix.6347

Necros hard counter Engis mostly because of our limited condi removal. While power is better against them than condition damage, I would still say condi Necros counter any Engi build pretty good.

Hm, I suppose you’re right. But as a power engi I tend to cc them better with rifle and since my conditions don’t stick their heal isn’t as great so i never feel very disadvantaged.

Don’t forget to pick up your turret!

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Posted by: Basaltface.2786

Basaltface.2786

Well my ultimate tactic against necros is to scream like a little girl and get the kitten out of there. So far i never EVER got one of these guys down :\

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Link didn’t work for me, but if you have bomb kit you have stealth. And if you open in stealth you can fight on your own terms.

But yes, condi engi vs. condi necro is very difficult.

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

There are many tricks you can do against a condi Necro! Here are a list of tricks that I usually do! The first trick is simply to run! Necromancers do not have a lot of mobility and Engineers have permanent swiftness! Another cool trick is to drop Supply Crate! Supply Crate will stun and then immobilize them giving you ample time to run! It’s a great hit and run tactic but unfortunately it has a long cooldown! The next trick is to go invisible with Elixir S! Going invisible makes them unable to see you and therefore you’ll have an easier time running away! The most important trick is to just keep an eye on the minimap! If you see a moving skull icon that’s not your team’s color, try to keep away from it! Golly gee aren’t hard counters just dandy!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: Adamantium.3682

Adamantium.3682

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

There are many tricks you can do against a condi Necro! Here are a list of tricks that I usually do! The first trick is simply to run! Necromancers do not have a lot of mobility and Engineers have permanent swiftness! Another cool trick is to drop Supply Crate! Supply Crate will stun and then immobilize them giving you ample time to run! It’s a great hit and run tactic but unfortunately it has a long cooldown! The next trick is to go invisible with Elixir S! Going invisible makes them unable to see you and therefore you’ll have an easier time running away! The most important trick is to just keep an eye on the minimap! If you see a moving skull icon that’s not your team’s color, try to keep away from it! Golly gee aren’t hard counters just dandy!

Wahoo! Bye frands!

You would think the best Engineer on Earth would have some sort of strategy for fighting Necros besides just running away. They’re not impossible to kill, and if anyone can it would be you, right your highness?

/sarcasm

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Dirame.8521

Dirame.8521

Step 1: Choose a kit you want to replace with Elixir R
Step 2: Change that kit to Elixir R
Step 3: Replace a Trait in Alchemy with Cleaning Formula 409
Step 4: move 10 points from Alchemy to tools to get Always Prepared(because its funny when you use Elixir R) and also because Inertial Converter.
Step 5: Use toss Elixir R when you fight a necro, it removes 2 conditions per second.
Step 6: Repeat step 5
Step 7: Profit

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: WouterCloots.2504

WouterCloots.2504

Changing your traits for 1 Necro? I think you need a balanced build to face almost all classes. Though maybe this link can help you:
http://theengineerlegion.boards.net/thread/135/engineer-necromancer-tips-tricks
I think using the elixir gun can help you a lot. (Yes I just changed your build…)

Another tip that counts for all fights against all classes: try to use your line of sight: even a single small pillar or some fence can help you a lot. This guy that was talking about running could maybe use this too :p You can weaken him a lot while he won’t hurt you that much as you try to side-step his attacks. I mostly use the #1 from eg for dmge and weakness, and the #2 for cripple, to keep him away from you.

Necros already don’t have that much mobility, this way they have even less. Gl!

“Success is survival -Leonard Cohen
Like beating a pro necro” -Me

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Posted by: ArrDee.2573

ArrDee.2573

You would think the best Engineer on Earth would have some sort of strategy for fighting Necros besides just running away. They’re not impossible to kill, and if anyone can it would be you, right your highness?

/sarcasm

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

Because of class design, not even Vee Wee #1 Engi NA and world first rank 80 can take on a competent condi Necromancer! They actually are impossible to kill! You have three options in a 1v1! The first option is to run! The second is to try to hold the point long enough for you to yell on teamspeak or type in all caps in chat for a teammate to come and help you. Assuming you have Gear Shield, Elixir S, and Supply Crate up, you have about 10 seconds before you die. The third option is to surrender to Anet’s balance and die.

Hope that helped! Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: Nabarue.3290

Nabarue.3290

You would think the best Engineer on Earth would have some sort of strategy for fighting Necros besides just running away. They’re not impossible to kill, and if anyone can it would be you, right your highness?

/sarcasm

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

Because of class design, not even Vee Wee #1 Engi NA and world first rank 80 can take on a competent condi Necromancer! They actually are impossible to kill! You have three options in a 1v1! The first option is to run! The second is to try to hold the point long enough for you to yell on teamspeak or type in all caps in chat for a teammate to come and help you. Assuming you have Gear Shield, Elixir S, and Supply Crate up, you have about 10 seconds before you die. The third option is to surrender to Anet’s balance and die.

Hope that helped! Wahoo! Bye frands!

Ya know, there is actually something to this. (Well, more than something.) As a WvW roamer 95% of the time, I can say that one of the things that make a great roamer is knowing when to disengage. A tactical retreat is a perfectly viable option for someone facing a class they are unsure if they can best. Come back with help if you need to, Condi Necros are no joke for us Engis. I always, ALWAYS think twice in PvP and WvW when coming across a condi necro. For me to engage them 1v1, the conditions (no pun intended) have to be just right. I need to surprise them, I need an escape plan. I need to have backup nearby.

VeeWee, I don’t know if you’re number 1 or all that, but in this, you may just have a valid point.

Sir Sprocket the Engi/ Kyoryu Silver the Ele
And my Alter-Ego- Kyoryu Gold, Mesmer, Thundering Hero, wielder of the Legendary Meteorlogicus!

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Posted by: KaporHabakuk.6219

KaporHabakuk.6219

Heh,actually i got more problems with spirit rangers or condie shout wars in PvP than against necros.Think best is to keep them CCed “knocked and rooted”.If they are rooted,they cant turn and hit you,and rifle can keep them rooted&knocked quite often.Add blinds and dodge to it and you got more than fair chance against most necros.Also pick at least one stun breaker or u die to first chain fear.

Other way said,offense is usually best defense

At least if we talk about 1v1 encounter

OTAN guild,WSR server

(edited by KaporHabakuk.6219)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Drop elixer gun for nades and trait for grenadier. Most of their bleeds are going to come from the scepter which is 900 range. Just keep your distance and load them up with conditions.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: ArchonWing.9480

ArchonWing.9480

I can only from a roaming wvw perspective where it’s easy to disengage. Unfortunately, in pvp where it’s needed to hold points, I have no idea. I have played a lot more necro than engineer, so I can see why this is a problem.

Not only are necros capable of extreme condition pressure, including poison with their autoattack screwing up your heal, but they are also extremely adept at dealing with conditions thrown their way. If you try to just toss a bunch of conditions on them, they will:

1.) Send some back your way
2.) Use them for a bigger heal
3.) At worse, use Death Shroud to ’eat" the damage.

Add in their ability to corrupt boons, and it becomes a very hard fight.

In other words, they are very strong where engis are very weak, and also able to counter the engi’s strong points as well. To pile on the list, fear is one of the most lethal things they can do, as well as that nasty plague form which you should never engage at all costs,.

The necro’s weakness is a lack of gap closers and some weakness to CC— they can never really stop you from disengaging unless you choose to do so, which is why there’s so many sarcastic comments about running away. It would be recommended to kite them and also CC them when they use death shroud, since they can only have one source of stability in DS which lasts for 3-4 seconds and no stunbreaks or cleanse. Somehow getting immobolize, blind or cripple on them when they DS would be nice.

Still, I must say that it is quite a struggle if even possible.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: hihey.1075

hihey.1075

Drop elixer gun for nades and trait for grenadier. Most of their bleeds are going to come from the scepter which is 900 range. Just keep your distance and load them up with conditions.

I laughed.

Anyway, best way to beat a necro as an engi is to get Elixir R for “insurance”, and at least ONE stunbreaker.
If you don’t bring those you can already say GG. You won’t beat any decent condi necro.
Assuming you have these, you have to predict when they are going to use their heal and their condi transfers (Dagger #4 and Staff #4). Staff #4 is difficult to avoid because the casting animation is the same as staff#2 & #3, so just stay mobile and try to avoid the marks. Dagger #4 has a low cast time but a long travel time, so if you keep your distance you should have no problems in avoiding it.
The Reaper’s Mark CAN and MUST be dodged. Always save a dodge for it.
If you deny them Dagger #4, then they only have a full condi clear (their heal, easily interruptable) and a partial condi clear on a mid-high cd (staff #4).
The best thing would be if you actually manage to reflect dagger#4 using your shield #4, that way you will transfer 3 of your conditions to him. I always laugh when this happens.

Anyway, to sum it up:
Absolutely dodge Reaper’s Mark.
Absolutely dodge OR reflect Dagger #4: keep your distance in order to be prepared to act when they use it.
Don’t use your stunbreaker at the first Fear.
If you get spited, use Elixir R.
Rupt their heal with Shield #5 or Shield #4.
Don’t waste your dodges when the necro is immobilized or CCed.
Don’t detonate your turret, pick it up for shorter CD.

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

(edited by hihey.1075)

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Posted by: ArchonWing.9480

ArchonWing.9480

That was really good advice! I need to note some of these.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Poplolita.2638

Poplolita.2638

Drop elixer gun for nades and trait for grenadier. Most of their bleeds are going to come from the scepter which is 900 range. Just keep your distance and load them up with conditions.

I laughed.

Anyway, best way to beat a necro as an engi is to get Elixir R for “insurance”, and at least ONE stunbreaker.
If you don’t bring those you can already say GG. You won’t beat any decent condi necro.
Assuming you have these, you have to predict when they are going to use their heal and their condi transfers (Dagger #4 and Staff #4). Staff #4 is difficult to avoid because the casting animation is the same as staff#2 & #3, so just stay mobile and try to avoid the marks. Dagger #4 has a low cast time but a long travel time, so if you keep your distance you should have no problems in avoiding it.
The Reaper’s Mark CAN and MUST be dodged. Always save a dodge for it.
If you deny them Dagger #4, then they only have a full condi clear (their heal, easily interruptable) and a partial condi clear on a mid-high cd (staff #4).
The best thing would be if you actually manage to reflect dagger#4 using your shield #4, that way you will transfer 3 of your conditions to him. I always laugh when this happens.

Anyway, to sum it up:
Absolutely dodge Reaper’s Mark.
Absolutely dodge OR reflect Dagger #4: keep your distance in order to be prepared to act when they use it.
Don’t use your stunbreaker at the first Fear.
If you get spited, use Elixir R.
Rupt their heal with Shield #5 or Shield #4.
Don’t waste your dodges when the necro is immobilized or CCed.
Don’t detonate your turret, pick it up for shorter CD.

Are you describing a 1v1 against a bad necro? A good one will never let these happen. Even with AR prepatch, engi has a hard time against any condition necro. Calling for help is the best thing to do. This is not a 1v1 game.

(edited by Poplolita.2638)

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Posted by: coglin.1867

coglin.1867

I do not get all of this unreasonable expectation that we should lose naturally to a necro. I run melandru+lemon grass and neuter the necro just by showing up.

I use the stuns/knock backs that I can, such as BoB, and Rifle #4. I do not kill them quickly, but I win way way more then I lose with them. I simply have to wear them down. I feel having 15 in Alchemy for transmute to be handy as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Poplolita.2638

Poplolita.2638

I do not get all of this unreasonable expectation that we should lose naturally to a necro. I run melandru+lemon grass and neuter the necro just by showing up.

I use the stuns/knock backs that I can, such as BoB, and Rifle #4. I do not kill them quickly, but I win way way more then I lose with them. I simply have to wear them down. I feel having 15 in Alchemy for transmute to be handy as well.

“I do not get all of this unreasonable expectation that we should lose naturally to a necro.”

We’re talking about condition necro here, not MM (I assume you’re talking about them?) which is the most popular one, and also a build countered by engi.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Wait, your suggesting Hard CC is not better then condition CC against a condition necro? Because that is what he was saying.

As well, how would you come to the conclusion that someone is talking about a MM when they specifically state melandru runes combined with lemongrass ? That is a -65% condition duration. At worst, that will cut the condition damage necro’s damage out put by literally half.

Why on earth would you think someone is referring to a MM, when everything they mention is conducive to negating condition damage?

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Posted by: Poplolita.2638

Poplolita.2638

Wait, your suggesting Hard CC is not better then condition CC against a condition necro? Because that is what he was saying.

As well, how would you come to the conclusion that someone is talking about a MM when they specifically state melandru runes combined with lemongrass ? That is a -65% condition duration. At worst, that will cut the condition damage necro’s damage out put by literally half.

Why on earth would you think someone is referring to a MM, when everything they mention is conducive to negating condition damage?

You guys are suggesting that guy to make a super awful niche build just to counter necro in 1v1 in wvw? Really? Sorry if I took into consideration that a condition necro could come up with a hybrid condition specially made to counter his build. Just following you guys logic.

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Posted by: coglin.1867

coglin.1867

If you feel melandru+lemongrass is niche, that is your business. It is extremely common on the top tier servers. Anyway, try to criticize all you like. That is your right. But it is extremely effective to negate 50%+ of the condi warrior, perplexity engineers, perplexity thieves, blackwater style mesmers, misc. condi necros, and the list goes on. If you call that niche, that is fine with me. Seems a bit odd to me that we have a thread in which posters want to argue a well adopted soulution, but to each their own.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Poplolita.2638

Poplolita.2638

If you feel melandru+lemongrass is niche, that is your business. It is extremely common on the top tier servers. Anyway, try to criticize all you like. That is your right. But it is extremely effective to negate 50%+ of the condi warrior, perplexity engineers, perplexity thieves, blackwater style mesmers, misc. condi necros, and the list goes on. If you call that niche, that is fine with me. Seems a bit odd to me that we have a thread in which posters want to argue a well adopted soulution, but to each their own.

A build specifically made to counter condition while being awful in everything else? Sounds like “niche” to me. You can’t even use that in tpvp/spvp. The build you’re using can be destroyed by any power build, or hybrid condition build. I’m sorry, but a build strong against almost everything else but necro (condition engi) is still better than what you’re suggesting to the op.

Note: I’m from a top tier (jade sea [Fr]) server.

(edited by Poplolita.2638)

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Posted by: coglin.1867

coglin.1867

Awful at everything else? Sure if you say so. I though I am willing to bet you have never actually tried it, so your making bias and subjective claims based on assumption, and not speaking from any point of fact or experience, but that is just my educated guess.

No one is asking what it “sounds like” they are asking what works. I am simply informing the OP what I know works from my experience. As a commander on the server with the most weeks in first place since the games release, I feel that does qualify my experience and scope with its use. I am not saying anyone has to use it. I am simply saying I know from my personal experience that it works.

You claim it “can be destroyed” by any power build, anyone can be outplayed. A build in itself will not kill me.

As far as your PvP statement, I do not recall stating anything about PvP. I was answering in the scope of WvW. I thought the mention of food somewhat specified that. I can be more clear for you next time.

I am sorry of your skill level differs from mine, or you prefer different builds, but your are simply mistaken in what you seem to believe I do or do not do with this build in game.

Not sure why your being so abrasive and trying to make this personal, but good luck anyway.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: dancingmonkey.4902

dancingmonkey.4902

A build specifically made to counter condition while being awful in everything else? Sounds like “niche” to me. You can’t even use that in tpvp/spvp. The build you’re using can be destroyed by any power build, or hybrid condition build. I’m sorry, but a build strong against almost everything else but necro (condition engi) is still better than what you’re suggesting to the op.

Note: I’m from a top tier (jade sea [Fr]) server.

Wow, you sure are taking it personal when someone approaching something differently then you.

If your so confident that you can tell someone what they can and cannot do with their build, could you please link the build he is using? I mean if you are going to tell us what others can and cannot do, I am sure you can detail the build and how they use it, right?

I mean someone offers the OP, who is not you, to the best of my knowledge, and you attack them and their suggestion. That doesn’t appear to be very conducive to assisting Flissy with a diversity of ideas to try.

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Posted by: Creld.8702

Creld.8702

Vee Wee is mostly correct, though with a bit of exaggeration. Using our ample CC and invulns the actual survival time is maaaybe 30 seconds, which can be worthwhile with a close match or delaying a cap.

There are some specs which do better against necros, and some necros who do worse against engies, but the “standard” condition engy is hard stopped by the “standard” condition necro.

Asura Engineer- Aelara Fole

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Posted by: johnsonade.9547

johnsonade.9547

Hmmm. At least from a PvP perspective, I haven’t had as much problems out of condi necros lately. I think what helped me was rolling a necro myself (she’s a fine norn woman ;D) Once you roll one and start leveling them, they don’t become nearly as scary, and you start to read tells a lot better.

I’ve been able to beat condi necros with lots of cc and shield tactics. You have to stay in their face and hammer them like they were nails. If I’m in FT kit, I usually hit them with the knockback before they get started. From there I drop supply crate, run elixir s, and bomb kit. I’ve successfully been able to knock condi necros off a point, keep them off and sometimes down them, but it takes a while under even conditions. Be sure to hit elixir s when you have a lot of bleed stacks on you (this prevents new conditions from coming in), and if you’ve dropped supply crate already, run over the med kits while you’re small. You can also stealth to either reposition or run away. I usually do my burst cc chain from stealth so that’s a possibility. If you use elixir gun and healing turret, you can definitely make good use of that. I offset my healing turret and the super elixir so I can kite between both and take in heals even with a ton of conditions on me. Also just pick up your healing turret instead of killing it. You will need the shortened cooldown on heal. Forceful Explosives trait helps. Burning helps. Blinding helps. We can’t out-condition a condi necro, but we can reapply burning and pressure them back.

But that’s just me. I tend to seek out the things that beat me the worst so I can find my own way to beat them. Next on my list is power engi to beat, believe it or not haha.

One other note, what Vee wee said (if that’s him… usually I see him post on ellessee’s account.) is true. Learning when to pull up and run is what makes for a better pvp’er. If their help arrives and it’s a burst class, I’m out. If you’re at a stalemate with someone while you have a point captured, that’s just fine while the points are ticking in your favor. But don’t waste your time and give them 5 points just because you want to win a small fight.

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Posted by: insanemaniac.2456

insanemaniac.2456

If you feel melandru+lemongrass is niche, that is your business. It is extremely common on the top tier servers. Anyway, try to criticize all you like. That is your right. But it is extremely effective to negate 50%+ of the condi warrior, perplexity engineers, perplexity thieves, blackwater style mesmers, misc. condi necros, and the list goes on. If you call that niche, that is fine with me. Seems a bit odd to me that we have a thread in which posters want to argue a well adopted soulution, but to each their own.

A build specifically made to counter condition while being awful in everything else? Sounds like “niche” to me. You can’t even use that in tpvp/spvp. The build you’re using can be destroyed by any power build, or hybrid condition build. I’m sorry, but a build strong against almost everything else but necro (condition engi) is still better than what you’re suggesting to the op.

Note: I’m from a top tier (jade sea [Fr]) server.

i run a power bruiser build effective at wvw roaming… melandru + lemongrass is anything but niche

in fact… i have a lot of really good 1v1 & 1vx matchups, i have a lot of siegebreaking utility… and i can solo towers easy. and poison nades can be pretty clutch in a zerg fight.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: ArchonWing.9480

ArchonWing.9480

Counter Conditions = niche
Meta is filled with conditions
/head explodes

Also, melandru has – stun duration too!

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Lupanic.6502

Lupanic.6502

If Vee Wee tells you to run or to die. So run or die. Trust Vee Wee he/she is #1 Engi NA and world first rank 80!

@Vee Wee I like you rifle power build is really good. I was suprised.

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Posted by: hihey.1075

hihey.1075

[quote=3989026;Poplolita.2638:

Note: I’m from a top tier (jade sea [Fr]) server. [/quote]

I knew there was something odd in the way you were replying, as the suggestions I made were absolutely correct and not even a good necro can do much if you follow them.
The fact that your only backup for your theories is that “you are from a high tier (?) server such as Jade Sea” means that there is something totally wrong in you.

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

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Posted by: flow.6043

flow.6043

The only engi build I know to work well against necros is Silinsar’s, for 3 reasons:

1. It’s a power build.
Don’t even try to make conditions work against necros, because you can’t.
Having condition transfers means condi-necro>condi-everything else. You won’t do enough damage as it is, and some of it will just amplify the necro’s condi pressure.

2. No points in Alchemy.
Having points in this line is a severe liability against a class that can corrupt your boons. Also, many necros run the new gm Curses trait “Path of Corruption”, giving them an additional 2 boons-conversion on a 15 sec cd (13sec if traited).

3. Lots of CC.

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Posted by: Poplolita.2638

Poplolita.2638

[quote=3989026;Poplolita.2638:

Note: I’m from a top tier (jade sea [Fr]) server.

I knew there was something odd in the way you were replying, as the suggestions I made were absolutely correct and not even a good necro can do much if you follow them.
The fact that your only backup for your theories is that “you are from a high tier (?) server such as Jade Sea” means that there is something totally wrong in you.
[/quote]

My only backup? I was replying to someone using a build only viable in wvw (And also out shined by perplexity engi in wvw). Why would I use my tpvp rank as a backup to prove my theory?… Also, it’ll be great if you consider the fact that my opinion comes mostly from a necromancer point of view when I replied to your post. Here, I’ll help you out with full caps: I played NECROMANCER in pvp (Mostly tournament pvp, and now SoloQ (my best rank was probably 168, dont remember) during 1 year and half. My point is that a good necro will never make those kinds of silly mistakes you listed in your “How to beat a necro as an condition engi”. YOU CAN NOT PRESSURE A NECRO WITH CONDITION… unless he’s bad obviously.

(edited by Poplolita.2638)

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Posted by: Adrian.3689

Adrian.3689

http://gw2skills.net/editor/?fdAQJAqelUUpPrtbxkLseNiaBF6MuxAI6Qmlk8pIA-T1RJwAuVCGa/BAnQg/q/EU5H3HEgY9EBAOAev7B3fPHf8xHf8xd8xHf8xHXKAmEGB-w

This build I use in wvw/pvp never and I have never had any issues with necros before.
Plenty of condition removals and condition duration reduction. Every tool belt skill plays a role in healing, stun breaking and condition removal (with the help of combo-fields). I’m using power rather than condition damage due to the fact that my primary weapon for dps is the bomb kit.

The light field of Skill 5 of elixir gun in combination with the tool kit tool belt projectile skill removes 2 conditions, also they share the same cooldown which is very convenient. Also, the light field lasts 10 seconds so you can at least get 3-4 condition removals with the projectile finisher from your pistol autoattack while standing on it.

If you get all your combo field and cooldown timing right, you should be seeing a condition removal rate of 6 every 10 seconds. This excludes the fact that you are immune to all conditions when your hp hits below 33%.

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Posted by: AsmallChicken.9634

AsmallChicken.9634

Melandru + Lemongrass is negated by +Condi food and traits. Engis will always have a hard time against a condi class.

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Posted by: insanemaniac.2456

insanemaniac.2456

Melandru + Lemongrass is negated by +Condi food and traits. Engis will always have a hard time against a condi class.

look at it as… the food makes it possible to not just flat out die every time and it practically negates soft cc and vuln from power builds

and when you run into some idiot dumb enough to not use pizza with a condi build, you win every time

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Pannonica.5378

Pannonica.5378

Step 5: Use toss Elixir R when you fight a necro, it removes 2 conditions per second.

Did you verify this? The guild wars wiki states:

This skill removes 1 condition on the initial hit, the pulses do not remove conditions afterwards.

Pannonica
Red Guard

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Posted by: Lupanic.6502

Lupanic.6502

yes this is correct. He is using the trait that elixir removes 1 condition and this works also for the elixir R field.

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Posted by: johnsonade.9547

johnsonade.9547

http://gw2skills.net/editor/?fdAQJAqelUUpPrtbxkLseNiaBF6MuxAI6Qmlk8pIA-T1RJwAuVCGa/BAnQg/q/EU5H3HEgY9EBAOAev7B3fPHf8xHf8xd8xHf8xHXKAmEGB-w

This build I use in wvw/pvp never and I have never had any issues with necros before.
Plenty of condition removals and condition duration reduction. Every tool belt skill plays a role in healing, stun breaking and condition removal (with the help of combo-fields). I’m using power rather than condition damage due to the fact that my primary weapon for dps is the bomb kit.

The light field of Skill 5 of elixir gun in combination with the tool kit tool belt projectile skill removes 2 conditions, also they share the same cooldown which is very convenient. Also, the light field lasts 10 seconds so you can at least get 3-4 condition removals with the projectile finisher from your pistol autoattack while standing on it.

If you get all your combo field and cooldown timing right, you should be seeing a condition removal rate of 6 every 10 seconds. This excludes the fact that you are immune to all conditions when your hp hits below 33%.

That’s the cool bit about engineers that can be overwhelming but such a great trademark. If you build for it, you can deal with anything the game throws at you. There’s a lot of between-class bickering (not gonna lie, some professions on crit spec make me want to quit the game sometimes) but this build made me check the link instantly from how you described it. I keep feeling like I dismissed some traits based on my play style, but those in combination will make fighting any condition spec a lot more doable.

Edit: also do you use energized armor occasionally to increase your power? I tend to like it when I can’t go fully into the inventions line.

(edited by johnsonade.9547)

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Posted by: Dirame.8521

Dirame.8521

Step 5: Use toss Elixir R when you fight a necro, it removes 2 conditions per second.

Did you verify this? The guild wars wiki states:

This skill removes 1 condition on the initial hit, the pulses do not remove conditions afterwards.

It removes 2 conditions per second with Cleaning Formula 409. Try it yourself. Or you could just watch this; http://www.youtube.com/watch?v=dGWwMxpev9g

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: tigirius.9014

tigirius.9014

Well it doesn’t help that we are one of the classes that aren’t very good at condi removal. I’ve looked at it in depth from a scout point of view in PVE and they could easily help the problem by adding the ability of any regen cast by you the engineer a removal of condis upon casting. That would mean the turret would remove 1 condition every few seconds, any F key regen would remove them and any regen from traits like Kit Regen would remove them much like the traits/seal/AOE heal combination that my Ranger has.

It would allow burst DPS builds a better option for condi removal while keeping the Ferocity bonus.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Tellsarius.4651

Tellsarius.4651

I don’t think anyone has mentioned that yet, so I just wanted to add:

Elixir Gun #5 + Throw Wrench (toolbelt skill from tool kit) = Condition removal

Shield #5 works too. Only problem is, for the combo to work you have to be in melee range.
I’m running (almost) exactly the same build and necros (or better: conditions) are the biggest weak spot of the build.

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Posted by: VitalSuit.1980

VitalSuit.1980

I used gear shield before and signet of spite hit me through it regardless :/.

Then I had a teammate back me up (I still got downed due to the ridiculous amount of fears and my stunbreak was on cooldown from a previous fight). Necro starts to talk kitten “oh you still got downed 2v1, l2engi” Not sure he realizes how ridiculous a necro is to engi :/.

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Posted by: Lupanic.6502

Lupanic.6502

Play the Vee Wee build and do not use grenade #2 or #5. With power damage and CC possiblities it is possible to beat condition necros.

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Posted by: Katran.9186

Katran.9186

Step 1: Reflect deathly swarm
Step 2: Stomp

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Posted by: Unhinged Carrot.3849

Unhinged Carrot.3849

Limit the CC you put on them at first. Try and bait out their removal/transfer. Burning and Bleeding are a good bet because it puts pressure on them without over-extending. Keep your Healing Turret until they send your conditions back at you. You want to hit them with a few heavy conditions, then CC them and try get some distance. Obstruct them with buildings/walls/corners while their health ticks off. CC some more.

Zobb – Asura Engineer – Seafarer’s Rest