Need help with WvW roaming build

Need help with WvW roaming build

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

Hello,

I have a solid build for group/zerg play. But I’m looking for help on a solo to 3 man havoc play. I really enjoy hammer a lot. But wasn’t sure if I should use my same build but run more zerk gear or what is most useful.

http://en.gw2skills.net/editor/?vdAQFASncoC1XhVXBubB0ehlJjKc7Smwi+vz79W8ZKgAA-TViFABEqeAAXAA13fwIlbnpD4QVcWSJRCPAgqUCWO4A4t3CA/93e/t3et3evNgb7VGgitA-w

There is the build someone recommended for group/front line. I think gw2skills might still be down so I can list everything out if needed.

I appreciate any and all help!

Need help with WvW roaming build

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Posted by: insanemaniac.2456

insanemaniac.2456

gw2skills isnt working for me at the moment, but i can recommend trying out:

invent 232
alch 221
scrap 212

with as much marauder as you can get your hands on (armor, weapon, amulet generally) with zerk to fill the rest.
durability runes, sigil of air/strength/cleansing (pick 2).
hammer, healing turret, bulwark, blast, elixir gun, sneak.

swap eg to toolkit and sneak to mortar when you happen to find yourself by a zerg for a bit better range and utility that isnt needed for roaming.

its pretty easy to get the hang of and based on the (old) pvp meta build, meant for sustaining in fights while putting out tons of damage, which translates well to the kind of gameplay you encounter while roaming.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Dawdler.8521

Dawdler.8521

It really depend on your 2 mates and what/how you intend to engage IMO. I would not recommend a hammer if the other two are full ranged, unless you will be the dedicated brawler (in which case I would say use something much tougher than zerker). If everyone is ranged and you intend to engage considerably larger groups, then p/p condi/hybrid win the sustain game.

If you run 3 scrappers definetly use rr/fs on all three and 4-5 gyros. Trust me, its a kittenton of fun and your screen will be sparkling with ligthning fields and swearing enemies.

Need help with WvW roaming build

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Posted by: Magical Things.8465

Magical Things.8465

gw2skills isnt working for me at the moment, but i can recommend trying out:

invent 232
alch 221
scrap 212

with as much marauder as you can get your hands on (armor, weapon, amulet generally) with zerk to fill the rest.
durability runes, sigil of air/strength/cleansing (pick 2).
hammer, healing turret, bulwark, blast, elixir gun, sneak.

swap eg to toolkit and sneak to mortar when you happen to find yourself by a zerg for a bit better range and utility that isnt needed for roaming.

its pretty easy to get the hang of and based on the (old) pvp meta build, meant for sustaining in fights while putting out tons of damage, which translates well to the kind of gameplay you encounter while roaming.

Thank you!! GW2skills is back up and I put it in a template. Just double checking on the toughness level. Only getting toughness from durability runes……is that enough? Just want to make sure before I start getting gear together. Thanks for your help!!!

Need help with WvW roaming build

in Engineer

Posted by: Magical Things.8465

Magical Things.8465

gw2skills isnt working for me at the moment, but i can recommend trying out:

invent 232
alch 221
scrap 212

with as much marauder as you can get your hands on (armor, weapon, amulet generally) with zerk to fill the rest.
durability runes, sigil of air/strength/cleansing (pick 2).
hammer, healing turret, bulwark, blast, elixir gun, sneak.

swap eg to toolkit and sneak to mortar when you happen to find yourself by a zerg for a bit better range and utility that isnt needed for roaming.

its pretty easy to get the hang of and based on the (old) pvp meta build, meant for sustaining in fights while putting out tons of damage, which translates well to the kind of gameplay you encounter while roaming.

Thank you!! GW2skills is back up and I put it in a template. Just double checking on the toughness level. Only getting toughness from durability runes……is that enough? Just want to make sure before I start getting gear together. Thanks for your help!!!

BTW armor is at 2239

Need help with WvW roaming build

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Posted by: insanemaniac.2456

insanemaniac.2456

it isnt enough for front line but you have enough active defenses for it to be fine for roaming and it does huge damage, but of course being squishy can take some practice.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: ArchonWing.9480

ArchonWing.9480

Yay, it’s my build xD

For roaming, medic gyro isn’t as good as healing turret. Usually I’d take healing turret because of condis. :S

Elixir S you can also ditch because you don’t need that much invuls in small scales typically. Usually self regulating defenses is good enough. What you want to replace is strictly up to you, but typically you’ll have to use it to stop being kited. I would go with a gyro of your choice and also take final salvo. Also consider rapid regeneration if you do that. Toolkit can be a thing, since sneak + pull is pretty cheesy.

I feel sneak gyro is the superior as it makes it harder for the enemy to anticipate your moves; as well as trolling thieves to all hell with the toolbelt. It really depends on what your friends are up to— you can still mortar if your friends have good CC and could stealth you.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Magical Things.8465

Magical Things.8465

Honestly after a solid week of playing scrapper I think it’s probably the most boring classes I’ve played to date. Perhaps I’m doing it wrong. But gyro’s are pretty weak and easily countered. So those are useless. You have to run maximum invulns with the extreme amount of chain cc’s and rat wells. This severely limits any build diversity and any dynamic skill play. Really disappointed that a class with a high skill cap has been reduced to a static rotation in WvW.

In addition you pretty much have to run group oriented builds with the server mergers as the blobs in NA is pretty pathetic.

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Honestly after a solid week of playing scrapper I think it’s probably the most boring classes I’ve played to date. Perhaps I’m doing it wrong. But gyro’s are pretty weak and easily countered. So those are useless. You have to run maximum invulns with the extreme amount of chain cc’s and rat wells. This severely limits any build diversity and any dynamic skill play. Really disappointed that a class with a high skill cap has been reduced to a static rotation in WvW.

In addition you pretty much have to run group oriented builds with the server mergers as the blobs in NA is pretty pathetic.

welcome to the life as a scrapper

Need help with WvW roaming build

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Posted by: Renny.6571

Renny.6571

Honestly after a solid week of playing scrapper I think it’s probably the most boring classes I’ve played to date. Perhaps I’m doing it wrong. But gyro’s are pretty weak and easily countered. So those are useless. You have to run maximum invulns with the extreme amount of chain cc’s and rat wells. This severely limits any build diversity and any dynamic skill play. Really disappointed that a class with a high skill cap has been reduced to a static rotation in WvW.

In addition you pretty much have to run group oriented builds with the server mergers as the blobs in NA is pretty pathetic.

ding ding ding. Base engi is still semi-viable to roam with, and the sense of accomplishment when you kill ezcheesy HoT specs is unmatched.

elite specs ruined pvp.

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Posted by: zinkz.7045

zinkz.7045

ding ding ding. Base engi is still semi-viable to roam with, and the sense of accomplishment when you kill ezcheesy HoT specs is unmatched.

Because none of the base specs are total cheese either…

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Posted by: Magical Things.8465

Magical Things.8465

Honestly after a solid week of playing scrapper I think it’s probably the most boring classes I’ve played to date. Perhaps I’m doing it wrong. But gyro’s are pretty weak and easily countered. So those are useless. You have to run maximum invulns with the extreme amount of chain cc’s and rat wells. This severely limits any build diversity and any dynamic skill play. Really disappointed that a class with a high skill cap has been reduced to a static rotation in WvW.

In addition you pretty much have to run group oriented builds with the server mergers as the blobs in NA is pretty pathetic.

ding ding ding. Base engi is still semi-viable to roam with, and the sense of accomplishment when you kill ezcheesy HoT specs is unmatched.

Do you have a suggested build I should run? I’m very new to engie so I haven’t the first clue what I should run. Metabattle isn’t very helpful either.

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Posted by: santenal.1054

santenal.1054

Metabattle isn’t very helpful either.

Not a single rated WVW build for engineer/scrapper on metabattle. That surprises me. http://metabattle.com/wiki/WvW

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Posted by: ArchonWing.9480

ArchonWing.9480

Metabattle effectively doesn’t have a wvw section anymore.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.