Need help with mortar

Need help with mortar

in Engineer

Posted by: Arkanthor.2307

Arkanthor.2307

I´m currently playing a condi engi specced on explosives, fireguns and tools. I like the idea of a huge range weapon with useful field but I´ve got lots of questions.

-Does mortar #1 have to pass through an enemy in order to aply the combo (for example if I fire it through a poison field i will have to go though the poison field and the one I want to poison BEFORE it explodes) or it will ilnflict the combo results on all targets on explosion radius?

- When i fire mortar #1 through the elixir water field it does say “rejuvenation” but i gain nothing. Is there something I´m doing wrong?

-What do you ehink is a better optionfor the explosives gm, the one enhacing mortar or the one making random bleeds on explosions? I carri elixir gun, tool kit, flamethrower, mortar and pistol/shield.

Could you guys help me please?

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.

Need help with mortar

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Posted by: MattyP.6954

MattyP.6954

I´m currently playing a condi engi specced on explosives, fireguns and tools. I like the idea of a huge range weapon with useful field but I´ve got lots of questions.

-Does mortar #1 have to pass through an enemy in order to aply the combo (for example if I fire it through a poison field i will have to go though the poison field and the one I want to poison BEFORE it explodes) or it will ilnflict the combo results on all targets on explosion radius?

- When i fire mortar #1 through the elixir water field it does say “rejuvenation” but i gain nothing. Is there something I´m doing wrong?

-What do you ehink is a better optionfor the explosives gm, the one enhacing mortar or the one making random bleeds on explosions? I carri elixir gun, tool kit, flamethrower, mortar and pistol/shield.

Could you guys help me please?

Answers to your questions in order:

  1. Projectile finishers have to pass through a target to apply the effect. An item on some’s wish lists is to have it apply on impact, but it is what it is for now.
  2. Projectile finishers don’t apply to the caster. If your projectile passed through an ally, it would give them, not you, rejuvination
  3. For your build, probably the Siege Rounds trait. I go full on Explosives (P/S, Med Kit, Grenades, Bombs, Slick Shoes, Mortar), so I take the %chance to apply bleed on explosion.

Edit: Shouldn’t “Rejuvenation” be “Regeneration”? Whatever, I’ll use the terms in the OP.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

Need help with mortar

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Mokitteneals no condition damage. The poison dmg is laughtable so go for sharpnel and use actual condi weapons – pistol, bomb, nades etc

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Need help with mortar

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Posted by: Casia.4281

Casia.4281

you didnt specify pve, spvp, or wvw.

will need that for advice on seige rounds vs schrapnel vs blast on dodge.
Although truthfully, I don’t have a solid answer for any yet..

Seige rounds makes orbital strike fun as hell. main purpose is the double blast combo. the extra duration on fields is meh, as the mortar fields themselves are meh.

The shrapnel cripple is good in wvw. condi explosions are not frequent enough to really justify too much esp if you are not running bombkit.

Blast on dodge should not be ignored.. with firefields, etc.

My pve is ft, flameturret, bombkit. mortar.
Spvp is ft, flameturret, elixir U, mortar.

Need help with mortar

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Posted by: Casia.4281

Casia.4281

Mokitteneals no condition damage. The poison dmg is laughtable so go for sharpnel and use actual condi weapons – pistol, bomb, nades etc

1s burning on proj finisher. Every .8s.
100% duration. for 2s burn.
In a heavy cond build, using standard dps calc max..
653 burning/s. you get 1306burning per shot. x vul-1632
.8 coeff, 967 weapon. x 2880 power. 857 av vs 2600 armor, 1250ish with crit. 1553ish with 25 vul.

total:
1553dd+1632 burning over 2s per attack.
+1 stack vul, +schrapnel proc possibly.
3981 dps of action.
It may or may not get the 10% explosion damage..

Frag shot.
.35 coef, 1000 weapon, x2880power. 388 av vs 2600 armor, 562ish with crit, 587 with 25 vul.
6s bleed.
1343 × 1.25vul. 1679

total:
587dd+1670bleed over 6s.
3002 dps of action.

Mortar 1 with a Firefield, is the clear winner in a condition build. poison/confuse would be closer, with frag shot likely winning in damage, but the vul/shrapnel might give it back to mortar1.
“dps of action” is a value of damage which will occur for 1second of cast time.

Need help with mortar

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Posted by: Arkanthor.2307

Arkanthor.2307

Oh sorry Regeneration it is XD.And yeah, I use that build for PVP.

So this kind of finishers work with those they hit… Would it work on me if I shhot them while I´m inside of the field?

Thank you for your fast answers guys.

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.