Need help with my Charr Engi Please? :)

Need help with my Charr Engi Please? :)

in Engineer

Posted by: GeoPhoenix.5783

GeoPhoenix.5783

Hey players! How is everyone? Hope y’all have a great week!

I’ve been playing GW2 since couple of months ago, and I can tell you that I really enjoy the game and I still am to this day (I’m somewhat of a “nublet” still and am always learning new things regardless lol). I have three lvl80 toons (Warrior, Ele, and Thief), and I recently created a Mesmer and Engi. Each for each race. But, there is one problem: playing Engi somewhat conflicted my decisions, particularly on which traits I wanna use. That’s why I’m on this forum and maybe/hopefully you guys can help me out to clear my mind off things a bit.

Whenever I play my Engi, I always feel the complexity of playing him. He dual wield pistols, but I tend to use more Flamethrower due to mobs and fast kills. One of my guild mates suggested Flamethrower > P/P. I also love my turrets, though I tend to use it on a world boss/champ/vet or even multiple mobs situations. Oh, and I’m PvE focus rather than PvP or WvW (still not quite “pro” yet, but getting there eventually). Looking at the traits, I found it hard to choose which one of them suitable for my situation. I’m thinking Flamethrower/Turrets build.

So, my questions for Engi vets out there who are willing to share some tips with me, are: What is best? Is Flamethrower/Turrets build possible? And, Which of the traits I should go for?

Cheers, you guys! That would be much appreciated.

Need help with my Charr Engi Please? :)

in Engineer

Posted by: Sagramor.7395

Sagramor.7395

I wouldn’t necessarily recommend P/P for FT. P/S or Rifle would be better. Pick whichever suits your needs. When I used to play FT for open world PvE I almost never left FT, so don’t worry about sitting in FT the whole time. You’ll only want to pop out to shoot off a few weapon skills and then hop back in to maintain your Might stacks.

I haven’t played FT in a long time, and have never really spent any time getting to know anything but Healing Turret but you could try something like this for PvE.

http://gw2skills.net/editor/?fdAQJAqelUUpWrVVxmKseJSdBB6AUgDI6EGjQD-TFSDgAMPAgelfs7P8q+T1JAAUPAg5PFlgECo8WA-w

The last 2 points you can put anywhere. Also you could swap around the Turrets based on your needs, whether it it be the boons from Experimental Turrets or the turrets themselves.

Need help with my Charr Engi Please? :)

in Engineer

Posted by: Bloodgruve.6038

Bloodgruve.6038

To maximize your damage output as an engineer in PvE you have to look at your weapon and all kits you’re using, cycling through everything to hit the big damage abilities like Rifle 3 n 5, EG 4, FT 2/2, TK 3, etc… Engi’s are unique in that we don’t have a long cooldown on weapon/kit swap like other classes have on weapon swaps which allows us to cycle through harder hitting abilities faster. This generally means you’re not in one kit or weapon for more then a few seconds.

On open world pve zerg stuff that dies quickly FT 1 n 2 work very well. On targets that stick around for a long time like dragons you can push a lot more damage if you cycle through a few kits n your weapon.

Bombs and Grenades are generally higher damage then other setups. Static Discharge coupled with low cooldown Tool Belt abilities can really help your DPS also. Grenades can be traited to give a lot of Vulnerability which is very nice for dungeon runs. Zerker gear and glassy builds are almost expected in dungeon runs now.

I tend to stay away from condition damage builds in PvE as yours are easily overwritten. Great for PvP/WvW though.

Wolfineer posted a great handbook just recently. I highly suggest you check it out.

Whatever you build though, most important is staying on your feet. Only go as glassy as you can manage.

“Real knowledge is to know the extent of one’s ignorance”