Need help with my Charr Engi Please? :)
I wouldn’t necessarily recommend P/P for FT. P/S or Rifle would be better. Pick whichever suits your needs. When I used to play FT for open world PvE I almost never left FT, so don’t worry about sitting in FT the whole time. You’ll only want to pop out to shoot off a few weapon skills and then hop back in to maintain your Might stacks.
I haven’t played FT in a long time, and have never really spent any time getting to know anything but Healing Turret but you could try something like this for PvE.
The last 2 points you can put anywhere. Also you could swap around the Turrets based on your needs, whether it it be the boons from Experimental Turrets or the turrets themselves.
To maximize your damage output as an engineer in PvE you have to look at your weapon and all kits you’re using, cycling through everything to hit the big damage abilities like Rifle 3 n 5, EG 4, FT 2/2, TK 3, etc… Engi’s are unique in that we don’t have a long cooldown on weapon/kit swap like other classes have on weapon swaps which allows us to cycle through harder hitting abilities faster. This generally means you’re not in one kit or weapon for more then a few seconds.
On open world pve zerg stuff that dies quickly FT 1 n 2 work very well. On targets that stick around for a long time like dragons you can push a lot more damage if you cycle through a few kits n your weapon.
Bombs and Grenades are generally higher damage then other setups. Static Discharge coupled with low cooldown Tool Belt abilities can really help your DPS also. Grenades can be traited to give a lot of Vulnerability which is very nice for dungeon runs. Zerker gear and glassy builds are almost expected in dungeon runs now.
I tend to stay away from condition damage builds in PvE as yours are easily overwritten. Great for PvP/WvW though.
Wolfineer posted a great handbook just recently. I highly suggest you check it out.
Whatever you build though, most important is staying on your feet. Only go as glassy as you can manage.