Nerf was too much

Nerf was too much

in Engineer

Posted by: metapod.4173

metapod.4173

The nerf to our damage was way too much. You should have taken 10-15% max on anything. Booooooo… Which magical combination of sigils would ever justify 30% to grenade damage?

Nerf was too much

in Engineer

Posted by: tigirius.9014

tigirius.9014

I use two superior fire and they don’t do anywhere near enough to justify taking 30% off anything much less the nerfs to all the kits we suffered that they didn’t detail.

Balance Team: Please Fix Mine Toolbelt Positioning!

Nerf was too much

in Engineer

Posted by: waeren.9743

waeren.9743

I use two superior fire and they don’t do anywhere near enough to justify taking 30% off anything much less the nerfs to all the kits we suffered that they didn’t detail.

I think you might want to read up on how sigils work.

Nerf was too much

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I can accept the nerf IF they would boost the usefulness of our other kits and builds by a lot.

Because the sad part for me isn’t the nerf to grenades.
It’s the fact that after the nerf, grenades are STILL the best damage we have

Wiggely, wobbely and other wombaty wabbity creatures…

Nerf was too much

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I use two superior fire and they don’t do anywhere near enough to justify taking 30% off anything much less the nerfs to all the kits we suffered that they didn’t detail.

I think you might want to read up on how sigils work.

What he means is, they share a cooldown. Having two is no more effective than having one.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!