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It just makes sense to me. Shooting a Net Through fire should light it on fire, it would get wet if shot through a water field, electrified if shot through a lightning field etc.
Another modification that could make the rifle more powerful to use smartly.
I like it but the people not playing engineer will probly hate it
I would much rather see them fix Net Shot first. Often it will be ‘obstructed’ while there is nothing blocking it or it is out of range when you are next to the target. Same case with the Warrior’s Throw Bolas ability.
It just makes sense to me.
As I can appreciate you see things in a certain view, it seems completely irational to me.
I
Shooting a Net Through fire should light it on fire, it would get wet if shot through a water field, electrified if shot through a lightning field etc.
It is difficult to justify. Skills that offer special functions beyond that of damage, such as conditions of immobilize and cripple, as well as vulnerability, would be obviously over powered by being a guaranteed to be a finisher.
Another modification that could make the rifle more powerful to use smartly.
When there are threads in 5 different sub forums, clamoring to nerf rifle, due to its low cool down CC, I hardly feel this is a wise suggestion at this point.
I would much rather see them fix Net Shot first. Often it will be ‘obstructed’ while there is nothing blocking it or it is out of range when you are next to the target. Same case with the Warrior’s Throw Bolas ability.
Happens to a lot of projectiles, not just those two.
(edited by Dirame.8521)
It is difficult to justify. Skills that offer special functions beyond that of damage, such as conditions of immobilize and cripple, as well as vulnerability, would be obviously over powered by being a guaranteed to be a finisher.
I don’t see how it is difficult to justify. Throw Wrench is 100% projectile AND has cripple and vulnerability on it.
I also feel like you’re putting too much weight on the power of a 100% projectile. While it is useful, it certainly won’t be game changing to the point where if you don’t do the combo, you automatically suck at your class.
When there are threads in 5 different sub forums, clamoring to nerf rifle, due to its low cool down CC, I hardly feel this is a wise suggestion at this point.
Well, if they do nerf Ov-Shot then cool but that doesn’t stop them from making Net Shot a 100% projectile.
(edited by Dirame.8521)
Throw wrench has Double the cool down. I guess if your suggesting to double the cool down of net shot, that the idea as a whole might fly.
I am not putting too much weight into anything. I am trying to be what I feel is reasonable. The community is already clamoring for a nerf to the rifle, as I mentioned. In my opinion, your suggestion only justifies a nerf to overcharged shot.
If your suggesting buffing net shot with something you suggest isn’t game changing, while being aware that it may assist in promoting a nerf to overcharge shot, then I am unquestionably against your suggestion.
i dont think net shot needs extra covers. its a fun idea but rifle is strong already… how about thinking about a buff for something thats weak
Throw wrench has Double the cool down. I guess if your suggesting to double the cool down of net shot, that the idea as a whole might fly.
Rifle Turret – Surprise Shot. Same cooldown.
But you think it’s a bad idea because it would make Rifle more powerful? The only power in the Rifle is the Ov-Shot really and I personally was never a fan of how powerful that skill was/is from the beginning. An instant knockback that leaves a target on the ground for 3s? And there’s only a small chance that you’d actually dodge the bloody thing? Nah. I play the engie and I am not a fan of it even if I do use it. I do understand why it’s there though, the Rifle would be comparatively weak without it and a nerf to Ov-shot would decimate the Rifle population. But I personally don’t see how making Net Shot a 100% projectile affects the power of the Rifle, all that change does is give you more smart ways to use that particular skill.
And its okay to be unquestionably against my suggestion. You’re just one opinion in a million.
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If we want to discuss the problem with the Celengi though, I can tell you that the problem isn’t the Rifle. If the Rifle was the main issue then all Rifle builds would be an issue but that’s not the case is it? The fact is, the dev who made the call to buff celestial amulet probably made a bad call and we’re all suffering from the consequences of that.
Think about it though, why is it that since the beginning of the game, no one really gave Rifle much of a shot. It was always P/S this and P/P that and in the rare case Rifle would pop up in a Burst build of some sort. Only when Cele came along did Rifle really start to shine, so the real problem is Cele not Rifle.
I rest my case.
If we want to discuss the problem with the Celengi though, I can tell you that the problem isn’t the Rifle. If the Rifle was the main issue then all Rifle builds would be an issue but that’s not the case is it? The fact is, the dev who made the call to buff celestial amulet probably made a bad call and we’re all suffering from the consequences of that.
Think about it though, why is it that since the beginning of the game, no one really gave Rifle much of a shot. It was always P/S this and P/P that and in the rare case Rifle would pop up in a Burst build of some sort. Only when Cele came along did Rifle really start to shine, so the real problem is Cele not Rifle.I rest my case.
i have run a power bruiser build in wvw for … since power shoes got buffed (before that i was a scrub with bad gear/stat combos). people i fight/duel who whisper me afterwards are almost always surprised that i can beat or compete with them, and most really enjoy fighting against it. rifle has always been a key component of the build, i almost always keep all of 2 3 4 5 on cd, despite also using nades and tk.
no one really gave it a shot (in spvp) before cele amulet because you need an amount of defense and offense between zerk and knight for it to function well in spvp, and that wasnt available until cele amulet became competitive. but it has always been available in wvw. and it has always been good.
the thing is, a condi build is super obvious and easier to be successful with cuz lots of people dont take enough removals or use the proper food.
It just makes sense to me.
As I can appreciate you see things in a certain view, it seems completely irational to me.
I
Shooting a Net Through fire should light it on fire, it would get wet if shot through a water field, electrified if shot through a lightning field etc.It is difficult to justify. Skills that offer special functions beyond that of damage, such as conditions of immobilize and cripple, as well as vulnerability, would be obviously over powered by being a guaranteed to be a finisher.
Another modification that could make the rifle more powerful to use smartly.
When there are threads in 5 different sub forums, clamoring to nerf rifle, due to its low cool down CC, I hardly feel this is a wise suggestion at this point.
What most people don’t realize however is that CC is all the rifle really does well.
If they nerf the CD on net shot then they will really need to up the damage potential of rifle, or give it more utility.
I think net shot should be a 19% chance projectile. I think it should apply torment and be a 300 radius immobilize with a 5 target cap.
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