Net Turret Use it you fools.
I think I posted the 5 immobilize chain thing somewhere….
Hate healing turret, It dies too quickly where it counts.
My biggest gripe with turrets is that they die so quickly.
The main turrets I use are rifle and rocket because they have high range.
Net turret is also pretty awesome in my opinion. It gives you the ability to chain 5 immobilizes with it’s tool belt skill, overdrive skill, Rifle 2 and Supply crate.
you can pretty much keep anyone stationary for a large chunk of time
I think I posted the 5 immobilize chain thing somewhere….
Hate healing turret, It dies too quickly where it counts.
My biggest gripe with turrets is that they die so quickly.
The main turrets I use are rifle and rocket because they have high range.
Net turret is also pretty awesome in my opinion. It gives you the ability to chain 5 immobilizes with it’s tool belt skill, overdrive skill, Rifle 2 and Supply crate.
you can pretty much keep anyone stationary for a large chunk of time
You did? Another thing you should do is after the first net fired from turret hit its active
I think I posted the 5 immobilize chain thing somewhere….
Hate healing turret, It dies too quickly where it counts.
My biggest gripe with turrets is that they die so quickly.
The main turrets I use are rifle and rocket because they have high range.
Net turret is also pretty awesome in my opinion. It gives you the ability to chain 5 immobilizes with it’s tool belt skill, overdrive skill, Rifle 2 and Supply crate.
you can pretty much keep anyone stationary for a large chunk of time
You did? Another thing you should do is after the first net fired from turret hit its active
that’s what the overdrive skill is. Electrified net
Would Like to point out the overdrive turret powers dont use the ability as soon as its pressed, but rather sets the turret into over drive mode so the next time it attack it will use the over drive ability.
So pressing overdrive on the net turret as soon as it does a normal attack is basicly just wasting some over drive time. granted it does make the cooldown for the next attack shoter. You should time it so you press it right before it fires a net. That way you would get the most electric nets out of it.