Net Turret for Bunker Engineers

Net Turret for Bunker Engineers

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Recently I’ve been using a bunker build in sPvP. I’m currently using Pistol/Shield, Elixir H, Bomb Kit, Net Turret, Elixir R (sometimes I swap this out), and Elixir X. The following is a description of how I use Net Turret with this build.

When holding a point with my bunker build my main concern is to buy time until my teammates can arrive. A well placed Net Turret can immobilize a lone opponent for 6 seconds (Turret+ Tool belt) and stun them for 2. This gives me time to apply some conditions with my pistol and prepare a Big ol Bomb. Most melee opponents will use a gap closer once they are snared. For these enemies I drop Big ol Bomb when the first net hits them and then pop Static Shield. When they close the gap and attack they eat a 2 second stun and then the damage and knock-back from BoB. Next I use the Tool belt net attack (if available) and overcharge my turret to keep them off of the point even longer. If your turret is down and they’re stuck on you, switch to bomb kit and go nuts.

The key to using Net Turret to its greatest effect is positioning. You want to keep opponents away from it as it is extremely fragile. Magnetic Inversion, Glue Bomb, and Big ol’ Bomb help a lot with this. Placing the turret in a hard to reach spot also helps. Consider placing it on the opposite side of the point from the approach. Let your opponent attack, then use knock-back to position them in range of the turret.

Notes: The turret currently seems bugged and will sometimes fire two nets back to back when overcharged. The turret’s attacks are easily obstructed and it will attempt to fire at targets it doesn’t have line of sight to. Keep this in mind when placing it. In a team fight it will also lose utility as its targeting is seemingly random.

I’ll post my build later since I’m seriously considering revising it and swapping from Pistol/Shield to Rifle for another net attack, and grabbing Knee Shot to apply and stack cripple. I need to do some testing to see if the Net Turret attacks and tool belt work with Knee Shot. I’m a huge fan of cripple because most melee opponents are stubborn and will dodge twice to get into melee range. This puts them at a huge disadvantage when you decide to use your hardest hitting abilities.

I hope this is informative and helpful.

The numbers:

Build a net turret that immobilizes nearby foes.
Immobilized: 3 s
Net range: 600
Rate of fire: 10 s
Overcharge your turret to fire an electrified net that immobilizes and stuns.
Rate of fire increase: 50%
Damage: 318
Immobilized: 3 s
Stun: 2 s
Net range: 600
Duration: 10 s

Toolbelt Skill:
Fire a net from your belt to immobilize your foe.
Immobilized: 3 s
Range: 600

Net Turret for Bunker Engineers

in Engineer

Posted by: The Slyfe.7231

The Slyfe.7231

Try out the rifle, I think you’ll like it. My current build (used mostly in WvW) is running a net turret with a rifle for even more immob insanity. with goggles and the sitting duck trait its also a quick way to stack 20 vuln.. capping to 25 if you use jump shot as well.

I use it a little differently than you as I’m not holding a point. I usually engage with some auto attacks and then feign a retreat with the enemy (best way to get them to run right at you) and then fire net tool belt out my butt. at which point I drop net turret turn around use my rifle net shot, goggles tool belt, tool kit tool belt and then blunderbuss, overcharge shot (towards my net turret of course) which I also overcharge. This is a great opening combo and applies tons of cc and pressure while doing good damage too (using the trait for static discharges of course).

Works great in WvW where the most prominent classes out there rely on mobility for survival.

Net Turret for Bunker Engineers

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Thanks for sharing your tips, Slyfe!

I will most definitely try this in WvW.

Net Turret for Bunker Engineers

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Posted by: Chickenshoes.6250

Chickenshoes.6250

Sometimes I think cripple is so good it’s OP and it’s just a matter of time before Anet puts in some stupid Diminishing Returns for it or gives everybody abundant ways to just ignore it.

Cripple is extremely powerful. If it weren’t for the the fact that you can still dodge roll and turn directions, it would be almost as good as immobilization except you can spam it and it lasts way longer.