Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)
http://gw2skills.net/editor/?vdAQJAqanUUBlch1aBubBEqiF2iC8DLxAQsjmingO4H+kH-TJhhABVWGAvTAAA7Pg1DAAA
Insane burn damage , and covering condis with good survivability that comes from elixir gun and stealth gyro. A good alternative for people who are bored to play tanky hammer meta .
I wait for your thoughts and suggestions to improve build . Have fun
I was about to say “lol what insane burn?” considering my WvW scrapper does 20k vs your 10k (and I’m not even maxed out condi dmg) but then I noticed the crummy PvP amulet haha.
I really question the triple kits though. You gonna be playing piano on your keyboard to the point where half the skills are probably a waste.
The build editor isn’t up to date for this patch, so it won’t show things correctly yet.
I’d say that power build (bomb+SD) got some love with the changes.
Condi build is still (structurally) the same but got a nice buff.
The change to blunderburst and FT might make the celestial rifle (wvw) build viable again… maybe??
Sadly blowtorch is still on the OH pistol and shield is still really bad on CD.
So P/S is still not a good choice on any game mode.
Gadgets and gadgeteer are still bad, elixirs still have bad CDs.
Med kit is still a joke… There is still no purpose to keep turrets around.
why not take elixir S instead of toolkit ? toolkit not buffed, for me at least , is not that good ..cd are longer , pool is bugged … you took toolkit for block but toolkit block has 20 secs cd for 2 secs blocks … i prefer elixir S with secure stomp and stealth .. and obviously snake gyro … i find it better for avoiding damage
I was playing triple kit for 4 years . Nothing is easy but funny and better then just playing with 1 hammer . And ofc i talk for pvp . You can go with all variants of stats in pve and wvw as you know. Btw dont judge with the cover , take a look to inside and play with it . It really has potential . And you dont need the build editor to see how it works And i like the tools that come from toolkit . Eli s is also a good choice but i cant cancel it when i need. Btw pull is buggy i know but i like using it in some maps to take the enemy out of fight ( like Temple of Silent Storm , stilness fights)
(edited by kakumbien.8047)
In wvw i play something similar to you. the only great difference is that i use blast gyro instead of toolkit. Blast gyro imho is really strong and it is something completely underrated. The fact that it is a knock back and that it is unblockable saved me life many time against warriors or dh.
The latest change to blasting light fields has me taking another side-eye look at my old, crazy idea for a cleric-armor elixir-gun engineer for WvW mid-line zerg fights: medic, bolster, and purge gyros, elixir gun, probably Dwayna runes, alchemy & inventions & scrapper traits. I can’t shake the feeling that even though it’s not quite as much up-time on regen as the squad is getting out of a dagger/warhorn ele or a guardian, the tons of extra condi-cleanse might make up for it in light of the Epidemic meta. Has anybody tried this lately? How do-able is it?
Something like this? http://gw2skills.net/editor/?vdQQFASncoCFpidpCubB0ehl7jKciCgMheVb1ZV8A2oQC-TFSDABqs/wRK/Kw8n8PIgU0RAwFEAH1fSVJIA-w
(For comparison, my current WvW build is a soldier-gear front-line buff-bot running the same build only firearms and flamethrower instead of alchemy and e-gun.)
(edited by InfamousBrad.5879)
http://gw2skills.net/editor/?vdAQJAqanUUBlch1aBubBEqiF2iC8DLxAgO4H+kXsjminA-TJBHAB4XGQ8TAAAPAA12fAA
Updated build of me according to feedbacks that came from in-game names .This build has more sustain less crit chance but it feel better against lots of classes atm. Ty btw
http://gw2skills.net/editor/?vdAQJAqanUIC1XhVVBmYBEqiF2iCMELxA4LpywDgu5P+lH-T1h3wAAOBAaVCSU5HN1fi8AAKt/AJ9AkCwulVA-w
Condi spam build. Start with throw napalm then grenade spam.
Use aed to fix retaliation.
(edited by guildabd.6529)
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