[New Elite Idea]: Handloader

[New Elite Idea]: Handloader

in Engineer

Posted by: Nightmare.8351

Nightmare.8351

So thinking about the current situation with Engineer, I figured we could use a DPS power focused weapon. Hammer is decent, but the set is more for playing bunker than a full out DPS set. So after some thinking, I thought of an idea for an elite: Handloader. The idea is since we are pushed into being jack-of-trades, this elite would try to enhance that a bit. Please let me know if this seems too OP or UP or anything; any feedback is appreciated.

The premise of this elite is to set up and hold down points. If they are pulled into a fight, they have more than enough surprises to deal with a target.

Overview

  • New Skill Type: Traps
  • New weapon: Longbow
  • Unique Mechanic: Ammo Belt

Toolbelt is replaced with the Ammo Belt, modifying the damage type of traps (CD shared by all of them – 10 seconds). It kinda works like Elementalist Attunements, so only one ammo type active at a time.

F1 – Fire Powder: Activate the Fire Powder ammo, dealing burning and weakness.
F2 – Ice Crystals: Activate the Ice Crystal ammo, dealing chill.
F3 – Shock Crystals: Activate the Shock Powder ammo, applying blind.
F4 – Rock Powder: Activate the Rock Powder ammo, dealing cripple and vulnerability.
F5 – Experiment TP-000 (40s cooldown): Allows the next trap placed to be filled with an experimental powder. When the trap is detonated, apply an extra random ammo type.

Longbow Skills:
The longbow is slightly AoE focused and does moderate power damage.

1) Bomb Arrow – 1200 range: Damage a target and deal AoE damage around them.
2) Sticky Arrow (6s) – 900 range: Apply a sticky grenade to the target area that explodes after 2 seconds, dealing damage.
3) Powder Arrow (10s) – 900 range: Fire an arrow at the target, evading backwards and briefly dazing the foe.
4) Rocket Arrow (25s)- 900 range: Fire a rocket arrow in a line, launching targets and exploding on each hit. Unblockable.
5) Override Dispensers (30s): For 5 seconds, arrow skills are affected by the Ammo Belt.

Traps:
Unlike other traps, these traps must be manually detonated. They have an arm time of 0.5 seconds. All traps do moderate AoE damage. Other players can see the Handloader throw a package at the ground when throwing a trap.

All traps are ground-targeted – 600 range.

Alchemic Trap: Drop an Alchemic Trap.
-Chains -> Explode Alchemic Trap: Detonate the Alchemic Trap. Heals you for a large amount when detonated, applying Poison to enemies and Regeneration to allies.

Utilities:

Explosive Trap: Place an Explosive Trap.
Chains into -> Explode Trap: Detonate the Explosive Trap, dealing damage. Deals increased damage for every boon on the target.
1 Boon: ~10% damage
2 Boons: ~15% damage
3+ Boons: ~20% damage

Mini-Bomb Trap: Place three Mini-Bomb Traps.
Chains -> Detonate all Mini-Bomb Traps. Deals damage to foes. Each bomb is a Blast finisher.

Reversal Trap: Place a Reversal Trap.
Chains -> Detonate Reversal Trap: Teleport to the Reversal Trap. Any enemies in the area are teleported to your previous location, and steal a boon from each foe. Stunbreak.

Marker Trap: Place a Marker Trap.
Chains -> Detonate Marker Trap: Detonate and deal area damage and mark foes. Marked foes take double effects from the Ammo Belt for 5 seconds.

Elite:

Scarecrow Trap: Place a Scarecrow Trap. (Visible scarecrow before it detonates)
Chains -> Detonate Scarecrow Trap: Pulses Slow (1s) for 3 seconds.

[New Elite Idea]: Handloader

in Engineer

Posted by: Dawdler.8521

Dawdler.8521

Yes, we could use a power weapon but it would be better to make it a new elite skill because the engie is severly lacking there. PvP/WvW anything but sneak gyro is mediocre and for PvE/group content… well everything is mediocre.

[New Elite Idea]: Handloader

in Engineer

Posted by: Ardid.7203

Ardid.7203

How does the Ammo Belt interact with other weapons than the LB? How does the Ammo Belt interact with other skills different from Traps?
How does the Ammo Belt synergize with other trait lines and with kits?
How does the Handloader bring the group support Engie needs to be valuable in organized content?
How does the Handloader change the way you play Engie?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[New Elite Idea]: Handloader

in Engineer

Posted by: Yannir.4132

Yannir.4132

The Elite feels a bit UP. Scarecrows relate to Fear, so you could have that there too.

Why’d you make the auto 1200 range and all the other skills 900? That makes no sense. It would be fine if atleast one or two of the other weapon skills had 1200 as well.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.