New Engi- Help please
What type of spec are you looking for? If it’s purely for keep defense you might want to look at a grenade build. Whether your attacking from the walls or looking to gank siege it’s one of the better options.
The core of these builds is 30 in explosives for the grenadier trait. With crit power gear at 80 it lets you spam grenades for 2.5-3k with the 1 ability with a 1500 range. So at keeps where you don’t want to be in los you can lop grenades over the walls. Also since it’s a power move it does well against siege, since they are immune to conditions.
If your looking for a more healing support build there are elixir gun / elixir builds for condi removal / aoe healing that are nice. You can go 30 into alchemy and 20 into tools to get a lot of condi removal and with a lot of + healing have good group healing with your regen boon, and combo fields.
There are also bomberman builds to fighting the zergs in the open field.
So it really depends on what you’d like to do.
Let’s say something of a support build. Elixir gun/elixir build, but what else do i use? P/S, P/P or Rifle? Utility skills to enhance the build?
The build I like is a 0 0 20 30 20 build. I use the healing condi toughness gear with it and run pistol / shield with elixir H, Elixir Gun, Elixir B, and Elixir R.
You take the protection on crit and shield CD reducing trait from inventions. The protection injecting, condition removal on elixir use, and Hgh traits from alchemy, and the speedy kits / kit refinement traits from tools.
This lets all your elixirs give might and remove conditions, with a reduced cool down on the tool belt skills. With elixir gun and kit refinement swapping to the kit drops a condition removal field. So with that the #5 ability and Elixir R you have 3 condition removal fields that all tick healing as well.
Thanks to your + healing your regeneration boon, and combo fields heal for a solid amount.
You’ll still do okay condition damage with pistol 1-3, and elixir gun 1/3. You can also use mortar for keep defenses since it’s damage on scales on condition not power.
If you want a bit more of an offensive spec you take take the 20 from inventions and put them into firearms to get more condition damage.
But the general idea is that you provide might stacking, passive healing, and massive condition removal, while being tanky. Elixir R is handy since you can deploy it when things get bad before someone gets downed and it will pop them back up quickly. Healing turret and medkit can also work well in the build.
I’m on IoJ atm. We don’t normally get crushed, but we’re up against ET this week.