New Engineer

New Engineer

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Posted by: ddrake.5436

ddrake.5436

Hello All

As the title suggests, I am a new Engineer.

I have been looking over the forums to get a bit more understanding of how other people play.

I currently use rifle as this allows me to net shot for immobilize and overcharged shot to keep my distance. I feel jump shot a bit clunky to use and feel it is a bit short ranged compared to most other classes gap closers (700 range). If im playing against a ranged I will open with Jump shot but if im playing against melee I will use it for escape/mobility.

I have tried a few kits and I believe my skills would benefit from having atleast 1 kit. I have tried flamethrower and it is fun, I like Air Blast for when I fight melee, but other than that, it’s distance is quite close and If I want to stay at max range, I dont use much of the other abilities on it. I have tried Elixir Gun and this is fun, but I don’t seem to be doing much damage to my foes, sometimes I feel like I am kiting forever compared to other classes I play (Thief and Guardian). I love the grenades, they offer great utility and I would like to use this as my main kit, they blind/chill/bleed/poison my foes offering me a great set of strategic opportunities, I want to know if I can have these grenades set to autoattack or autotarget? I am not extremely good at selecting the bomb and throwing it to the location of the enemy before they run to that spot whilst still keeping mobile. does anyone have advice for a grenade kit?

So far I am enjoying this class alot, does anyone have advice for a new engineer leveling? I notice alot of talk about Dungeons and WvW, but that doesnt interest me until I am high enough (currently level 16)

New Engineer

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Posted by: Zoja.2631

Zoja.2631

I love the grenades, they offer great utility and I would like to use this as my main kit, they blind/chill/bleed/poison my foes offering me a great set of strategic opportunities, I want to know if I can have these grenades set to autoattack or autotarget? I am not extremely good at selecting the bomb and throwing it to the location of the enemy before they run to that spot whilst still keeping mobile. does anyone have advice for a grenade kit?

If you are not a clicker, the easiest thing I’ve found is the option to throw at mouse point. I forget what the option is specifically called, not in game at the moment but by throwing at mouse point it saves that extra second or two. I’ll have to look in a bit when I’m able to log on for the exact wording of it, but I do remember it being on the first page of options as a check mark item. Might be worth a try!

Zona Eshe
Too Drunk To PvP[LUSH]
Standing United[STUN]-TC

New Engineer

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Posted by: Grizledorf.5290

Grizledorf.5290

you can turn off ground targeting in the option menu which may help you throw grenades while running. I always say grenades are for noobs, run with the bomb kit and elixir gun!

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Posted by: AlietteFaye.7316

AlietteFaye.7316

you can turn off ground targeting in the option menu which may help you throw grenades while running. I always say grenades are for noobs, run with the bomb kit and elixir gun!

Grenades are for anybody that wants to greatly increase the effectiveness of their teams. Just because you don’t like to run it, for whatever reason, that does not mean everybody that does run Grenades is a noob.

twitch.tv/aliettefaye

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Posted by: HenryAu.7523

HenryAu.7523

I play WvWvW 90% of the time, so my experience are really WvWvW oriented.

I run with rifle, medkit, and grenade kits. I actually like the rocket turret a lot but I need my escapes so I don’t have the slot for it (yes escapes are very necessary with my fighting style). I haven’t fully figured out the other kits and they seem to conflict with my particular style, so I skip them. Here is my approach, note that I am also geared tanky because I am strange.

Gap closer: switch on med kit for free swiftness (speedy kit or superior rune), med kit
skill 5 to stack more swiftness and get fury. Switch to rifle and use net shot for immobilize. Keep swiftness up, keep trying for fury until you can chase down your target and get a good immobilization in.

Spike: Get within melee range with rifle on. Supply crate (stun) if immobilize is going to wear off. Rifle skill 3, toolbelt grenade barrage (always do this with your weapon and not kit), rifle skill 5 (should hit both leap off and landing). Supply crate (stun) if you haven’t already. Keep target CC’ed, use rifle skill 4 if necessary, and do as much damage as you can before you need to move outside of melee range.

Time in between spikes (waiting for CDs): I stay mid-range at this point. Strafe and fight in a circle or charge/dodge through opponent. Use grenade skill 3 and 4 as often as possible (yes, learn how to chuck them behind you in a hurry). Rifle net shot to help with kiting. Run away lots with swiftness up (LOSing your target), and use medpacks while running away all the time. It’s hit-run, hit-run, and wait for another chance to spike. Never be afraid to just run away to reset a fight.

It’s a pretty simple hit and run style. With 100% swiftness up-time, med packs and toolbelt heal, you will regen a lot more than most other classes. If you can get the hang of using poison grenade and then do a rifle/supply crate blast attack to apply weakness, then it’ll be even better.

A bit about grenades:
As mentioned, you should enable the option of fast-cast ground targeting if you want to use grenades. It’ll probably take a while for you to get used to it. At level 60+, grenade kit is the strongest anti siege weapon option we have because of its 1500 range, its high dps (all 3 will hit a stationary target), and it explodes through walls. It is our best area of denial kit in a zerg situation. Unless you want to specialize in a particular role, grenade kit is a very good kit to learn its ins-and-outs for general WvWvW.

(edited by HenryAu.7523)