New Engineer Question
a static discharge build, using the rifle and rifle turret tool skill, is a pretty good pretty standard single target burst build.
the trick is to build for power and precision. knights armor is standard for this because of the added toughness for survivability. more so then any other class i’ve played in this game the engineer benefits from crits, but power scales better then crits and is more valuable as a damage source for static discharge.
if you run a sigil of air on your weapon and get lucky on your opening strike then you can hit your opponent essentially 4 times at once. usually people consider that to be pretty bursty.
Knights over berserkers? Does the engineer have decent get out of jail moves incase the burst fails?
the benefit (and also the draw back) is that this burst is all ranged.
using rifled barrels you tag someone with this combo at 1200 range. and when they get close just use the standard blunderbuss overcharged shot combo (overcharged shot has no cast time, so if you are quick it looks like one move)
but as for get out of jail move? we have elixir S, the trait for using elixir S at 20% health, elixir R and rocket boots. these are all pretty good get out of jail free cards for the engineer, and if they just won’t stop chasing you then you can drop a supply crate behind you.