New Engineer Weapon Options
Hammer should have a rocket propelled attack that slams into the ground and knocks up enemies and allies alike into the sky like the dragonbash jumper lifts.
Torch and hammer are good. I see no reason for a bow or sword, though.
Focus
4. Elixir on the Rocks
“Yeah Baby!”
Becomes charismatic. Applies Magnetic aura to self. Grants 5 sec stability.
5. Elixir Barrage
Miss 100Nades? This is the new alternative!
Throws 3 random elixirs with their RNG effect.
Deals 200 damage per elixir.
(edited by yanchoy.9176)
Torch and hammer are good. I see no reason for a bow or sword, though.
Hey, talk to Anet. They apparently want to give us options to a Horn.
On topic:
War Horn:
4. White Noise
Strips boons from nearby enemies.
5. Drop the Bass
Stuns nearby enemies while granting Quickness to allies. (Blast Finisher)
Torch and hammer are good. I see no reason for a bow or sword, though.
Why not? A bow with technic on them could fit. LIke explosion shots that burn and maybe some backward rocket jump where your character jumps and shoots an arrow on the ground to jump backward that way…anything like that would be fun to watch and try.
I’ d still love hammer..torch would be ok. Sword I don’t like as every’s got swords and swords are boring on top of totally not fitting with the engineer. Nice technic in a hammer or LB? I can understand but a sword? Not so much unless you’re going all (was it dead rising or dead island? ) on it with electro blade.
I think we’ll get a couple of weapons and a couple of weaponkits.
Ofcourse only giving us weapons would mean our “secundary” slots dont actually get expanded. We dont get weaponswapping so you’ll get 1 new weapon in the mainhand, and then the same weapons we’ve had for over a year to swap to.
As excited as i am about having all weapons on all professions (or close to it), i do fear that this will ultimately make all professions very similar. Not to mention it will likely be a balancing nightmare.
My dream weapon at the moment is a quick power based Shortbow. Also Electricity themed.
Shortbow:
1. Quickly fire an Electrified arrow at your enemy (fast attackspeed, scale well with power)
2. Fire an overcharged arrow toword your target, dazing enemies in a line (ground target, long cast time but you are mobile while casting)(Create a liniar static field from you to your targeted area)
3. Overcharge your bow, granting yourself fury.
4. Fire a net at target area, imobilizing enemies within for 2 sec. reactivate to drag all imobilized enemies withing to you.
5. Place a turret that can take tons of dmg and shock enemies that hits it, dealing dmg. (a turret designed for cover)
The idea is to have a weapon that works well with turrets or non-kit builds.
the 4 ability lets us control our enemies locations so turrets can get some dmg in there, and the 5 ability scale with turret traits (at least the defencive ones) and can be used to protect both turrets and the player.
(edited by Are.1326)
My dream weapon at the moment is a quick power based Shortbow. Also Electricity themed.
Shortbow:
1. Quickly fire an Electrified arrow at your enemy (fast attackspeed, scale well with power)
2. Fire an overcharged arrow toword your target, dazing enemies in a line (ground target, long cast time but you are mobile while casting)(Create a liniar static field from you to your targeted area)
3. Overcharge your bow, granting yourself fury.
4. Fire a net at target area, imobilizing enemies within for 2 sec. reactivate to drag all imobilized enemies withing to you.
5. Place a turret that can take tons of dmg and shock enemies that hits it, dealing dmg. (a turret designed for cover)The idea is to have a weapon that works well with turrets or non-kit builds.
the 4 ability lets us control our enemies locations so turrets can get some dmg in there, and the 5 ability scale with turret traits (at least the defencive ones) and can be used to protect both turrets and the player.
Take out Number 5 and we have a deal. Only Mesmers and Rangers are able to use weapon skills that augment clones/pets because that’s an integral part of the profession. Turrets are not.
Greatsword
Long Range Single Target Burst Weapon, 1200 range natural
1. Disc Swipe→Disc Fling→Disc Swing
Fling a mechanized disc at the enemy. Damage→Damage→Damage+Fury
2. Ion Trap
Place a trap at the targeted location that strips enemies of boons.
Becomes→Detonate Trap. Cures allies of a Condition.
3. Pentaswipe
Hit your enemy with a barrage of attacks that makes them Vulnerable with each hit.
4. Disc Retreat
Blind your enemy and retreat backwards 900 units.
5. Ionic Strike
Strike your enemy with a big bang, dealing massive damage and crippling the target.
Take out Number 5 and we have a deal. Only Mesmers and Rangers are able to use weapon skills that augment clones/pets because that’s an integral part of the profession. Turrets are not.
Yet Necromancers have access to marks on both elite and staff, Elementalist can access Auras on weapon skills and utilities.
I don’t think “turrets are not our class mechanic” is a good reason to not have one avaibile as weapon skill. It’s not like Engineers keep some kinda seperations for class mechanic, weapons and utilities, our class mechanic is our utilities, our weapons too.
I hope they dont do this! Some new Weapons more for every class would be awesome! But please not all weapons for every class!
Momekas Namu
(edited by MandJ.8965)
lol @ drop the bass warhorn skill. i just thought of….. necro with rifle. thats gonna be wierd.
Take out Number 5 and we have a deal. Only Mesmers and Rangers are able to use weapon skills that augment clones/pets because that’s an integral part of the profession. Turrets are not.
Yet Necromancers have access to marks on both elite and staff, Elementalist can access Auras on weapon skills and utilities.
Marks are Necromancers class mechanic? And you can’t access Auras on Elemental Utility slots. I don’t even know where you were trying to go with these examples.
wouldn’t it be funny that when we get maces, we end up throwing them the way ranger throws axes?
mace:
1. throw a mace at your foe, bouncing to up to 3 targets and causing vulnerability to each.
2. explosive mace head; ignite your mace head and throw it, creating an explosion akittens target and dealing damage to up to 5 targets.(~10 seconds cd)
3. electromace; electrify your mace and smash the ground with it, dazing all foes within range(~20 seconds cd)
4. dazing block; block the next incoming attack, dazing the target(~12-16 seconds)
5. stielhandgranate; throw your mace to the target area, dealing damage and knocking back foes(~25-30 seconds)
As true as Odin’s spear flies,
There is nowhere to hide.
Honestly maces and hammers are the only weapons I feel would go well with us
Asuran Engineer (Lost)
Main hand shield, why? Because I’m an engineer and I do what I want
Shield smack, bash, toss
Hit the foe twice then toss your shield dealing damage in a line
Shield slam
Bash your shield on the ground causing the earth to become unstable causing 1 sec stun and cripple for a few seconds in the effected area
Impenetrable wall
The shield’s defense kicks in and creates an impenetrable wall that the engineer can run around with freely (cchanneling so others skills will cancel it) lasts 3 seconds
I should add that this skill blocks all attacks and knocks down enemy’s that get to close
Main hand shield, why? Because I’m an engineer and I do what I want
correction, you are an engineer that does what anet wants
Main hand shield, why? Because I’m an engineer and I do what I want
correction, you are an engineer that does what anet wants
And In one single sentence my hopes and dreams are crushed
They never said giving all weapons to all professions, they ONLY said adding new skills and traits for each professions.
Honestly, of all the available weapon types there, only Hammer somewhat fits with Engineer’s theme, using anything else like Focus or Sword is just weird.
If anything, while other classes get more weapon types unlocked or simply getting new weapons, we will probably get more unique kits imo.
I’m hoping they’d add a kit that’s leaning more toward long range combat, with an attack speed faster than that of Grenade Kit’s flying speed…
I’d honestly want a more stealth oriented kit, seeing as Engineer is essentially the jack-of-all-professions profession. In terms of weapons however, I’m eager and hoping that we do take and get Hammer, as it definitely suits us over any other of the possible weapon types; albeit running around with a dagger and using box cutter themed skills would be both horrifying and hilarious at the same time.
They never said giving all weapons to all professions, they ONLY said adding new skills and traits for each professions.
Honestly, of all the available weapon types there, only Hammer somewhat fits with Engineer’s theme, using anything else like Focus or Sword is just weird.
If anything, while other classes get more weapon types unlocked or simply getting new weapons, we will probably get more unique kits imo.
I’m hoping they’d add a kit that’s leaning more toward long range combat, with an attack speed faster than that of Grenade Kit’s flying speed…
They said they WANT give all the weapons to all professions.
Momekas Namu
Hammer, sword, bows…just no.
I like the tech edge to Engineer. I would prefer to see new skills that can be swapped out with existing weapon skills. I would like to see more control options for Rifle, like the Warrior’s knockback. I would like to see an animation similar to the thieves Unload, perhaps with less damage but something like Cripple. I can see more net options, more bola options, etc.
Lets keep the Engi on the Tech side. More steampunk clockwork please.
smack..Wut?…smack…smack…
They never said giving all weapons to all professions, they ONLY said adding new skills and traits for each professions.
Honestly, of all the available weapon types there, only Hammer somewhat fits with Engineer’s theme, using anything else like Focus or Sword is just weird.
If anything, while other classes get more weapon types unlocked or simply getting new weapons, we will probably get more unique kits imo.
I’m hoping they’d add a kit that’s leaning more toward long range combat, with an attack speed faster than that of Grenade Kit’s flying speed…
http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features
http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/
Although Johanson couldn’t commit to a timeframe, new weapon types and expansion of current types to more classes is absolutely in the works.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597
What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming
You’re welcome.
Hammer, sword, bows…just no.
I like the tech edge to Engineer. I would prefer to see new skills that can be swapped out with existing weapon skills. I would like to see more control options for Rifle, like the Warrior’s knockback. I would like to see an animation similar to the thieves Unload, perhaps with less damage but something like Cripple. I can see more net options, more bola options, etc.
Lets keep the Engi on the Tech side. More steampunk clockwork please.
I can understand sword but why not bow/hammer? Also changing weapon skills on existing weapons will just be a dream I’m afraid..I’d love to do so myself but won’t be happening anytime soon.
Also the hammer is the tool of crafty professions like carpenters, blacksmiths and all that jazz…why not give it to engineers, who certainly used a hammer to craft their gadgets(or is there a Q who builds them? I want to meet him, throw a bomb in his face and steal his hammer for myself =) ).
And the bow is not technical true but what about the arrows? Arrows with gadgets on them like explosives could be possible. They could make it a long range weapon for us which we really need(I don’t like granades to be the only long range weapon we’ve got that is really long range).
Longbow could be our sniper were looking for? Of course it gets close to ranger’s longbow but there are defiantly going to be similarities in skills for all professions since the goal is “all professions will use all weapons”
We need a melee or ranged cleave weapon that scales with power / crit / cdamage.
Something you would play with toolkit / bombkit / whatever you fancy.
Marks are Necromancers class mechanic? And you can’t access Auras on Elemental Utility slots. I don’t even know where you were trying to go with these examples.
Marks is not the necromancers class mechanic, that is my point, a mechanic dosn’t need to be a class mechanic to be on weapons. And Elementalists sigils can grant Fire Aura if you trait for it.
I don’t think it’s fair to say that our turret mechanic can’t be on weapons just because it’s not considered to be our class mechanic. Arena net should instead consider the following points:
1. Is it fun to play with?
2. Is it interesting to play against?
3. Is it balanced and unexploitable?
4. Does it fit the class’s theme and overall design goal?
They should not restric their avaibile mechanics just because it’s used on the other side of our healthbar.
Marks is not the necromancers class mechanic, that is my point, a mechanic dosn’t need to be a class mechanic to be on weapons. And Elementalists sigils can grant Fire Aura if you trait for it.
I don’t think it’s fair to say that our turret mechanic can’t be on weapons just because it’s not considered to be our class mechanic. Arena net should instead consider the following points:
1. Is it fun to play with?
2. Is it interesting to play against?
3. Is it balanced and unexploitable?
4. Does it fit the class’s theme and overall design goal?They should not restric their avaibile mechanics just because it’s used on the other side of our healthbar.
Marks aren’t even a Necromancer mechanic, and neither are Elementalist auras and that’s my point. Both auras and marks are attacks or buffs. This is akin to asking for a Thief weapon set to include a Poison or Trap on their weapon skills. Or a Ranger asking for a weapon skill that summons a Spirit, or a Warrior asking for a Signit on their new Short bow skills. Utility skills do not belong on weapon skills, except in the case of Mesmer due to how Phantasms work.
Back on point.
Focus.
DPS offhand weapon that is thematically Asuran. Blue lazers and such.
4. Automatic Fire
Shoot a volley of attacks at your opponent. 15 shots total. 20% projectile finisher.
5. Railgun Shot
Fire a large shot that gets stronger the longer you charge it. If fully charged, launches your target. 3 second charge, hits like Warriors burst rifle skill. 100% projectile finisher.
All I’d want is a wep kit that turns the engineer into a stationary TF2 style turret, that’ll make my day.
Think we will get a 2hand hammer, Longbow and one Stealth kit.
Maybe a one-hand melee weapon to combine with shield.
Momekas Namu
Don’t which weapon it comes on, but really want a ranged straight dps weapon. Liking the rifle well enough atm, but it’s not really a full range wep due to its abilities. Longbow suggestion seems a bit pointless as we already have a ranged condition applying wep, imo Longbow would be an obvious option for a direct damage ranged weapon (techbow sniper :P?). Or we can see if they bring out a Sniper Rifle anyway when they start doing new weapons <3.