New Turret Grandmaster Trait
Well the numbers are pretty much what I got with a self test so to speak a few months ago. Toolkit is the only one that jumps out at me as being whaaaat; but as you said its mainly after cast on that one. I may do some digging tomorrow with the terrible forum search but I though there was a turret thread that complained about how the turrets all dealt the same DPS pretty much around last year or so. It was either turrets or the kits, dang wish I could remember….
Toolkit might be getting about a 150% DPS boost from not accounting for the aftercast; combined with counting all three attacks in the chain as the autoattack, it’s the one I’m least comfortable with the numbers on.
It’s also the one I almost ignored because it has an autoattack chain.
If you’re looking for numbers and aftercasts, here they are:
Casia’s skill coefficient list
Sentinel Ark’s coefficient list
Without accounting for aftercast, many of the theoretical DPS calculations are extremely inflated. Pistol and Rifle in particular – these numbers and condition applications are seriously out of whack. Pistol’s aftercasts take total cast time to closer to 0.8 whilst Rifle is 0.9. You can tell where the math doesn’t line up with the numbers where you calculate 4 theoretical Bleed stacks on Pistol where it should be closer to 2-3 (0.8 cast leaves 2 and a bit Bleed max stacks).
In terms of Turrets, the numbers look sound, but that’s because they have no Power scaling. The correct firing rates for some turrets may be found on the wiki; 2.73 for Rifle Turret, for example. Again, the theoretical DPS calculation is out.
Hopefully the April 15th patch will bring turret firing rates closer to stated values and we can re-evaluate damage output from there. If the turret fixes incorporate fixes to firing rate bugs, we may well see Turret DPS get a small but significant buff across the board. Until then, the only Turret I will ever run will be Healing Turret.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Wonderful, I’ll try rerunning the numbers with aftercast accounted for.
I’ll also run them with the current real fire rate; I would have done so to begin with, but without knowing the aftercast, it would’ve skewed things particularly unfairly.
I pretty much don’t expect things to look good for Turrets even if the tooltip fire rates were up against the aftercast AAs – due to the lack of Power scaling, especially.
Okay, numbers rerun using both aftercast and current fire rate.
Pistol: 5256 [438×12] + 3460 [(346×2)x5]
Rifle: 9306 [846×11]
Speargun: 4506 [751×6]
Bomb: 13740 [1145×12]
Grenade: 4908 [409×12; possibly x3]
Tranquilizer Dart: 5456 [496×11] + 10320 [(1032×4)x2.5]
Flame Jet: 7083 [1864×3.8] + 2655 [(557+328)x3]; proccing 10% damage boost not accounted for.
Smack-Whack-Thwack: 12468 [(992×2 + 2172)x3]; haven’t accounted for 4+ stacks of Vulnerability.
Rifle Turret: 549 [183×3]
Harpoon Turret: 621 [207×3]
Flame Turret: 98 [49×2]+ 2426 [1213×2]
Rocket Turret: 1096 [548×2]
Thumper Turret: 488 [244×2]
if they resolve the fire rate issue, Turrets may be dealing something like the following, presented here (again) for comparison’s sake:
Rifle Turret: 915 [183×5]
Harpoon Turret: 1035 [207×5]
Flame Turret: 147 [49×3]+3639 [1213×3]
Rocket Turret: 1096 [548×2]
Thumper Turret: 732 [244×3]
Think this would make a good enough case for increasing Turret damage? If so, I’ll clean it up a bit and pop it onto the Profession Balance board.
(edited by Anymras.5729)
ohh turrets….. n o b o d y is using turrets. Not in WvW not in sPvP and not in PvE.
I use turrets but not usually more than one. Thumper/net/rifle are good stuff. Can’t wait to try out this trait.