New Zerger. Need Advice
Try mine (in description) After half year of using I cant find better for zerg. Its front line build you must me stack on commander all the time, also be in party is important
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Roz:
Thank you for your reply. I have used FT in the past but find it to be less than satisfying from a “help the zerg” perspective. It is like the Guardian “loot stick”. It tags a LOT but it really doesn’t help win battles much.
Yea it dont but engi simply cant offer much more in different builds for zerg so its more like our commander said other day while we do proffesion check and tell every proffesion what to do, tell us “thiefs and engis just do something ok”?:-)
EG is great condi cleaner yes but targeting it especialy in the middle of fight is painfull, superelixir make your commander angry because its lighfield, our mightstacking take too long, bombs healing sounds good but healing is too low and you need constantly moving and before bomb explore zerg move elsewhere. Basicly only things what we can reasonably provide are water fields, fire fields and blasts. Engis role right now in zerg is tag everything and collect bags:-)
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Imo Roz is wrong. I play zerker grenades in Zerg, also and especially in organized zergs. Engineer is still the most powerful and painful range class.
You can play this for example:
If you do like more def:
You can play this still with more def if you change zerker for celestial.
Anyway, don’t play FT frontliner… it is as you say: useless for the zerg. Zerker grenades hit so kitten hard. Just stay outside and throw them in. If you get retaliation, aim for another spot or wait a few seconds. Wait for the right moment and jump in with rifle#5. You can block with tool shield to get into a better spot for rifle #3 and jump out with rocket boots.
Our commanders play very agressive rush into enemy zerg in compact ball where you need survability. Ppl what play glass cannon builds and dont stay in that front line with commander are often just rally bots for enemy zerg. By this way you help more enemy zerg than yours:-)
Ofc if your server play defensive often defend keep behind wall of AC is higher range and damage output maybe better.
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You aren’t free kill with zerker grenadier. You have nice CC and immobilise from rifle, rocket boots and jump shot for mobility and 1500 range. I never had problems to survive unless there is extremly retaliation stacking in enemie zerg. Your own damage is your defense: Jump shot can one-shot enemie zerkers and with some combinations of burst skills u can also burst down heavy targets… I often see small groups going to chatch me and most of the time I am able to burst them down before they get me.
You aren’t free kill with zerker grenadier. You have nice CC and immobilise from rifle, rocket boots and jump shot for mobility and 1500 range. I never had problems to survive unless there is extremly retaliation stacking in enemie zerg. Your own damage is your defense: Jump shot can one-shot enemie zerkers and with some combinations of burst skills u can also burst down heavy targets… I often see small groups going to chatch me and most of the time I am able to burst them down before they get me.
Man look at this video https://www.youtube.com/watch?v=cQBBfzs7ucg if you will play on our server you will be dead before your first nades even land. I was there on that video many times stick with commander survive every fight, kill many players (Ultimate Dominator is so close) and collect tons of loot. There is nothing like 1500 safe range if you are not with commander you are dead or even worse rallybot.
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I watched it. What is the point? In every fight you could have played zerker grenadier. Sorry but I see no point to play useless FT melee. Most of the scenes you were able to go close behind or beside your commander without getting a lot of damage. Some scenes it would have been better to stay more behind /beside (bridge / wall scenes) with still more efficience then FT.
Dude this is waste of time you clearly dont understand how organized fights works. I just hope you dont come to our server we have enough zerker rallybots:-)
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Yes this is waste of time. You say I dont know how organized zergs work. Fact is I play wvw since release and I maybe played a lot more organized tier 1 zergs then you. I don’t know it but you can’t say I have no clue. How do you know? Keep playing your kittenty FT build – which is not even worth the slot. Bearbow ranger is in queue maybe and more worth then your FT engi. I watched the vid clearly and it is nothing new to me because I used to play exactly the same organized zergs then you do – and as I told maybe much longer then you. But stop telling other people to play the same kitten you do.
Playing Zerker in an organized Zerg is not easy. But you can also see some vids with zerker warriors in organized tier1 match ups. It works. It just need some kind of skill.
If you want to play bunker melee in zerg I recommend this build:
—> bombs > FT
—> more CC
—> more blast finisher
—> more blast finisher recharged below 25% for more second healing burst
—> stability
(edited by Forestnator.6298)
Well I am not skilled enough then..
Y
If you want to play bunker melee in zerg I recommend this build:
and you talking about bad builds..
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(edited by Rozbuska.5263)
Well I am not skilled enough then..
Y
If you want to play bunker melee in zerg I recommend this build:and you talking about bad builds..
Now it is going to be kid from your side. It is similar to yours but uses bombs instead of kittenty FT. Plus stability for group and 3 blast finishers with thumper turrent. Which is the main role for engineers in zerg: CC and blast finishers. But as you told: waste of time to talk with you. Don’t argue with PvE guys… FT build … saying my build is bad… rofl you are a joke.
Well I am not skilled enough then..
Y
If you want to play bunker melee in zerg I recommend this build:and you talking about bad builds..
Now it is going to be kid from your side. It is similar to yours but uses bombs instead of kittenty FT. Plus stability for group and 3 blast finishers with thumper turrent. Which is the main role for engineers in zerg: CC and blast finishers. But as you told: waste of time to talk with you. Don’t argue with PvE guys… FT build … saying my build is bad… rofl you are a joke.
You do realize the build Roz linked can blast finish nearly just as well right? And still has water and fire fields, (hard) cc access, and probably the best group condition cleanse in the game?
For long range damage nuke, I much prefer my zerk/valk staffy elementalist. Maybe that’s just me though.
For the toast!
Ok “Mr. Adult” I am sure your 5s stability will safe the world every guardian will bow before you how you waste 2 utility slots. But you have right you have more blast finishers I admit it. But it has at least twice as long cd then is actualy usefull but why not:-D
Bombs in zerg are pretty much sux, low range and fuse is simply too long, maybe its good for hold some choke point but its not too often. CC? Enemies in deathball has stability and offten immunity to slow effects with food, melandru runes and traits so you can only CC pugs (and zerkers who obviosly havent those runes and traits) but you dont need some special build to kill those ones.
FYI over 6k hours of my playtime is WvW so dont call me PvE guy..
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Well I am not skilled enough then..
Y
If you want to play bunker melee in zerg I recommend this build:and you talking about bad builds..
Now it is going to be kid from your side. It is similar to yours but uses bombs instead of kittenty FT. Plus stability for group and 3 blast finishers with thumper turrent. Which is the main role for engineers in zerg: CC and blast finishers. But as you told: waste of time to talk with you. Don’t argue with PvE guys… FT build … saying my build is bad… rofl you are a joke.
You do realize the build Roz linked can blast finish nearly just as well right? And still has water and fire fields, (hard) cc access, and probably the best group condition cleanse in the game?
Comparing this two builds for melee:
(which I both not recommend! Engi is not good for melee in Zerg imo)
He has 3 blast finishers + ulti compared to 6 blast finishers + ulti. Less CC, worse fire field and no: he doesn’t take EG with him for best condition cleanse?!
For long range damage nuke, I much prefer my zerk/valk staffy elementalist. Maybe that’s just me though.
That’s indeed a good point.
Ok “Mr. Adult” I am sure your 5s stability will safe the world every guardian will bow before you how you waste 2 utility slots. But you have right you have more blast finishers I admit it. But it has at least twice as long cd then is actualy usefull but why not:-D
Bombs in zerg are pretty much sux, low range and fuse is simply too long, maybe its good for hold some choke point but its not too often. CC? Enemies in deathball has stability and offten immunity to slow effects with food, melandru runes and traits so you can only CC pugs (and zerkers who obviosly havent those runes and traits) but you dont need some special build to kill those ones.FYI over 6k hours of my playtime is WvW so dont call me PvE guy..
It is an 20% uptime of stability for 5 ppl so theoreticly it is an 100% uptime. Plus u get those 5 sec again when your health drops below 25%. Anyway you can change this skill if your organized zerg has 100% uptime. But this is something you can argue with any class. I can say your guardian build is kitten because u use stability skill and there is anyway an uptime.. lol. Bombs in zerg suck? Yes maybe. But FT sucks more. Remember: I don’t recoomend melee engi in zergs. You do. You recommend a build which is really not worth the tier 1 wvw slot. Bearbow ranger is on pair with your efficience. I posted a build which is maybe far away from a good zerg build but still in all aspects better then your badgemachine (but not in the points of badges, yes).
CC is useless in zergs? Yes thats why many other classes do have popular build which do have a lot of CC. And btw: what is your builds use in zergs? FT#1+#2? great job mate. That’s why engineers are so unpopular.
Back to topic: I recommend zerker grenades. Nothing wrong with it. In worst case I can’t deal damage because totally outzoned (let’s talk about skill again, this case should not happen…) And you are not doing much better with FT then. It is anyway similar to zero damage.
Ok “Mr. Adult” I am sure your 5s stability will safe the world every guardian will bow before you how you waste 2 utility slots. But you have right you have more blast finishers I admit it. But it has at least twice as long cd then is actualy usefull but why not:-D
Bombs in zerg are pretty much sux, low range and fuse is simply too long, maybe its good for hold some choke point but its not too often. CC? Enemies in deathball has stability and offten immunity to slow effects with food, melandru runes and traits so you can only CC pugs (and zerkers who obviosly havent those runes and traits) but you dont need some special build to kill those ones.FYI over 6k hours of my playtime is WvW so dont call me PvE guy..
It is an 20% uptime of stability for 5 ppl so theoreticly it is an 100% uptime. Plus u get those 5 sec again when your health drops below 25%. Anyway you can change this skill if your organized zerg has 100% uptime. But this is something you can argue with any class. I can say your guardian build is kitten because u use stability skill and there is anyway an uptime.. lol. Bombs in zerg suck? Yes maybe. But FT sucks more. Remember: I don’t recoomend melee engi in zergs. You do. You recommend a build which is really not worth the tier 1 wvw slot. Bearbow ranger is on pair with your efficience. I posted a build which is maybe far away from a good zerg build but still in all aspects better then your badgemachine (but not in the points of badges, yes).
CC is useless in zergs? Yes thats why many other classes do have popular build which do have a lot of CC. And btw: what is your builds use in zergs? FT#1+#2? great job mate. That’s why engineers are so unpopular.
Back to topic: I recommend zerker grenades. Nothing wrong with it. In worst case I can’t deal damage because totally outzoned (let’s talk about skill again, this case should not happen…) And you are not doing much better with FT then. It is anyway similar to zero damage.
Your uptime calculations are trully amazing:-P I never said FT is best, damage is bad compare to your “zerker grenadier what survive every zerg battle” but you are not alone there (you are because you need run around with you nades and pray to god someone not focus you). There is another 20+ ppl stacked on commander and if everyone has only 2k dps output you still kill everyone because you have those numbers around you. FT is bad damage but its amazing for taging, not only for loot but also for heal and endurance. You have better dps with nades or bombs its obvious but you spend lots of time by saving your own butt then damaging while I can damaging constantly under heavy focus.
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I mainly raid as a mesmer, but I also have tried the engi.
Nowadays the best you can bring is bomb healer. Tons of healing, support and still good damage.
Nades have a hard time with zergs being bigger than they used to. With zerg you’ll be normally facing +30, and with that numbers, retaliation is a true killer.
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