New build, Flaming Turret

New build, Flaming Turret

in Engineer

Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

I have been seeing an influx of creative builds here recently, so I decided to give it a go and to try and make something creative of my own. I’ve been experimenting with a build that makes turrets useful. I seem to have stumbled upon one, while throwing traits and runes around like a mad man.

I have been running this in SPvP for a few days now, and this has been a build that I have found enjoyment from. Maybe I am the kind of person to enjoy perma immobilizing that pesky backstab Thief, Mesmer, 100b Warrior, or D/D Ele. While standing behind them, watching their futile efforts to break free, and laughing until my stomach hurts.

The only issues I have, is this build does not have stun breakers or condition removal. Just know that condition heavy builds may pose a problem. I understand and can overcome this limitation, dodge and protection are your friend. If you really want a condition removal, you can always use the Superior Rune of Lyssa. To get the maximum amount of enjoyment, try running this build with another Engineer who is using the same build. The comments will roll.

I am unsure how this build will be in PvE, or WvWvW as I have not gotten around to fiddling with it there yet. I imagine in dungeons this builds true potential will not shine, but you will do a decent amount of damage, and be able to take a lot of damage regardless.

Here is a quick how to:
Your goal is to keep your target immobilized and crippled as much as possible, so don’t stay in the flamethrower kit for too long. Make use of the rifles’ net shot, blunderbuss, and jump shot abilities.
At the start of a battle use Toss Elixir H for (hopefully) either Protection or Swiftness. Drop your turrets, keep decent spacing to ensure the warrior or ele can’t nuke them to oblivion. Use your the rifle turrets automatic fire. Keep your target immobilized, and give them a taste of your blunderbuss, and flamethrower. When your turret’s automatic fire is done, blow it up and spam the kitten out of Surprise Shot for decent burst damage. If a second victim comes your way, drop the supply crate on them. For best results run in pairs.

http://gw2skills.net/editor/?fcAQFAUlspyUnrSrF17IxoCkO0jEf/FD6xet7dB;ToAA1CuoAzAmAMLYOwkgNE5YB
You may have to copy the link into a new window. Enjoy!

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

(edited by Specterryu Quipter.8412)

New build, Flaming Turret

in Engineer

Posted by: nakoda.4213

nakoda.4213

if you got really keen at managing where your foe was in relation to your turrets you could play pinball with them between all your CC and accelerant packed turrets.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

New build, Flaming Turret

in Engineer

Posted by: Skrill.6170

Skrill.6170

u could use the tool kit for more cc (cripple, huge pull) and additional defensive options.

and if ur worried about the condi remove just use the med kit!

New build, Flaming Turret

in Engineer

Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

u could use the tool kit for more cc (cripple, huge pull) and additional defensive options.

and if ur worried about the condi remove just use the med kit!

As far as the medkit goes, it only removes 1 condition. Yes it is the better heal overall, but I was banking on having as much protection as possible, and it works (unless the RNG goddess looks away for even a second). You could swap the tool kit with one of the turrets, but that would defeat the purpose of this build. I wanted to make a build that could utilize turrets and still pull out all the stops.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson