New celestial armor

New celestial armor

in Engineer

Posted by: Riojin.2649

Riojin.2649

Do you guys think that there are any engineer builds that could benefit from the stats given?

New celestial armor

in Engineer

Posted by: QQing.3089

QQing.3089

Eh, I have to work out what the stat distribution would be (total attack, armor, crit change etc) before traits. It could be, but I’m terrible at math. Plus I need to find out the formulas for how toughness etc works into armor and the like …

New celestial armor

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Or just wait till they update the build editors ….

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

New celestial armor

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Posted by: Riojin.2649

Riojin.2649

1064 armor
140 power
140 precision
140 toughness
140 vitality
19% crit damage
140 healing power
140 condition damage
18% magic find

Stats on a set of medium celestial armor

New celestial armor

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Posted by: Riojin.2649

Riojin.2649

I guess I really want to know what playstyle benefits from such an even spread of stats. It seems kinda like its a jack of all trades master of none kinda gear.

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Posted by: iCryptik.1496

iCryptik.1496

Ya, other then farming, it’s pretty kittenty.

Alshazzär
Tarnished Coast [TC]

New celestial armor

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Posted by: Sabull.5670

Sabull.5670

Spec that uses most of the healing abilities engi can bring, and good mix of condition and direct damage can work with that for small scale and solo roaming pvp purposes. Key here is that you need to bring the extra healing skills to fully take advantage of this set. And it does give decent precision so crit procs can still be used well on engineer, this makes fine the poorly balanced direct damage stats (low power compared to crit)

There was a post on ele forums that with all stat food and divinity you’ll be looking at stats
[spoiler]
Power – 1,457
Critical Chance – 29.76%
Critical damage – 75%
Condition damage – 541
Armor – 2377
Healing Power – 541
HP – 20492 (engineer)
[/spoiler]

So spec with Healing Turret, mayby Shield for blasting in that and Elixir Gun for another blast and Super Elixir healing ofc, the toolbelt regen adds up too.
Then you can think about getting Elixir infused bombs for even more healing but that will put you very much stuck in the support role and they don’t scale that great.
Instead you can think of heavier into Bomb damage or Elixir support, or to using Flamethrower with Sharpshooter and mayby sigil of earth to get some of that precision into use for stacking bleeds between healing skills, then you can also take the 20% reduced cooldowns without thinking twice. Juggernaut might also balances out the Power nicely.

Anyway, to make celestial work you will need to get kits and skills in your arsenal that takes use of the healing power it gives.
Solo/small scale pvp roaming purposes, I hope noone tought this gear was for dungeons?

[TA]

(edited by Sabull.5670)

New celestial armor

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Posted by: Riojin.2649

Riojin.2649

Lol dungeons…you could probably go naked and still coast through em…but I was thinking more for wvw small scale roaming. It’s worth a try after reading ur posts guys thanks!!

New celestial armor

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Posted by: Sabull.5670

Sabull.5670

I did a quick try in spvp with spec possibility I mentioned above – for wvw roaming/small scale.
http://intothemists.com/calc/?build=-VRw;0B-cPku0L6sT;9;79T-J94;007B;106-5;8hoHAhJG40Jd
definetly had good potential. That gear pretty much fixes the Flamethrower because it has such a lackluster direct damage so it’s not worth as berserker weaponkit, but not great condition either. But having it do both decently really makes it shine.
Thing is, it constantly reapplies the Burning from 3 difference sources and Bleed procs from crits (Sigil of earth and Sharpshooter) so cleanses don’t destroy it. You want condition duration so that you get 2seconds of burning from the flamethrower autoattack.

Not really my cup of tea spec but still got quite exited how this kind of gear really fits perfectly for this setup.

[TA]

New celestial armor

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Posted by: Forestnator.6298

Forestnator.6298

I tried celestial in spvp just for fun. I did not espect anything … it went so great I will never change it. I also use it in tpvp now as roamer. It makes rifle kit swapping builds so powerful. I feel so tough and still deal great damage. I wonder about the damage – berserker doesn’t deal that much more in pvp.

New celestial armor

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Posted by: Seras.5702

Seras.5702

Celestial gear only works for a couple professions and we’re lucky enough to be one of em.

Before creating a build, I think it’s important to flesh out exactly what you want from it and what the tools you’re planning to use bring to the table. With such an even stat spread, I’d say a combination of dealing damage (FT, bombs, ’nades all deal straight & condition damage) and team support would work best. Dealing damage is the easy part. Pick one of those kits and go to town. Healing bombs can lend to team support but I think ’nades will be safer. Although you should be pretty hard to kill with Celestial stats and support traits.

I’d use EG for sure, with its ability to dish out conditions and create a large heal field. Healing Turret or even traited MedKit if your party is savvy enough to use em.

All the vit/tough, paired with some defensive traits and a shield will make you hard to kill too, especially with strong heals.

Try Runes of Altruism, Mercy, or Water for increased team support, though not specifically benefitting from Celestial gear. 6/6 Dwayna are probably the best though for straight team healing. The HP on the runes will buff what you’re getting from the Celestial gear to make some decent heals.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

New celestial armor

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Posted by: lunyboy.8672

lunyboy.8672

Spec that uses most of the healing abilities engi can bring, and good mix of condition and direct damage can work with that for small scale and solo roaming pvp purposes. Key here is that you need to bring the extra healing skills to fully take advantage of this set. And it does give decent precision so crit procs can still be used well on engineer, this makes fine the poorly balanced direct damage stats (low power compared to crit)

There was a post on ele forums that with all stat food and divinity you’ll be looking at stats
[spoiler]
Power – 1,457
Critical Chance – 29.76%
Critical damage – 75%
Condition damage – 541
Armor – 2377
Healing Power – 541
HP – 20492 (engineer)
[/spoiler]

So spec with Healing Turret, mayby Shield for blasting in that and Elixir Gun for another blast and Super Elixir healing ofc, the toolbelt regen adds up too.
Then you can think about getting Elixir infused bombs for even more healing but that will put you very much stuck in the support role and they don’t scale that great.
Instead you can think of heavier into Bomb damage or Elixir support, or to using Flamethrower with Sharpshooter and mayby sigil of earth to get some of that precision into use for stacking bleeds between healing skills, then you can also take the 20% reduced cooldowns without thinking twice. Juggernaut might also balances out the Power nicely.

Anyway, to make celestial work you will need to get kits and skills in your arsenal that takes use of the healing power it gives.
Solo/small scale pvp roaming purposes, I hope noone tought this gear was for dungeons?

Was this including the ascended celestial trinkets?

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