New to the game and engineering
Well there is always going to be a vocal minority in every game.
But lets see..skills 1-5 are from your corresponding weapon. Switch weapon and those skills are switched. 6 is always your healing skill and 7-9 are utilities. Those are the skills that you can pick individually. Engineers can unlock utilities known as kits that when activated replace your weapon skills 1-5 with a weapon such as flamethrower of grenades. And there your elite skill slot unlocked at lvl30 which is a strong profession skill on a usually high cd.
I am new to MMO’s as GW2 is my first however I LOVE it. In my opinion, the minority is the loudest. Yes, there are some issues that need to be dealt with, balance issues, polishing, refinement, etc but all together that doesn’t take away how great this game is. Some of the professions like the engineer and mesmer are so versatile that even within 1 profession, you can do loads of different stuff.
As to your question of a good beginner guide, try guildwarsinsider. It’s not needed though, the game becomes second nature soon enough.
Quickblade Vince – Thief
The Asurnator – Elementalist
Well there is always going to be a vocal minority in every game.
But lets see..skills 1-5 are from your corresponding weapon. Switch weapon and those skills are switched. 6 is always your healing skill and 7-9 are utilities. Those are the skills that you can pick individually. Engineers can unlock utilities known as kits that when activated replace your weapon skills 1-5 with a weapon such as flamethrower of grenades. And there your elite skill slot unlocked at lvl30 which is a strong profession skill on a usually high cd.
Wow that actually helps out a lot, thank you! I guess I will keep chugging along and figuring stuff out as I go.
I’ll give you a quick rundown on skills.
Your 1-5 skills are based on your equipped weapon. With your main hand giving you skills 1-3, and while your offhand gives you skills 4 and 5. A two handed weapon will give you all five skills. Engineers are a good start to get used to that system because they have the smallest number of weapons, and can’t weapon swap. But later you should try another profession with more weapons and weapon swapping in combat, that way you can play around with different combos.
Your 6 skill will always be a heal skill, and every profession has three options, plus a fourth from your race. Different heals work in different ways, so you do have a bit of customization there. Your 7-9 skills are utility, you get to pick these from a tiered list of abilities, and once you unlock five from a given tier you can start unlocking the next tier of skills. Your 7 slot unlocks at level five, 8 at level 10, and 9 at level twenty.
Your 10 slot is for your elite skill, or Ultimate if you play LoL. This slot unlocks at level thirty, and you’ll only have about five or so options to pick from. Elites are very powerful but have extreme cooldowns, so don’t expect to use them often.
Your F1-F4 skills are for profession specific mechanics, these are different from one profession to the next. In the case of engineers we have a “tool belt” that basically acts as four more skill slots. What we have in our belt depends on what we have on the utility side of our bar. For example taking the healing skill Elixir H will give you the tool belt skill Toss Elixir H, and taking the Grenade Kit (a popular choice) will give you the tool belt skill Grenade Barrage.
Kits are a special skill type that engineers use. Kits act as weapon swapping, and once used will change the skills on the left –weapon- side of your bar. For example you can take a Bomb Kit on the utility side of your bar and get the tool belt skill Big Ol’ bomb. In addition using the Bomb Kit itself will replace you 1-5 skills with the bomb kit skills Bomb, Fire Bomb, Concussion Bomb, Smoke Bomb, and Glue Bomb. While you have a kit toggled on you can’t use your weapon, but there is nothing stopping you from just toggling it off again if you need your weapon skills. I called out kits because they are important to know, other skills are pretty self-explanatory like elixirs, turrets, and gadgets.
Finally unlocking skills is done by using Skill Points. You’ll be awarded these points every time you level up starting at level five. In addition you can find skill challenges all over the world (the little blue chevrons on the map) that will award a point each the first time you complete them.
Now as to the doom and gloom, most of that comes from the “no endgame” crowd, although the anit-RNG crowd has been pretty vocal of late too. As far as the endgame one…well that depends on you. Once you hit level cap there won’t be a change in the game or its content. You’re not going to unlock raids or anything, and you’re not going to be working to gear up for any instances. Endgame is the same thing as leveling content; exploring the world, doing Living Story content, collecting skill points (used for crafting certain prestige skins), doing dungeons, and if you choose a bit of PvP or WvW. Running out of content is entirely your own choice here. If you rush through now you’ll feel bored later, so I suggest you take your time and have fun. Do not under any circumstances grind to level cap. Just don’t. Especially not with your first character.
I’ll give you a quick rundown on skills.
Your 1-5 skills are based on your equipped weapon. With your main hand giving you skills 1-3, and while your offhand gives you skills 4 and 5. A two handed weapon will give you all five skills. Engineers are a good start to get used to that system because they have the smallest number of weapons, and can’t weapon swap. But later you should try another profession with more weapons and weapon swapping in combat, that way you can play around with different combos.
Your 6 skill will always be a heal skill, and every profession has three options, plus a fourth from your race. Different heals work in different ways, so you do have a bit of customization there. Your 7-9 skills are utility, you get to pick these from a tiered list of abilities, and once you unlock five from a given tier you can start unlocking the next tier of skills. Your 7 slot unlocks at level five, 8 at level 10, and 9 at level twenty.
Your 10 slot is for your elite skill, or Ultimate if you play LoL. This slot unlocks at level thirty, and you’ll only have about five or so options to pick from. Elites are very powerful but have extreme cooldowns, so don’t expect to use them often.
Your F1-F4 skills are for profession specific mechanics, these are different from one profession to the next. In the case of engineers we have a “tool belt” that basically acts as four more skill slots. What we have in our belt depends on what we have on the utility side of our bar. For example taking the healing skill Elixir H will give you the tool belt skill Toss Elixir H, and taking the Grenade Kit (a popular choice) will give you the tool belt skill Grenade Barrage.
Kits are a special skill type that engineers use. Kits act as weapon swapping, and once used will change the skills on the left –weapon- side of your bar. For example you can take a Bomb Kit on the utility side of your bar and get the tool belt skill Big Ol’ bomb. In addition using the Bomb Kit itself will replace you 1-5 skills with the bomb kit skills Bomb, Fire Bomb, Concussion Bomb, Smoke Bomb, and Glue Bomb. While you have a kit toggled on you can’t use your weapon, but there is nothing stopping you from just toggling it off again if you need your weapon skills. I called out kits because they are important to know, other skills are pretty self-explanatory like elixirs, turrets, and gadgets.
Finally unlocking skills is done by using Skill Points. You’ll be awarded these points every time you level up starting at level five. In addition you can find skill challenges all over the world (the little blue chevrons on the map) that will award a point each the first time you complete them.
Now as to the doom and gloom, most of that comes from the “no endgame” crowd, although the anit-RNG crowd has been pretty vocal of late too. As far as the endgame one…well that depends on you. Once you hit level cap there won’t be a change in the game or its content. You’re not going to unlock raids or anything, and you’re not going to be working to gear up for any instances. Endgame is the same thing as leveling content; exploring the world, doing Living Story content, collecting skill points (used for crafting certain prestige skins), doing dungeons, and if you choose a bit of PvP or WvW. Running out of content is entirely your own choice here. If you rush through now you’ll feel bored later, so I suggest you take your time and have fun. Do not under any circumstances grind to level cap. Just don’t. Especially not with your first character.
I have no intention of grinding to level cap, I have played 2 hours I am level 3. I have been exploring and taking in the sites as well as a lot of time in menus trying to understand mechanics and things. Your description has entirely changed how I will approach my character next time, it all makes sense now, thank you for your time.
As for the no end game, if the PvP and WvW are fun, then I will be content. As a casual gamer with a family i didnt have time to partake in WoW’s endgame for the last several years anyway and the PvP was very stale. Before i even worry about endgame I am sure I will be leveling at least 3 characters or so.
I have no intention of grinding to level cap, I have played 2 hours I am level 3. I have been exploring and taking in the sites as well as a lot of time in menus trying to understand mechanics and things. Your description has entirely changed how I will approach my character next time, it all makes sense now, thank you for your time.
As for the no end game, if the PvP and WvW are fun, then I will be content. As a casual gamer with a family i didnt have time to partake in WoW’s endgame for the last several years anyway and the PvP was very stale. Before i even worry about endgame I am sure I will be leveling at least 3 characters or so.
In that case then I’m sure you’ll do fine. And welcome to Guild Wars 2. If you need any more help just ask, we’ve got our loud mouthed trolls like every game, but overall the community here is pretty welcoming and helpful.
Let’s see:
- http://wiki.guildwars2.com/wiki/Skill_bar
- http://wiki.guildwars2.com/wiki/Engineer
- http://wiki.guildwars2.com/wiki/List_of_engineer_skills
Should more than fully answer your questions about skills.
And there’s tons of other info in the wiki. The wiki is also available from in the game, just type “/wiki topic” in the chat box, and it’ll open your browser.
Something to remember when starting out an Engineer is that the basic weapon choices are limited, and can be kinda ‘meh’. When you hit L5, you start getting utility skills, including the kits, the world begins to open up significantly.
Some last pointers:
- Do your dailies! (/wiki Daily)They are a great way to get XP, as well as explore different aspects of the game. They are also the only way to get laurels (a type of currency) which you will care about later in the game. They usually take less than an hour.
- Feel free to explore and try crazy stuff. You honestly never know what you’ll find in that corner of the map.
- https://forum-en.gw2archive.eu/forum/game/players/OMG-If-you-only-knew-this-tips-for-new-players/20871
Welcome to GW2.
To address your questions:
Weapon Skills. Your skills are determined by the weapon you use. As for bombs and grenades, they are “weapon kits” you unlock as your utility skills. Once you unlock them and use the skills, they will become self-explanatory.
As for the doom and gloom, it’s just a vocal minority. Granted while some new weapon skins released are being locked behind “RNG Boxes” from the Cash Shop, the rest of the game is amazing.
As for the Engineer, it is one of my favorite classes, personally. They are highly versatile, able to adapt to any situation they face.
The Engineer’s abilities range from buffing the team’s damage against foes, to reflecting projectiles, to even super-long range AoE!
However, be warned! The engineer is NOT for beginners! They have a very high leaning curve and take a lot of reading to use properly! You have to learn combo fields, combo finishers, secondary effects, key bindings, and all sorts of complicated tech to make yourself efficient!
However even if you are new but like complicated mechanics, then the engineer might be for you after-all!