New traits a nerf for flamethrower?

New traits a nerf for flamethrower?

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Posted by: Salamander.2504

Salamander.2504

Hey, I couldn’t find this anywhere: Are the 15% damage increase (deadly mixture) and 20% CD reduction traits (fireforged trigger) going to be baseline? They aren’t in the upcoming trait specializations, which is kind of a bummer if you’re into using the flamethrower.

With the loss of might stacking on juggernaut, is flamethrower going to be useful at all (besides switching to for a stomp)? Thanks!

New traits a nerf for flamethrower?

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Posted by: Ezekel.6394

Ezekel.6394

Juggernaut still stacks might, it just wasn’t listed in the description. Also Engineer is the least filled out core specialization so until we have the full trait list it is much too early to tell.

There are like 7 or 8 traits that are still TBD.

New traits a nerf for flamethrower?

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Posted by: Arantheal.7396

Arantheal.7396

deadly mixtures will most likely become baseline or become one of the TBD’s in alchemy.
Juggernaut will still stack might, but now competes with ICP & napalm specialist, Also fireforged trigger is not mentioned, but maybe the EG trait in alchemy will cover both EG & FT (basically combination of deadly mixtures + fireforged trigger)

depending on how robolegs, the grandmaster shrapnel and the EG trait turn out, FT can be made viable by going into firearms, alchemy and explosives. Also FT has a 6sec base-cd on a blast-finisher, which will make it a viable pick for supportive builds that go into inventions.

Engineer is love, Engineer is life.

New traits a nerf for flamethrower?

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Posted by: EroticAndHeretic.7398

EroticAndHeretic.7398

Oh, so now it’s stability + might?
This is a relief! I thought that I had to change ALL my armors sigils… And I have several skins.