4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
(edited by WhiteAndMilky.2514)
Anet ninja nerfed this trait and left it out of the patch notes. Oops.
New Automated Response: “Condition duration is reduced by 100% when health is below 25%”
Old Automated Response: “Become Immune to conditions when health is below 25%”
So for those wondering, this means that if someone spec’s for condition duration, this trait will now only reduce the “normal” duration, you will still receive the boosted duration portion of their condition.
New testing is required, will be doing this tomorrow hopefully unless we can get anet devs to give us new specifics.
(edited by WhiteAndMilky.2514)
A ninja nerf is a nerf done secretly and not included in the patchnotes. This change was very much included in the patchnotes. So it wasnt a ninjanerf.
I havent used it yet, so i gotta ask. Are conditions applied before Automated Response triggers now also reduced or not?
If no, then its a nerf. If yes, then it depends on the fight but it could be a buff.
A ninja nerf is a nerf done secretly and not included in the patchnotes. This change was very much included in the patchnotes. So it wasnt a ninjanerf.
I havent used it yet, so i gotta ask. Are conditions applied before Automated Response triggers now also reduced or not?
If no, then its a nerf. If yes, then it depends on the fight but it could be a buff.
Show me where it is in the notes then. I have a screenshot of the trait 2 days before last patch. And I have searched over the last three patch notes both manually and with a search function. I have not seen it anywhere.
You are probably thinking of this for warriors:
“Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.”
The way automated response worked before was that any existing conditions staying upon entering 25% hp zone. And new ones wouldn’t apply. I haven’t been able to test the new version, as I just found out about it. but usually condition reducers that activate while a condition is already in effect do not reduce that ones current timer.
I would love for anet to post in here about the new specifics of this trait. I might not use it anymore.
(edited by WhiteAndMilky.2514)
Its more boost then nerf. Before you was immune to new condis under 25% HP but that what you recive before still ticks same way. Now you get 100% condi reduction to all condis when you are under 25%. Afaik condi duration reduction is counted after condi duration boosts so no matter what condi duration enemy have its always reduce all condis by 100%. You still get first tick but its much better than before.
A ninja nerf is a nerf done secretly and not included in the patchnotes. This change was very much included in the patchnotes. So it wasnt a ninjanerf.
I havent used it yet, so i gotta ask. Are conditions applied before Automated Response triggers now also reduced or not?
If no, then its a nerf. If yes, then it depends on the fight but it could be a buff.
Show me where it is in the notes then. I have a screenshot of the trait 2 days before last patch. And I have searched over the last three patch notes both manually and with a search function. I have not seen it anywhere.
You are probably thinking of this for warriors:
“Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.”The way automated response worked before was that any existing conditions staying upon entering 25% hp zone. And new ones wouldn’t apply. I haven’t been able to test the new version, as I just found out about it. but usually condition reducers that activate while a condition is already in effect do not reduce that ones current timer.
I would love for anet to post in here about the new specifics of this trait. I might not use it anymore.
I stand corrected, i cant find it anywhere in the patchnotes. I still knew this was comming, so maybe its something that was in the unofficial notes.
Im still curious if the old conditions pre-25% are also reduced now.
Its more boost then nerf. Before you was immune to new condis under 25% HP but that what you recive before still ticks same way. Now you get 100% condi reduction to all condis when you are under 25%. Afaik condi duration reduction is counted after condi duration boosts so no matter what condi duration enemy have its always reduce all condis by 100%. You still get first tick but its much better than before.
This doesn’t feel correct from play. I will be testing it myself, and respond back when I can.
Im still curious if the old conditions pre-25% are also reduced now.
So am I. If it reduces pre-25% I will still run it, if not…. I might ditch it for something like bomb heals, backpack regen, sitting duck, speedy kits, kit refinement, explosive descent
From what I remember, pre-patch you could still overcome automated response by having condition duration higher than +100% so I figured they left this out of patch since it was just a rewording of what it did.
But if the mechanics did change I would sure like to know.
From what I remember, pre-patch you could still overcome automated response by having condition duration higher than +100% so I figured they left this out of patch since it was just a rewording of what it did.
But if the mechanics did change I would sure like to know.
No it would literally say “Immune” in red above their head on enemies who had this trait active.
From what I remember, pre-patch you could still overcome automated response by having condition duration higher than +100% so I figured they left this out of patch since it was just a rewording of what it did.
But if the mechanics did change I would sure like to know.
No it would literally say “Immune” in red above their head on enemies who had this trait active.
Yes I know it would but it was till possible to bypass with some conditions that necros could stack up to 110% with.
But does it still say immune now or not anymore though?
https://forum-en.gw2archive.eu/forum/pvp/pvp/Engi-Automated-Response-is-Overpowered/
it was mentioned in both of these topics. Still no one can prove, how it worked. Now it makes you immune to new conditions when under 25% hp. Work better on math, if you can’t get this.
Condi duration of your opponent doesn’t matter once it’s on you. For example: necro put 5 seconds of bleed on you (with help of longer condi duration). Once it’s on you 5 seconds is 100% duration, and the -100% = 0 s of bleed.
I still feel it was silent nerf, because before I saw how it cleansed all your condis once you’re lower than 25% hp. Some people say, that it worked the same.
Automated response never ever cleansed conditions already on you.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Engi-Automated-Response-is-Overpowered/
it was mentioned in both of these topics. Still no one can prove, how it worked. Now it makes you immune to new conditions when under 25% hp. Work better on math, if you can’t get this.
Condi duration of your opponent doesn’t matter once it’s on you. For example: necro put 5 seconds of bleed on you (with help of longer condi duration). Once it’s on you 5 seconds is 100% duration, and the -100% = 0 s of bleed.
I still feel it was silent nerf, because before I saw how it cleansed all your condis once you’re lower than 25% hp. Some people say, that it worked the same.
I don’t think you understand how it works.
When you’re lower than 25% health, you now gain -100% condition duration. You can stack that with Runes of Melandru and -condition duration food to reach a whopping -165% condition duration. The cap on condition duration, however, is +100%, so you can still get 35% condition duration (35% of the base skill’s duration).
If the enemy has +30% condition duration and this trait kicks in, you’re now getting hit with conditions that last for 30% of the base skill’s duration.
I think there is a bug, where “100% reduction” is being applied after the condi is applied, eg: i receive 5s if bleed that becomes 100% reduced and completely immune, vs “after cast pre-application” where that 5s bleed was originally 2.25 or whatever, and thus be reduced to 1 second.
Napkin math, sorry.
Also, rounding might be negating any fractional condi gains after reduction.
From what I remember, pre-patch you could still overcome automated response by having condition duration higher than +100% so I figured they left this out of patch since it was just a rewording of what it did.
But if the mechanics did change I would sure like to know.
No it would literally say “Immune” in red above their head on enemies who had this trait active.
Yes I know it would but it was till possible to bypass with some conditions that necros could stack up to 110% with.
But does it still say immune now or not anymore though?
I believe you are correct penguin. If I recall correctly, the word “immune” really meant “-100%” duration.
To clarify what is meant by “-100%” duration, it means the condition duration bonus the opponent has is reduced by 100%, not that the final duration all conditions are reduced by 100%. So if the opponent has 120% condition duration, they can still apply conditions on you with this trait, although they will be at 20% of their duration.
So I don’t believe anything has functionally changed with this trait, it was simply clarified.
I have a suspicion that they originally intended it to be -100% from the final duration of the applied condition, but implemented it incorrectly with the assumption that no one would have over 100% bonus condition duration. However, they probably decided they liked that idea and re-purposed it as a feature. That’s just a wild guess though.
For comparison, the energy conversion matrix trait also gives the enemy an “immune” message when it procs, even though it technically doesn’t make you immune to the condition (converts it to a boon instead). Just because it says “immune” doesn’t mean you were actually immune, it’s just that you weren’t affected by it, possibly through massive condition duration reduction like that provided by automated response.
(edited by Yamsandjams.3267)
i’ve been told twice in the spvp thread that this is wrong, Yams, but I see it working the same way you do.
Is something changed with the new patch? Y esterday I g ot from a ranger 2 stacks of bleeding while I was at 1.2k Health (have 25k hp normally so I was under 25% and got new stacks of bleeding) .
It reduces conditions 100%. If players have condition duration, the added duration is applied. I run 100% condition duration. There for my conditions would be the same on someone with this trait in the same manner as if you were being hit by someone with no condition duration without the trait activated.
It is the reasonable counter. Now if the ranger did not have any condition duration. Then we have a problem.
If you feel it is not working properly. /bug and report it. Because if you feel it is not working, it is worth reporting so that we can have Anet look into it.
I am not sure, I made a screenshot of this game, but you see on the screenshot an engineer with 1.2k heals and bleed stack of two. It does not prove anything.
So I asked in this thread if someone noticed it as well.
http://wiki.guildwars2.com/wiki/Condition_Duration
tells me that Condition duration cannot be increased beyond 100%.
So I should be immue to new conditions below 25% health
Are you certain it was applied after you were below 25% because if the condition was applied at 25.01+% it will run its coarse, even after you fall below 25% because it was already applied. Only conditions applied after the thresh hold is met will be effected, not any carrying over that were already applied.
This thread is three months old, guys. It’s all been solved.
This thread is three months old, guys. It’s all been solved.
Should I create a new thread because of my question?
Well it has been answered, but thats how Anet wasnts to handle it on the forums. Probably because they make changes every two weeks, so it wouldn’t take long for older threads to be out of date, and have bad information.
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