No auto grenades, Why?

No auto grenades, Why?

in Engineer

Posted by: Stray.1864

Stray.1864

What is the reasoning behind the grenade kit being the only set of skills in the game with no auto attack?

I understand it’s a powerful kit but in comparison to other auto-attack skills (or just 1 key skills) from other professions its damage is not out of balance.

No auto grenades, Why?

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

From other professions, it’s ranged damage actually is out of balance. I have an 80 necro, guard, war, and engineer, and have played more than my fair share of dungeons. The damage disparity is huge when you can do a clean slate comparison. For example, I’ll look at how fast a ranger is taking down their Jade Maw Tentacle compared to me – it’s usually less than half the speed. Shrapnel and the vulnerability make you outshine other classes at range. In melee, warriors and guardians ramp it up – but you can still outshine a guardian with proper playing (and guardian can’t keep up after the spirit weapon nerf, prepatch they could outshine engineers – although the stats from weapons also helped in the engineer’s favor). I do actually feel condition necromancers can compete, but given I, an engineer, with no bleed runes, using shrapnel, can hit 16-19 bleeds if I focus purely on staying in grenade kit? I’m cutting out up to 20-30% of his entire damage simply by being me the moment that stack limit is hit. I’ve actually seen a solid dungeon group whose engineer stopped running shrapnel (thereby lowering his personal DPS) simply so the necro’s DPS wouldn’t be diminished. When I inquired about it, he pinged me 198 rare veggie pizzas and said the necro told him to stop.

No auto grenades, Why?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

The reason why theres no auto grenades is because then they would need to auto target as well wich would make grenades useless as they are more effective manually aimed for example if enemies are hiding in tricky corners . so it is not that they arent auto attackable because of their power but a matter of convenience.

No auto grenades, Why?

in Engineer

Posted by: Stray.1864

Stray.1864

From other professions, it’s ranged damage actually is out of balance. I have an 80 necro, guard, war, and engineer, and have played more than my fair share of dungeons. The damage disparity is huge when you can do a clean slate comparison. For example, I’ll look at how fast a ranger is taking down their Jade Maw Tentacle compared to me – it’s usually less than half the speed. Shrapnel and the vulnerability make you outshine other classes at range. In melee, warriors and guardians ramp it up – but you can still outshine a guardian with proper playing (and guardian can’t keep up after the spirit weapon nerf, prepatch they could outshine engineers – although the stats from weapons also helped in the engineer’s favor). I do actually feel condition necromancers can compete, but given I, an engineer, with no bleed runes, using shrapnel, can hit 16-19 bleeds if I focus purely on staying in grenade kit? I’m cutting out up to 20-30% of his entire damage simply by being me the moment that stack limit is hit. I’ve actually seen a solid dungeon group whose engineer stopped running shrapnel (thereby lowering his personal DPS) simply so the necro’s DPS wouldn’t be diminished. When I inquired about it, he pinged me 198 rare veggie pizzas and said the necro told him to stop.

Okay, I was under the impression that other professions were also critting for 2k or so and hitting for around 800

No auto grenades, Why?

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Okay, I was under the impression that other professions were also critting for 2k or so and hitting for around 800

Huh? That sounds about average for my warrior’s bow (full berserker). And sub-average for grenades. Individual grenades crit for about 1.3-1.4k in CoE and Arah, adding up to a typical bare minimum of 2k per hit (given one nearly always crits), and a potential, rare ceiling of 4k-ish. Yeah, this is after some vuln has been applied, but it’s still true.

No auto grenades, Why?

in Engineer

Posted by: Penguin.5197

Penguin.5197

Okay, I was under the impression that other professions were also critting for 2k or so and hitting for around 800

Huh? That sounds about average for my warrior’s bow (full berserker). And sub-average for grenades. Individual grenades crit for about 1.3-1.4k in CoE and Arah, adding up to a typical bare minimum of 2k per hit (given one nearly always crits), and a potential, rare ceiling of 4k-ish. Yeah, this is after some vuln has been applied, but it’s still true.

Even with vulnerability that sounds a little too high. unless I am missing something, Individual grenades have a based damage of 107. Even with stats applied they reach about 250 per grenade. On crits it could go to 600-ish depending on your crit damage.

Plus if vuln has been applied to a warriors target, they can also be hitting for way more than said damage.

No auto grenades, Why?

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Even with vulnerability that sounds a little too high. unless I am missing something, Individual grenades have a based damage of 107. Even with stats applied they reach about 250 per grenade. On crits it could go to 600-ish depending on your crit damage.

Plus if vuln has been applied to a warriors target, they can also be hitting for way more than said damage.

Base damage isn’t the actual damage dealt. It’s usually 2-3x that amount in berserker gear (pre-crits). It’s why, from looking at the tooltip (on a weapon to weapon basis), Warrior Longbow versus Warrior Rifle, the autos look like rifle wins out – yeah no, bow grossly outclasses it due to it dealing almost twice as much raw.

No auto grenades, Why?

in Engineer

Posted by: lchan.2169

lchan.2169

No auto grenades, Why?

in Engineer

Posted by: Anymras.5729

Anymras.5729

If they gave Grenades autoattack, they’d have to choose either to make them the only autoattacking ground-targeted AoE skill in the game (it’s already, as far as I know, the only no-cooldown ground-targeted AoE skill) or whether to make them lock on.

As Grenades suffer from a bit of flight time, and they’d probably leave the AoE circle thing in for some strange reason (these’re the people who took six months to start getting fixes for Deployable Turrets out, and nerfed Grenade Kit because they finally got something they’d been working on from release working, so I don’t doubt that they’d have some kittenamamie explanation for why), the auto-lock would be a bad move.

The alternative is to have them be a ground-targeted autoattacking skill. Without involving a Targeting phase of attack as it does now, where you have to aim the things (and leaving it in removes the autoattack, so it pretty much has to go), they’d have to take special measures to make the grenade-throwing stop, or else everyone with the kit would be forever hurling handfuls of boomdongles.

No auto grenades, Why?

in Engineer

Posted by: Omnio.3652

Omnio.3652

Not sure if anyone mention it already but I just found out there is “Fast-cast ground targeting” in options. It makes your AoE effects cast where your cursor is, kinda “autoattack”.

Was he swedish?
Yes.
A moose. It was a moose.