No grenade or bomb build
EG/FT is OK, dont jugg, or people will be MAD.
BUT! both have some sick nasty swap goodies.
http://gw2skills.net/editor/?fdAQFAUlUUpWrtbxmKseNSdBNqoA6AMhuK6EGjQD-TRBFwACuAAo2fU/xqyvM6AA8AAAA-e
Basic idea is to constantly swap between Rifle/EG/FT, to FT 2, EG 2/4, and Rifle 3/5.
0/6/0/6/2 gives you perma swiftness/vigor. And have a massive 10 second fire field, once you get used to it, you should be able to lay it long way across a body of mobs when stacking.
First it was 1/6/0/5/2, cause you dont really need anything past 4 in alchemy, but 5 is extra damage since you WILL have boons on you, regardless. and the extra 1 in explosives was more power and Free damage on rolls.
Celestial acc is prefrence, if you wanna run zerks, go for it. Flame legion runes mega cheap alternative to strength runes(last I checked anyways.) since this build does not try and stack might outside of blasting your fire field.
I included rifle turret mearly for the blast. And the toolbelt is added dps for free after you blast it, or if you take the 6 in alchemy leaving it up gives you 70%~ fury upkeep, which is alright. It can help. And stacks vuln, its a decent turret utility wise. I was gonna run land mine, but the knock back can be annoying to party mates, so I went with rifle turret. Sigils on weapon, Prefrence. I like the added AoE/dps from damage crit sigils. Battle might be cool?
if you dont wanna run any turrets outside of healing, id take the 1/6/0/5/2 build and put in mine.
This build offers alot, and should be pretty fun if you are used to camping bomb/Nades. And it can blast for might/heals/do general EG kitten.
I guess you’re not concerned about being useful, so I suppose you could be one of those flamethrower guys then?
Just something I quickly made up. You’ll be nowhere near as useful to a team, but I suppose flamethrower’s the next best thing. That, or a S/D build.
so you dont want to use engi’s best (and 2nd best) dps potential in a place where pretty much everything is a dps race?
the next best thing is probably rifle autos, but the aoe is very very narrow
head here to discuss wvw without fear of infractions
There are game modes where you can be very successful without bombs/grenades.
PvE/dungeon is not one of them.
Bill Kilgore – [BIER] –
You could try SD Rifle:
http://gw2skills.net/editor/?fdAQFAUlUUpkrdZxmKseNidBN6u8EgOARYri6gA
In open PvE the last trait would be ‘Scope’, for dungeons something like ‘Adrenal Implant’ or ‘Armor Mods’ is properly more useful.