No nerfs!
haha. wow.
Usually there are a number of undocumented changes though. I would check closer then just reading patch notes.
Fixing Elixir C looks like a fairly nice bug fix to me. Definition of “major” being a little murky.
Fixing Elixir C looks like a fairly nice bug fix to me. Definition of “major” being a little murky.
Goes along well with all the 11/15 Harpoon fixes, I guess.
Second balance patch since launch where we didn’t get nerfed. Yay! Although tbh the patch is more bug fix than balance change for all classes, so yeah… The only nerf is a line of sight requirement for an ele skill.
This Patchnots are a joke for Engis, still no stas on kits.
Ele gets something on stats
Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
[Skol]
Notes for 12/3 include no engineer nerfs, though there are no major bug fixes either.
Yep, hopefully they have a bigger patch with more fixes coming down the line this month like
- curing the miss miss miss miss miss miss of FT/EG/cone attacks
- making it impossible for giants and trolls and everyone else to dance all over mines without them exploding.
- making pistols fire faster then rifles so their dps is actually normalized so we aren’t shooting 30 bullets to kill something. (can you imagine what that would do to a show like the walking dead?)
“What happened why are they still coming after us? Is there something wrong with that gun?”
“I dunno It always killed other things when I shot them, It’s like these things won’t die or something!”
(Warrior/Guardian walks by and thumps the undead with their thumb)
“OH there we go, all dead”
smh