Non Kit Rifle Eng. 0/20/30/20/0 Thoughts?

Non Kit Rifle Eng. 0/20/30/20/0 Thoughts?

in Engineer

Posted by: Warjin.8942

Warjin.8942

http://gw2skills.net/editor/?fcAQFAUlsp6dHwSfF17IRoH2H/3Hki86XRKus+B-ToAA1CtIqRVjrGTNyas1MI4QA

Hi everyone I wanted to share my none kit rifle build for spvp, I have been testing this build out for the last week and found this build to be crazy fun, good damage, and take take a crap load of damage while stunned, you welcome stuns, (yes you heard me you welcome stuns lol)

I went 20 into Firearms, Hair Trigger (VI), Rifle Mod (IX) for the extra damage and lower cooldown.

I then went 30 into Inventions with Stabilized Armor (IV), Cloaking Device (VI), Power Shoes (VIII), this will give you the speed you need to move around and some great anti stun damage and a cloak to get out of a jam or as a passive form of damage mitigation.

Last I went 20 into Alchemy using Acidic Coating (III) & Protection Injection (VI) for your 33% damage reduction vis protection, the key here is how this seems to stack with Stablized Armor giving me a massive 53% damage reduction when stunned, which is pretty much all day in spvp, and with a clock for roots.

As I said no kits, I hate them I think they are look like crap IMO so that being said I use Rocket Boots for my get out of jail free card along with Elixir C (our only condition removal with Elixir X.

Gear I use +5% crit on my rifle giving me a standard 21% crit (not to bad) along with soldier Amulet & Divinity Runes.

What do you think, also any advice on a non kit Rifle Eng would be welcome.

My only grip is fighting heavy condition builds and the lack of good personal healing like every other class in the game.

P.S. I love the Idea of A.E.D but this skill is lacking, Anet why not make this healing skill passively heal when not used like the new Mesmer heal in some way, maybe have it the Engineer for a percentage of the damage taken, something like 5%?

(edited by Warjin.8942)

Non Kit Rifle Eng. 0/20/30/20/0 Thoughts?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Fun concept. You’ll likely want to change several things as you play with it and gain experience in the game.

A couple of purely mathematical observations—+5% damage is always better than +5% crit chance when under +50% crit damage. Also, healing turret is always better than elixir H without traits.

Non Kit Rifle Eng. 0/20/30/20/0 Thoughts?

in Engineer

Posted by: Warjin.8942

Warjin.8942

Fun concept. You’ll likely want to change several things as you play with it and gain experience in the game.

A couple of purely mathematical observations—+5% damage is always better than +5% crit chance when under +50% crit damage. Also, healing turret is always better than elixir H without traits.

Thank you I will take your advice.

Marry Christmas : )

Non Kit Rifle Eng. 0/20/30/20/0 Thoughts?

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

looks like youll survive pretty much anything, but wont put out any kind of damage

i mean you say the damage is good but 600-900 autos just arent any kind of pressure, and neither is a 1500-2250 blunderbuss or 2k-3k jump shot.

guess youll be bunkering on points

…engi is pretty boring without kits imo. no weapon swap really cuts down on the number of weapon skills you can use and kits are the way to make up for that. even with just 1 kit, either some attack is always off cd or you greatly increase your utility/survivability. if it bothers you so much, have you tried to remap the weapon swap hotkey to be a kit? bunkers can really benefit from toolkit or elixir gun or healing bombs.

JQ: Rikkity
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