Non bomb/nade pve build

Non bomb/nade pve build

in Engineer

Posted by: Stubie.5834

Stubie.5834

Hello everyone. I’m currently lvl 39 in fractals and I am a mainly pve player. I’m soooo tired of bombs and nades. I’ve tried the juggernaut build but found it meh. Just wondering if anyone had a build that I’m not thinking of like a sweet hgo or static discharge. I’ve tried to theory raft one of these but found the dps to be not so great. Maybe even a gadget build. Anyway thanks for any response or help and good day!

Non bomb/nade pve build

in Engineer

Posted by: Stubie.5834

Stubie.5834

I noticed VeeWee was back on the forums again maybe you can help. After all you’re the great engi of all time. Help me VeeWee you’re my only hope.

Non bomb/nade pve build

in Engineer

Posted by: Jerus.4350

Jerus.4350

At some point you’re going to be stuck using the skill1 of something as you’re out of big hitters. Eliminating the best 1 skills we have will mean that baseline of damage is lower, your spikes of damage would somehow have to be increased. I don’t know if that’s possible. I mean I guess maybe in solo situations if you get fury/might upkeep going really well, but enter group content and suddenly there’s might/fury for the party diminishing the returns of your selected self buffing.

Basically I don’t think you’re going to find anything close to bomb/nade setups as far as damage potential is concerned in group situations at least (probably true solo too honestly but maybe).

You can try to find something different and fun though and just have fun with it, but it’s going to be less efficient.

Non bomb/nade pve build

in Engineer

Posted by: Stubie.5834

Stubie.5834

Yeah I’ve tried many different things and the best I came up with was a rifle hgh build but it’s very selfish and mediocre damage at best.

Non bomb/nade pve build

in Engineer

Posted by: Jerus.4350

Jerus.4350

I will say I’ve always liked the synergy of the fast recharge on Rifle Turret toolbelt skill and Static Discharge. Just seems there’s something nice there. With it’s synergy I still wonder if FT’s Flame Blast beats it out? Though the blast and firefield and all that it probably does, but if might isn’t an issue, I’m curious.

Non bomb/nade pve build

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Posted by: Killyox.3950

Killyox.3950

Bomb/nade has been the go-to since GW2 Beta. HOT make shake up things with specialization and new content which ANet may try to rebalance some things.

Bomb/nade is just great right now. If anything I would bring other things to this level of awesome.

Non bomb/nade pve build

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Posted by: Jerus.4350

Jerus.4350

I’m really hoping Hammer has a solid Auto with some good effect. Maybe not the supreme awesomness of Lightning Hammer with it’s blast + Blind, but maybe just a blast on the auto? If it was able to match Bomb’s damage, or get close and have a blast then we’d have quite a bit of freedom within our builds. I’d see nades still being the go to for it’s damage + vuln, but we’d have a second option. It being melee (most likely) would make it quite balanced IMO

Non bomb/nade pve build

in Engineer

Posted by: Skalez.5964

Skalez.5964

It is very dependable on what you want to do in PvE. In small groups (read:Dungeons) you can use turrets for extra damage and extra boons. Combined with Pistol and E-Gun you are a very capeable supporter. However its not very smart to use this build in open PvE because you lack mobility. Im currently running around with a Static Discharge/Rifle/Wrench/Ram Build. It has very high initial burst and after you first cycle it does consisten damage (on average 1300 with rifle1). I can create a link to my builds later if you guys want

Edit:
Build 1: Condition Damage/Support

http://gw2skills.net/editor/?fdAQJAqalUUpdrVVxyKseNCgBF6JEkLAqAI6YshFD-ThCEABloF4F1fKS5hd7PowDAAEdAoqE0gTAQPKxAw8HA-e

Build 2: Discharge Zerker

http://gw2skills.net/editor/?fdEQFAUlUUpkrNexzLseRCbBNq4A6KkiSIqp8xHGAA-ThSCABBpMjhLAAL7PAwDAoBlgzo+DJ6AQ10gCm5MVpBA-e

(edited by Skalez.5964)

Non bomb/nade pve build

in Engineer

Posted by: Jerus.4350

Jerus.4350

Skalez, just want to note, that a condi build is going to have major issues in dungeons as even with a party of 5 (heck even 1 other person) you have the potential into running into serious cap issues. My Mesmer for example will just happen to nearly cap bleed when the wardens spin. I don’t necessarily mean for this to happen but it’s just part of a minor trait in the build. That will overwrite any bleeds that you may have put on. Likewise, if I have a guardian I’m going to constantly be throwing up burning and causing issues for your condis again.

There’s a reason people complain about Condition damage in PVE, it’s not that it’s bad, it’s simply that it has severe limitations that ANet refuses to address.

Just felt the need to explain that situation.

Non bomb/nade pve build

in Engineer

Posted by: Skalez.5964

Skalez.5964

Yas. I know this is where the communication kicks in to avoid (or even better: prevent) overwriting conditions. Thats also a reason why I did not advice this build for open PvE. But thanks for your constructive comment

Edit: Maybe I should have made this clear in my initial post. My fault, sorry!

Non bomb/nade pve build

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Posted by: Aomine.5012

Aomine.5012

I’m suspecting Hammer being the highest auto attack dps weapon Engi got, considering there’s none atm. The damage better be higher than nade though, otherwise there’s no reason to use one…
Also, according to the trailer, the hammer has a leap skill, which would be quite useful for engi without rocket boot.

(edited by Aomine.5012)