Nothing seems to warrant Cleric's for engi.

Nothing seems to warrant Cleric's for engi.

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Posted by: paladinecho.3024

paladinecho.3024

Before I had healing bombs which gave nearly instant support at the push of a button, but now I am finding that engi does not seem to have enough healing skills to warrant cleric’s gear anymore. If there is anyone that runs full cleric’s that can give advice on this it would be much appreciated. (I really hope I don’t hear to go celestial again.)

Nothing seems to warrant Cleric's for engi.

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Posted by: Novuake.2691

Novuake.2691

Nothing warranted Clerics on healing bombs either…

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Nothing seems to warrant Cleric's for engi.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Nothing warranted Clerics on healing bombs either…

In general, there are very few build for very few class that has warranted anything with healing power.

Celestial is the popular exception.

An yeah, definitely not healing bombs.

Nothing seems to warrant Cleric's for engi.

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Posted by: paladinecho.3024

paladinecho.3024

Unfortunately I have yet to see anyone point out a real answer to a Cleric’s set use. I have an idea of how the med kit could work in the place of healing bombs by using healing blast after 3 engi nukes, however the nuke damage would be reduced by 1/2. The other problem is healing blast does not heal the user which causes greater trouble. Another thing that is missing is the power converter. Cleric’s build needs to get back that Healing power to Attack power converter.

Nothing seems to warrant Cleric's for engi.

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Posted by: Rhomulos.2089

Rhomulos.2089

Clerics just wasn’t ever really an Engi set, the healing done by even the old heal bombs was so mediocre that you’d get more team healing out of healing turret, thumper turret + other blasts while still maintaining other utility. Which is also better with healing/condi and not healing/power.

We’re good at burst healing with at most, celestial/off-HP gear and then focusing on other jobs, not dedicating to full healing.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Nothing seems to warrant Cleric's for engi.

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Posted by: brandonp.3612

brandonp.3612

i honestly have no idea what you are talking about, i saw your post earlier today and i thought this cant be right. so i made a build with it and i have been absolutely wrecking face. idk what builds you have been playing with it but the one i made has a crap ton of condi clear and it hits decently hard. also i heal myself/others for quite a bit.

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Posted by: Rhomulos.2089

Rhomulos.2089

i honestly have no idea what you are talking about, i saw your post earlier today and i thought this cant be right. so i made a build with it and i have been absolutely wrecking face. idk what builds you have been playing with it but the one i made has a crap ton of condi clear and it hits decently hard. also i heal myself/others for quite a bit.

Are we talking pve or pvp? Healing as it is now in current pve content is virtually useless, and with how Engineer works currently with gear stats/traits/kits, you literally butcher your DPS by huge amounts by taking time/utilities/gear to heal low/mediocre amounts. In PvP it’s kind of easy as hell to heal while doing damage though. Something that’s been kind of meta as Engi for awhile, but you also don’t need healing stats to get that done either.

The best ‘healing’ build I could come up with that didn’t make things arbitrary and inefficient was basically just sacrificing tools for inventions, keeping the zerk/sinister gear and playing normally while passive heals did their thing. Anything else just kills your/your teams DPS by massive amounts.

For PvP, it’s kinda just blast your healing turret and CC. Use any blasts if you’re running them with water field, no need for hpower at all, but cele amulet did a nice job back when that was stronger before the spec update.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Nothing seems to warrant Cleric's for engi.

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Posted by: brandonp.3612

brandonp.3612

i was talking about pvp, and i use med kit in it and keep a bunch of boons and have almost constant prot and i use the trait that gives you 2% per boon and i can tank quite a bit and am doing decent damage

Nothing seems to warrant Cleric's for engi.

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Posted by: Zach.2618

Zach.2618

I just came back after 2 years and put together this heavy bunker build for spvp conquest point holder:D it has great condi cleanse and lots of heals and blocks, plus it’s very tanky^^ you will hold points like a champ! Easily 2v1 depending on the OPness of your opponents class. The builds only weakness is stun trap ranger because they stun and apply condi, or technically any class that stuns and applies heavy condi. Normal stunner like hammer warrior are no thread because they can’t burst you down even if they stun you, and heavy condi classes also cannot burst you down without stun because you can cleanse:D sigil of purity and energy with pistol shield, Dolyak sigil if bunkering on your own or mercy sigil if holding points in groups:D enjoy being an annoyance! The purpose of this build is to hold a point with your team Color on it and to stall at least 1 person, the more the merrier:D don’t bunk opposite coloured points unless you are bunkering 2v1 if not its just a waste of time because you can’t kill anyone with this build haha. It’s good for courtyard too to rush into enemy lines to break the group! Utilities healing turret, bomb kit tool kit and that elixir that converts conditions into boons and supply crate! Have fun bunkering:D traits are alchemy tools and explosives if I’m not wrong ! Just pick all the most tanky ones

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion cleric engi in this moment is not that usefull. In pve. … none needs it. IN pvp the damage is too high. I played a lot celestial since june patch , soldier and rabid but now i moved on maradeur using caith build ( I changed the runes to traveler for having speed becouse i need it playing usually solo ) . What i see is that there are too burst now to play cleric… you can heals once… twice but you don’t last in 1 vs 1 with a player of the same skill level. In wvw perhaps someone use it for zerging … i usually roam alone so i find rabid a much solid setup . I really don’t understand what is the role of cleric engi in a game where there is no need of healers … but perhaps i am wrong .
For pvp alone , in my opinion , rabid and cele with maradeur remain the best choice. Soldier is really strong but in 1 vs 1 the condi damage of cele in my opinion helps a lot , soldier engi works well but for playing without a team the fights last too much, much longer than with cele .

(edited by PierPiero.9142)

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Posted by: Tor.1365

Tor.1365

Yep, its all in the coefficients as to whether healing power is worth it.

Take a look at various skills here : https://wiki.guildwars2.com/wiki/Healing

Notice that most engineer skills are only 0.2 coefficient, elixir gun super elixir being one of the highest at 0.4.

Compare this with elementalist or guardian: Geyser is 0.75, Cleansing Wave is 1.0, and the final Guard mace chain hit is 1.4. And these are just regular weapon skills, with no special utilities or traits required.

Unless we start seeing skills with coefficients above 0.5 its probably never going to be worth running main stat healing power on an engineer.

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Posted by: Ricky Rouse.1583

Ricky Rouse.1583

Yep, its all in the coefficients as to whether healing power is worth it.

Take a look at various skills here : https://wiki.guildwars2.com/wiki/Healing

Notice that most engineer skills are only 0.2 coefficient, elixir gun super elixir being one of the highest at 0.4.

Compare this with elementalist or guardian: Geyser is 0.75, Cleansing Wave is 1.0, and the final Guard mace chain hit is 1.4. And these are just regular weapon skills, with no special utilities or traits required.

Unless we start seeing skills with coefficients above 0.5 its probably never going to be worth running main stat healing power on an engineer.

Super Elixir’s healing power scaling is .5 on the initial blast (it ticks instantly) and 1.3 over the entire duration with HGH. If you’re going to count total scaling on Geyser, you should count total scaling on all other healing abilities.

Also lol’d hard at the 1.4 on guardian’s mace. That’s its POWER scaling for the DAMAGE. It’s healing power scaling is .18

Furthermore, Cleansing Burst is .5, with an additional .2 on the blast. And Mortar Shell has a healing power scaling of .2, even completely untraited that’s .8 scaling on a 4s heal. And it goes up immensely if you get both HGH and siege rounds.

Nothing seems to warrant Cleric's for engi.

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Posted by: Tor.1365

Tor.1365

You are totally right, I read that wrong (and picked some bad examples).

And yes, in the wiki they show 0.75 for geyser, but with 3 ticks I guess that is only 0.25/tick. However, elixir shell is listed as 0.2 with a duration and interval.

The big issue with cleansing burst is since they made turrets so fragile, is some situations (WvW zerg) they get destroyed before the burst fires… but yes, 0.5 scaling on that almost makes clerics worthwhile by itself.