Now you can all be tureteers w/ me!

Now you can all be tureteers w/ me!

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Posted by: Tolmos.8395

Tolmos.8395

I’ve been a full, 4 slot turetteer since head start. I got used to being sub par a loooooong time ago (mainly because my turrets are stupid, no so much because of their damage or fragility).

Now that your kits are gimp you can come play turrets with me. Yaaaaay!

=D

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Posted by: Lunar Corporation.5720

Lunar Corporation.5720

+1 nice to take a snooze while your turrets do all the work on mobs.

Just call me Lunar

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Hey, I like turrets. Power shoes buff is a nice little bone for turret users. Now if we can get deployable turrets working then we might have something. Although I dont think turrets will ever be a viable DPS route. With that said I think we can do some things to make them better.

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Posted by: Anymras.5729

Anymras.5729

Turrets need some work, in my opinion; I’d been using them from the time I got them to recently, when I stopped using them in favor of kits.

Here’s my suggestions on the subject: !https://forum-en.gw2archive.eu/forum/game/suggestions/Suggested-Turret-Changes-by-Anymras/first#post1009187!

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Posted by: Shoyoko.7309

Shoyoko.7309

I really love turrets, and I reeeaaaaally wanted to be able to play a good turret build but as I continued to level up my engineer, I just felt overshadowed and completely useless against other professions. In the end, I created a tanky build using grenades and turrets.
Turrets on its own are really weak and immobile, its a shame cos if arenanet tweaked them a bit. I can imagine how awesome it would be to play an all turret build.
I mean our BEST elite skill is supply crate! Seriously! We need this option to be viable. >.<!

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

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Posted by: Anymras.5729

Anymras.5729

And that’s why I’m about to go looking for Risen Knights to record demolishing several turrets at a time – to post it on the Game Discussion boards in hopes that the staff will actually see it.

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Posted by: Rfreak.6591

Rfreak.6591

@NickDollahZ.5348

Sad to say but unfortunately power shoes only work in combat, it’s quite weird that we are the only class that gets BWE1-like changes, ’coz all other classes are having those “combat-only” skills reworked in “always”.

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Posted by: Zero Angel.9715

Zero Angel.9715

My first build was a turret build and it served me very well up until Lvl 40. I think though that turrets lack the ability to scale well with higher levels. It’s very common for enemies (even silvers/vets) to one-shot AoE a group of turrets even with the survivability buff that you can give them via the inventions tree. I don’t think I’ve seen a single turret-oriented engineer on Orr (the lvl 80 areas) or any of the explorable dungeon runs.

(edited by Zero Angel.9715)

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Posted by: DreamOfACure.4382

DreamOfACure.4382

You do realize only the Grenades were nerfed, right?

The sigils added make them all still superior to turrets.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: LegoTechnic.5910

LegoTechnic.5910

Turrets will always be loved for their blast finishers (who doesn’t like blowing up healing turret in the water field for AOE heal?), as well as some of their quickly recharging toolbelt skills in a static discharge build. Rocket can also be used to take out otherwise inaccessible trebs if you trait to make it green-circle targetted.

They will also be hated for turning around 180 degrees and shooting the skelk that happens to be an inch closer than the player you’re fighting who just did a back roll.

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Posted by: Anymras.5729

Anymras.5729

I’ve run a Turret build through Orr and a couple dungeons.

For Orr, the greatest issue is the amount of enemies, especially enemies with Pulls, compared to the cooldown on the turrets and turret fragility. Oh, and Risen Knights, even vanilla, will erase several turrets with one attack.

For dungeons, the greatest issue is, again, amount of enemies, compared to turret cooldown and fragility – oh, and ludicrous aggro assignment. Ever had party members go “Okay, that’s getting unnerving” about how every enemy in a room decides it needs your guts for garters? I did. Only way I wasn’t the star of the enemy’s slaughter party was when there was a Thief along. Doesn’t help that, in dungeons, a single random mook can one-shot all turrets with a single AoE (seriously, go into Twilight Arbor and lay down a turret nest on a Fern Hound. Take a video, it’ll be funny.).

I’m pretty sure the issue with turrets in later content and dungeons is that they don’t scale well at all – likely due to how they completely ignore your gear, only scaling to your naked stats, including traits. That gives them a possible +300 to Power and Condition Damage; don’t know if there’s a way to give them more durability or not, aside from that one trait rendered worthless by their low health.

That’s roughly half the possible benefit offered by gear, or even less. Naked, no accessories, no weapon, nothing but traits, my Power alone is 1,246. With my full set of gear, as it stands now? 1,907. That’s a difference of 661.
And my turrets get -none of it.-

And that’s without even touching on the turret AI, which will try to shoot through walls to hit enemies on the other side, seemingly insensible to the fact that it’s doing nothing – or, even worse, focus on destroyed structures.

(edited by Anymras.5729)

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Posted by: Rebus Sohal.4108

Rebus Sohal.4108

Now that your kits are gimp you can come play turrets with me. Yaaaaay!

I long for the day when I will be able to use turrets without them instantly getting aggro and dying in one hit from a basic pve mob while doing a reasonable amount of damage, but sadly that day is not today. They will need to cut kit damage and versatility across the board by at least 46% and making it so you drop them when you get hit by anything to bring them in line with turrets.

EDIT: THIS IS NOT A SUGGESTION ANET!

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Posted by: Tolmos.8395

Tolmos.8395

EDIT: THIS IS NOT A SUGGESTION ANET!

Too late. That fits in perfectly with their vision of where engineers should be. It’s probably being implemented as a hotfix as we speak. :-P

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Posted by: Zero Angel.9715

Zero Angel.9715

I imagine if they make turret HP scale with the player’s HP, they will balance it out by capping the player HP to 18k or something.

They would then probably follow it up by fixing the bug that causes thumper turrets to be useful.

(edited by Zero Angel.9715)