The new Oil Mastery skills are highly ironic because they’re some of the same buffs that Mortar needs. Oil puts a player within AoE range and when you’re trying to use Mortar from the top of a wall, you pretty much have the same range/placement as Oil Thus the same problems that discourage players from using Oil also discourage players from using Mortar (grenades end up being a better choice in many instances). The Oil Mastery skills try to provide incentive to players to stand at Oil and take the punishment. Mortar needs similar love.
Oil Mastery skills:
- Increases burning oil radius by 25%.
- Increases burning oil damage by 15%.
- Grants protection to the player and oil cauldron when the player is using the cauldron.
- Burning oil damage removes 1 supply from enemies.
- Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.
Mortar needs:
- Increased radius and damage on #1 skill (rocket turret does more damage than an elite turret?)
- Increased range to put it out of melee/mid-range damage or toughness and HP so it can stand up in a melee/mid-range fight and not die before a player can get a second shot off.
- Some sort of method for dealing with melee-range attacks. Protection? Fire Shield?
Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast