In summary.. Burning and blocking!
Here’s the short version ;
http://gw2skills.net/editor/?vdAQJAqelUUh2uYtWwkLw6FL3F14VUiJR4HEQZGYDGhBAA-TJxCwAOOBAAeAAN3fQbZAA
Forgive any kitten ing for pointing out the obvious.
So gear choice… Carrion gives power and condi… kitten .
Which is ideal as the two kit choices are flamethrower and toolkit, which scale well with both providing strong condis in burn and confusion… kitten .
Sigil of corruption because, " hell, I ain’t dyin’, dat be yo job!"
Sigil of strength… 4% crit… Bear with me on this one. All will become clear.
Pistol and shield. Yeah, tasty conditions…kitten … no flame shot but a 1 sec block that will inflict burning… All will become clear later.
Utility goggles for reveal and 10 vul stacks. Very potent… Oh and it stun breaks to boot. kitten .
Healing turret for short cooldown aoe heal that can be blasted in with shield4 and ft2 for extra if needed.
Supply crate for aoe stun, more aoe burns and the F5 is great for loading up a point with heals and it can act like an extra healing turret combo if you’re desperate.
Runes of the guardian. This plus the shield gives us a nice bit of toughness so the even nicer vitality pool doesn’t deplete too fast.
Now the burn on block is what’s cool here. 1 sec per block… And wes gots blocks.
Traits.
Tools because reduced cooldowns on analyse, incendiary ammo, throw wrench (which is a projectile finisher… Think ft4 combo).
This trait line gives the endurance you need without having to think about it. Adrenal implant give constant vigor (effectively) that can’t be boon stripped or corrupted and with vigor on toolbelt you end up with around 75% endurance regen.
Power wrench, more blocks, more survivability and mawr burns. Thank you Mr runes.
Target lock… Because thieves and Mesmers need to die horribley.. And stay dead! Makes flame jet a more potent tool.
Inventions. Sustainability.
Over shield again means more blocks, more survivability and mawr burns! Thanks again Mr runes!
Aswell, more reflects and blast finishers for healing or might. Whichever you want.
Mecha legs because what self respecting engineer doesn’t want robotic legs?
Bunker down… But you still only got 4% crit! You crazy!… All will become clear later. For now. When you are critting, the mine can be doing around 1k and healing a nice chunk. Along with crates F5 you can end up with lots of heals dropped about.
Oh and the minors give an extra ago condi cleanse, meaning turret can do 3 aoe every 15 seconds, nice.
They give a total 350 healing power under the effect of regen (with the runes Too).
Firearms.. This. Is. My. Boooooom. Stick!
Right so because we’re a bit tanky with some sustain (some), we cam get into the fray and this can be a good thing when your 3 sec block sets the world on fire! And because we get close we can get a free 10% crit chance for the first trait then because we got plenty of bleeds (firearms minor, box of nails, frag shot) most of the time you’ll get another 10, then with goggles and no scope (as well as boons from allies) throwing fury around you can easily have 44% crit for quit a while.
So sigil of strength and bunker down won’t go to waste. Especially with the number of hits coming from flame jet.
15 stacks is piecemeal with fire blasts, Juggernaut and strength.
Lastly, Juggernaut over incendiary ammo. (the latter is fine in pve but…) with one stunbreak and cc being king ofvthe hill atm the stability is invaluable! Both for keeping the damage flowing and securing stomps.
Also, it’s always worth swapping to flamer and using vent smoke mid stomp just incase.
Think that’s everything…
Now if everyone will please give me aegis and we’ll get along just fine :-D
- Deschain Munroe
(edited by Peutrifectus.4830)