On heal effects and A.E.D

On heal effects and A.E.D

in Engineer

Posted by: Are.1326

Are.1326

So with the scrapper we are getting another “On heal” trait that is not only completely useless with A.E.D, but also makes A.E.D harder to get right if you take it. In an effort to make non-healing turret heals viable on engineer, I belive ANet should take a look at when “On Heal” effects triggers with A.E.D.

My idea is simple, A.E.D should trigger “On Heal” traits and runes the moment A.E.D’s unique buff expires. In other words, when the actual healing is done.

This way, Cleansing Synergy won’t remove the condition that would bring you down to leathal health. Heal Resonator won’t keep your health above lethal with regeneration, but instead help keeping you alive while A.E.D is on cooldown. Same with Recovery Matrix, it would be a lot more usefull if it gave protection while the A.E.D is on cooldown and not while you are trying to take lethal dmg. Stimulant Supplier as well won’t heal you up so you don’t take leathal durring the A.E.D window.

On heal effects and A.E.D

in Engineer

Posted by: Kodama.6453

Kodama.6453

This really has to happen. I don’t care much about the new scrapper trait in this scenario, because it is a major trait and you can choose to not take it. But the inventions line is really painful here. Anet always told us about the great synergy of AMR and A.E.D., because you will get hit under 25% if you use it correctly and so your heal skill will recharge. But the minor traits of this line are bad for the use of A.E.D.