Once Again
Grenades > Harpoon gun makes this almost irreverent. So much so that I refuse to even spend my money on a harpoon gun because of the fact that it has no effect on grenade damage.
Grenades > Harpoon gun makes this almost irreverent. So much so that I refuse to even spend my money on a harpoon gun because of the fact that it has no effect on grenade damage.
I’ve not really tried grenades underwater (or at all tbh), are they better even if you aren’t grenade spec?
Grenades > Harpoon gun makes this almost irreverent. So much so that I refuse to even spend my money on a harpoon gun because of the fact that it has no effect on grenade damage.
I’ve not really tried grenades underwater (or at all tbh), are they better even if you aren’t grenade spec?
I would say yes just due to the utility they provide. I’ve never compared the damage without grenade spec though.
Elixir Gun is also quite useful underwater. I used it as my go to weapon set while leveling, and before they changed underwater nades.
Harpoon gun is actually decent when traited…. though ‘decent’ at best, whereas grenades are simply amazing.
Edit: I feel I should mention that bombs are quite good underwater as well. (in PVE at least) I personally find myself using bombs more underwater than on land, and the best part is, they don’t practically have a required GM trait to use, like grenades.
For the toast!
(edited by Halcyon.7352)
2 things.
1 – a harpoon gun does impact your damage. Stats from your harpoon gun, as well as sigil, carry over to your grenade kit.
2 – The 2, 4, and 5 skill on harpoon gun are simply amazing. If you’re not using these underwater, you’re a bad engineer. Pop ’em, then go back to grenade or bomb kit.
Yes, if condition, Nade or EG are wonderful.
If you’re zerker or something close to it… If not traited for Grenades well you’re screwed, friend.
Besides, if you saw what many classes were carrying when underwater, you realize that Anet gave VERY little care about the whole thing.
PS; Bombs still have the same cadency of the pre-nerf underwater nades, can pack alot but requires melee range, not really reliable.
2 things.
1 – a harpoon gun does impact your damage. Stats from your harpoon gun, as well as sigil, carry over to your grenade kit.
2 – The 2, 4, and 5 skill on harpoon gun are simply amazing. If you’re not using these underwater, you’re a bad engineer. Pop ’em, then go back to grenade or bomb kit.
1 – When underwater the grenade kit will take the highest damage from ANY of your equipped weapons. Rifle/Pistol/Offhand included.
2 – Most engineers understand there are advantages to swapping temporarily to gain a little more damage/utility. I assumed I wouldn’t need to state this. Also, I’d be careful that you don’t lose to many grenade attacks by doing that swap. You don’t want to give up numerous stacks of vulnerability/bleed that add up to a significant amount of damage.
the gods have given you grenades. use em! if youre fighting melees use bombs. these 2 are insanely OP underwater. I solo HOTW p2 last boss with these 2 by just kiting. Well i was the only one left when we got to boss.
PS. HOTW p2. clear mobs b4 the boss dont swim through unless youre in an elite group. :P
(edited by Vargaz.1957)
1 – When underwater the grenade kit will take the highest damage from ANY of your equipped weapons. Rifle/Pistol/Offhand included.
Wrong, go check. Take off your harpoon gun underwater, watch as your damage drops. Sigil & bonus stats are fairly prominent. Then take off your rifle, and watch how the damage stays the exact same.
1 – When underwater the grenade kit will take the highest damage from ANY of your equipped weapons. Rifle/Pistol/Offhand included.
Wrong, go check. Take off your harpoon gun underwater, watch as your damage drops. Sigil & bonus stats are fairly prominent. Then take off your rifle, and watch how the damage stays the exact same.
I’ll double check it. I may have misinterpreted that last patch that effected grenades.
I’ve seen my harpoon gun #2 have a cd of 4 seconds and hit for 11k. Is this real life?
I remember doing this recently, but sometimes I have a 12 second cooldown and sometimes a 4. Either way, if you can get a 4 second cd on an attack that hits for min 6k to max 11k. I think it would be worth switching out of grenade kit for a moment :P
Also what is the complaint with the harpoon gun? I like it quite a bit in the ways of style, damage, and control. jus’ sayin
I’ve seen my harpoon gun #2 have a cd of 4 seconds and hit for 11k. Is this real life?
I remember doing this recently, but sometimes I have a 12 second cooldown and sometimes a 4. Either way, if you can get a 4 second cd on an attack that hits for min 6k to max 11k. I think it would be worth switching out of grenade kit for a moment :PAlso what is the complaint with the harpoon gun? I like it quite a bit in the ways of style, damage, and control. jus’ sayin
In PvE it functions fine. everything is to easy to avoid in PvP though.
I open with Harpoon #4, then swap to grenades & blast away. When they get into melee range I swap to harpoon, point blank double-tap #2 for 3x ‘sploisions, then might as well #4 again if it’s off CD, then back to grenades. Harpoon double-tap #2 at point blank range hits hard.
[TTBH] [HATE], Yak’s Bend(NA)