(edited by guildabd.6529)
Only few changes left
Medikit rework…look at ancesteal form from the druid, we should get something similar in a tech-ish wa6.
Ofc toned down, but that’s how it should work, since day one ^^
Wat r u, casul?
I really like your list. I think it covers a broad range of changes that are generally accepted and needed.
Pistol buffs are a great idea, and seem inline with the recent change to the auto-attack.
Mortar 1 projectile finisher is a big problem. Engies would have so much extra utility if the projectile finisher only had to go through an ally when it gives a positive effect. (cleansing conditions, granting regen) It won’t break us in pvp, but give us some extra tools for large group content.
Thermobatic detonation would really benefit from this change. However, in accordance with the theme of the trait/traits, soothing detonation needs a number increase.
Med-kit is in a worse state than before the trait update. I think sadly, another update for it is necessary. Increase the resistance up-time. Increase the healing for the one skill in both scaling and base healing. (like 50% increase)
Super speed stackable needs to happen before the expac. This one change makes the elite spec either interesting or only a hammer with some extra utility in pvp. (functional gyro)
I also want to mention in this thread that many gyros are crap. They need 2 changes baseline before even looking at how to improve some of the worse ones. First, they need to become immune to conditions and direct damage, they can still be cced, but can’t be killed before their timer runs out. Second, they need to follow the player better. Make them try and stick to your butt if you have to, but having the gyros fall behind in the same way players kite ranger pets is silly. If I am running from a pet while fighting a ranger, his pet will do almost nothing to me, but neither will the gyro as the same movement style (constant jarring movements) leaves the gyros in the dust. If buffing their speed is impossible, than double their effect range.
I won’t go into specifics about each gyro, as I’d like to see how these changes play out, and many players have already suggested ways to improve the whirl gyro, heal gyro, bulwark gyro and exploding gyro. The cleanse gyro and elite gyro would be strong enough with the previous changes.
Thanks Irenio, and I wish you luck getting all these changes in before the expansion launches. We engineers and future scrappers really appreciate your work and time.
Mortar 1 is a projectile finisher. It behaves like every other projectile finisher in the game. Josh may have misunderstood/misspoken about how that was going to function, but it is a working projectile finisher.
Everything else on the list should probably be on the todo list.
eh im pretty sure theyre sitting tight on mortar 1 for 2 reasons:
- theyd prolly hafta rewrite the entire finisher code for some reason and its prolly spaghetti’ed itself into every nook and cranny and rewriting it means rewriting a lot of things
- mortar provides a light field, take mortar and be immune to condis!! … on a class thats “supposed” to be weak to condis. like, i cant stress this enough. light fields are easy to come by. spamming 1 into them = aoe condi immunity.
head here to discuss wvw without fear of infractions
eh im pretty sure theyre sitting tight on mortar 1 for 2 reasons:
- theyd prolly hafta rewrite the entire finisher code for some reason and its prolly spaghetti’ed itself into every nook and cranny and rewriting it means rewriting a lot of things
- mortar provides a light field, take mortar and be immune to condis!! … on a class thats “supposed” to be weak to condis. like, i cant stress this enough. light fields are easy to come by. spamming 1 into them = aoe condi immunity.
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
Being able to put a skin on my flamethrower kit would be a much welcomed change.
Being able to put a skin on my flamethrower kit would be a much welcomed change.
…id settle with kit visuals on this level… but im pretty sure that this is NPC exclusive.. like all nice engineer like things..wouldnt want to have too pretty engineers arround now would we..
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/08/69e88Bandit-Boss-Flame.jpg
eh im pretty sure theyre sitting tight on mortar 1 for 2 reasons:
- theyd prolly hafta rewrite the entire finisher code for some reason and its prolly spaghetti’ed itself into every nook and cranny and rewriting it means rewriting a lot of things
- mortar provides a light field, take mortar and be immune to condis!! … on a class thats “supposed” to be weak to condis. like, i cant stress this enough. light fields are easy to come by. spamming 1 into them = aoe condi immunity.
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
youre right, they dont work like that right now. but to change the finisher to being an aoe, it would have to work like that, because if it worked as it does now, instead of 1 hit cleansing 1 condi… 1 hit would cleanse 1 condi per enemy hit. which would be obscene.
how would you reconcile those things? there isnt a way for you to do it without certain finishers being absolutely bonkers.
head here to discuss wvw without fear of infractions
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
youre right, they dont work like that right now. but to change the finisher to being an aoe, it would have to work like that, because if it worked as it does now, instead of 1 hit cleansing 1 condi… 1 hit would cleanse 1 condi per enemy hit. which would be obscene.
how would you reconcile those things? there isnt a way for you to do it without certain finishers being absolutely bonkers.
Pretty easily, actually – just apply the finisher effect to a single target within the aoe impact. If there are multiple targets, pick one at random.
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
youre right, they dont work like that right now. but to change the finisher to being an aoe, it would have to work like that, because if it worked as it does now, instead of 1 hit cleansing 1 condi… 1 hit would cleanse 1 condi per enemy hit. which would be obscene.
how would you reconcile those things? there isnt a way for you to do it without certain finishers being absolutely bonkers.
Pretty easily, actually – just apply the finisher effect to a single target within the aoe impact. If there are multiple targets, pick one at random.
rng is complained about and is not a solution
also, that doesnt stop the single target situation of someone being condi immune by an engi spamming 1
head here to discuss wvw without fear of infractions
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
youre right, they dont work like that right now. but to change the finisher to being an aoe, it would have to work like that, because if it worked as it does now, instead of 1 hit cleansing 1 condi… 1 hit would cleanse 1 condi per enemy hit. which would be obscene.
how would you reconcile those things? there isnt a way for you to do it without certain finishers being absolutely bonkers.
Pretty easily, actually – just apply the finisher effect to a single target within the aoe impact. If there are multiple targets, pick one at random.
rng is complained about and is not a solution
also, that doesnt stop the single target situation of someone being condi immune by an engi spamming 1
You are looking at it exclusively on paper.
Condition “immunity” (it wouldn’t be, get real) would still be nothing compared to AoE poison or AoE chill. You are complaining about literally nothing.
Pretty easily, actually – just apply the finisher effect to a single target within the aoe impact. If there are multiple targets, pick one at random.
rng is complained about and is not a solution
also, that doesnt stop the single target situation of someone being condi immune by an engi spamming 1
RNG is complained about when you’re unsure as to what skill you’re going to get. The most common case is not knowing whether you’ll get rampage or tornado from elixir X.
Randomly selecting which target takes an effect is much less of an issue and not generally complained about. There are no threads complaining about which target static shot will bounce to. Nor are there any about air sigil only striking one target from an AOE that hits 5.
You can’t seriously make a target ‘condi immune’ with this:
- Your target would have to stay within the extremely small 150 radius of an enemy in order to benefit from each condi clear.
- Whoever they’re fighting would have to completely ignore the engi firing away at them.
- With aftercast, you’re looking at clearing ~1.2 condis/s off a target, and condi bursting classes can apply them way faster than that.
Light fields don’t work like that.
The “remove condition” projectile has to hit an enemy, then it clears conditions in a 150 radius around the enemy.
Condition immunity my kitten .
youre right, they dont work like that right now. but to change the finisher to being an aoe, it would have to work like that, because if it worked as it does now, instead of 1 hit cleansing 1 condi… 1 hit would cleanse 1 condi per enemy hit. which would be obscene.
how would you reconcile those things? there isnt a way for you to do it without certain finishers being absolutely bonkers.
Pretty easily, actually – just apply the finisher effect to a single target within the aoe impact. If there are multiple targets, pick one at random.
rng is complained about and is not a solution
also, that doesnt stop the single target situation of someone being condi immune by an engi spamming 1You are looking at it exclusively on paper.
Condition “immunity” (it wouldn’t be, get real) would still be nothing compared to AoE poison or AoE chill. You are complaining about literally nothing.
why are you mad at the point that “fixing” mortar 1 would instantly make engi the best at what the devs want engi to be bad at?
Because it wouldn’t make him the best. You’re blowing a 150 range single condi cleanse way out of proportion. You are pretending for the sake of argument that Mortar is a melee weapon. I don’t think you even understand how close 150 range is.
Pretty sure focusing in Condi cleanse is a waste of damage anyway, #1 mortar is listed as proj. finisher so must work like any other, both making it behaving like 1 (and not that ground target crap) or incrase the effectivness by 3-500% (duration of condi and condition cleanse) to make up for the fact it won’t be affect any enemy anyway.
Turns out the flamethrower the bandit boss in the raids trailer was holding is actually a rifle skin so no new kit skins for flamethrower and EG.
They still haven’t fixed the skill queue bug. Auto-proc instant traits like static discharge still interrupt skills and reduce dps..
Also, re: mortar – Is it 150 range? I was trying to get Mortar 1 to actually cleanse conditions and failing hard. If so, that’s pretty useless.
(edited by coro.3176)
They still haven’t fixed the skill queue bug. Auto-proc instant traits like static discharge still interrupt skills and reduce dps..
Also, re: mortar – Is it 150 range? I was trying to get Mortar 1 to actually cleanse conditions and failing hard. If so, that’s pretty useless.
hit a thing with the mortar projectile, then in 150 range around that thing theres a condi cleanse.
its janky as kitten and needs to be reworked to have any use whatsoever. but reworking it to a usable state will make it ridiculously op.
head here to discuss wvw without fear of infractions
Turns out the flamethrower the bandit boss in the raids trailer was holding is actually a rifle skin so no new kit skins for flamethrower and EG.
atleast a nice engi backpiece and rifle skin… thats more then i expected for engi themed armory
Mortar 1 projectile finisher is a big problem. Engies would have so much extra utility if the projectile finisher only had to go through an ally when it gives a positive effect. (cleansing conditions, granting regen) It won’t break us in pvp, but give us some extra tools for large group content.
There is one way to lessen this problem. Give engineers are a trait to make the mortar #1 blast radius bigger e.g. from 120 to 240. E.g. Siege Rounds (GM trait) could do this.
This would greatly increase the likelihood of hitting an enemy to trigger the combo field effect. You would still need to be firing mortar #4 light field right at your feet and then mortar #1 to cleanse conditions at ~180 radius or trigger heal from mortar #5.
i fully endorse your list