[Open world] Perma quickness build

[Open world] Perma quickness build

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Posted by: David.5974

David.5974

Hi guys,
I read now on reddit interesting build
http://gw2skills.net/editor/?vdAQFASlUUhyrYtWwCLQ7FL3FF9qH75OYDGhBgYB1D5AA-TRSDABepE86pB/r+DAmYeSZADPAg31BQ/+D9o0TUABG-e

What do you think about this? I am tired using condi build at open world, so I lf chill effective build for solo play.

90% quickness uptime, 25might, 80% fury uptime, perma stability, with heal gyro 80% prot uptime…

I don’t want spend golds untill I know your opinion about this. I want something with decent dmg(not all day slashing 1 mob) and some defense for after work break-style. It is right build for me?
Thanks for answers.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

[Open world] Perma quickness build

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Posted by: Dimes.6024

Dimes.6024

in open world you can run anithing you like – even junk build you posted :P

[Open world] Perma quickness build

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Posted by: insanemaniac.2456

insanemaniac.2456

leadership runes are extremely overpriced

JQ: Rikkity
head here to discuss wvw without fear of infractions

[Open world] Perma quickness build

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Posted by: Jski.6180

Jski.6180

I realy wish they would make the givers armor and trinkes give real boon duration then you could patch work your build with that gear set.

Any way i think runes of durability may be better and run a boon duration stone.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

[Open world] Perma quickness build

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Posted by: Rozbuska.5263

Rozbuska.5263

Depends on what you call open world. This type of builds arent for anything else then farming events in zerg or eotm. Ofc there its excelent.
I personaly using this one for farming HoT maps (still dont have one of accessory tho):

http://gw2skills.net/editor/?vdAQFASncoC1ahdeB+dBEqil7ii+2j9cHsBjwAIcCDoMD-TxBDQB0b/BwoE8iK/Oo6PA4CBIgHIw90REA4A43fD893s8yLv8yL3v/+7v/+bpACcqF-e

I dont do some significant damage (dps is 6k tops) but in open world events its doesnt matter because there its about tag everything for loot (or xp if you need them for mastery) and there is no better skill in game for that than flame jet:-)
Survability is just insane I can swim i chaks seeing all around dying like flies and still kill them all.
After 2 years of using them I cant understand why almost noone using sigil of restoration and stamina. I consider them most OP sigils for open pve and wvw zerging.
For runes I prefer durability over leadership (i am still at 90% boon duration even without alchemy)
Perma quickness is nice especialy for open chests:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

[Open world] Perma quickness build

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Posted by: morrolan.9608

morrolan.9608

You don’t need runes of durability for open world PvE, leadership runes are great for open world PvE but absurdly overpriced for such a use.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

[Open world] Perma quickness build

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Posted by: Rozbuska.5263

Rozbuska.5263

Durability runes are way cheaper and if you wanna facetank hoards of mobs in HoT maps you cant go there with Zerk/Scholar combo. Imo much better idea for Scrapper is take Traveler Runes instead of Leadership and take Alchemy instead of Inventions for another 20% boon duration a run sume FT/Elixir build.

Tekkit Mojo – Engineer
Tekkit’s Workshop

[Open world] Perma quickness build

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Posted by: Stand The Wall.6987

Stand The Wall.6987

After 2 years of using them I cant understand why almost noone using sigil of restoration and stamina. I consider them most OP sigils for open pve and wvw zerging.

Stamina for wvw zerging is so broken. I tried telling my wvw raid group this but it fell on deaf ears. I think its because people dont consider it a “skilled” way to play, spamming dodges all the time. Also because its a bad habit. Well forget about skill, in blob fights that hardly matters anyways, survival is and always will be the most important. As for the bad habit part, there are plenty of ways to stop the habit from becoming one in the first place, like playing pvp lol.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[Open world] Perma quickness build

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Posted by: insanemaniac.2456

insanemaniac.2456

when youre getting use out of it while zerging its a snowball mechanic to make you win harder. and its worthless in a losing fight where youre rallying your opponents with deaths instead of getting the kills.

or at least thats the logic. its prolly why theyre deaf.

JQ: Rikkity
head here to discuss wvw without fear of infractions

[Open world] Perma quickness build

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Posted by: Rozbuska.5263

Rozbuska.5263

when youre getting use out of it while zerging its a snowball mechanic to make you win harder. and its worthless in a losing fight where youre rallying your opponents with deaths instead of getting the kills.

or at least thats the logic. its prolly why theyre deaf.

Thats true but ofc you have to have 2nd weapon with other sigils when you enter small scale or roaming

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: ArchonWing.9480

ArchonWing.9480

I think it is severely overkill since you are wanting mobility and fights usually do not last long enough. Plus flamethrower camping is somewhat meh.

I prefer to run past stuff with stealth gyro in open world.

http://en.gw2skills.net/editor/?vdAQFASnUUBFpilYBeeBEqil3i6bomwAIcEjoUj+4D+iH-TViFABLpkoKlgEqegRK3OTHwhq4kwDAAgLAg67PUO4A4t3CA/93e/t3et3evNgb7VGgitA-w

Stats are w/e. I just use my wvw set since no point in swapping for open world

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)