Orbital Strike

Orbital Strike

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Posted by: RollFzzlbeef.4092

RollFzzlbeef.4092

What on earth did they do it? it was a laser from space, now it’s a sneeze of a tiny lightning bolt.

I cant even tell if it goes off now…please change it back

Rip and Tear

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Posted by: Penguin.5197

Penguin.5197

Oh you know, less cluster for their e sports and what not.

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Posted by: Arantheal.7396

Arantheal.7396

I prefer it that way.
less visual clutter allows for better reading what my opponent does, and that includes some of the NPC’s I encountered mag, where you’ve often just split-seconds as tell before they unleash their rather hard-hitting stuff…

Engineer is love, Engineer is life.

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Posted by: mrstealth.6701

mrstealth.6701

I’ve always criticized GW2 for having very overdone skill effects, but they really overcompensated on this change. It’s barely noticeable.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

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Posted by: Electro.4173

Electro.4173

The first few times I used the skill after it got changed I thought it was bugging out and not working at all.

I can see how the old effect was perhaps a bit too much, but they reduced it way too far. Its still a laser blast from space, it needs to look SOMEWHAT impressive. The new effect is just plain sad.

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Posted by: Adamantium.3682

Adamantium.3682

I don’t like it.

However if this is what we have to suffer for the greater good of being able to see enemies on combat I am completely okay with it.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Soylent.7596

Soylent.7596

I can understand why it was changed, but now it’s if anything too hard to see. Especially the beam signifying where it’s going to land.

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Posted by: ZorPRO.2715

ZorPRO.2715

The whole effect tune down was imo overdone and a little unnecessary, if i can see stuff because of effects, i zoom out of my character a little bit more. That’s possible too.

Just look at the grenade 5 atm for gods sake. It’s so horrible. It’s like throwing some of those really small crackers on the ground, and it doesn’t even have the smoke of those crackers. Can’t understand, whole grenade kit looks terrible atm imo.

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Posted by: Daralii.8940

Daralii.8940

I feel like they need to update the audio to better reflect the new visual. Something like a wet fart seems appropriate.

The effect was overdone, but this was a massive overreaction, especially considering it’s part of an elite. It’s also very inconsistent; why change orbital strike to this degree, but leave overload air more or less the same? Why not address EVERYTHING herald does? Why not give us a particle density slider so we can turn it down for #ESPORTS or raids?

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Posted by: Sold Out.7625

Sold Out.7625

I don’t like it.

However if this is what we have to suffer for the greater good of being able to see enemies on combat I am completely okay with it.

But we don’t. Sensible changes are a thing too.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Zach.2618

Zach.2618

Guys it’s a ninja compressed laser now to strike your foes when they least expect it:D

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Posted by: zapv.8051

zapv.8051

Its still a laser blast from space, it needs to look SOMEWHAT impressive.

Just want to note that a laser blast from space could be completely invisible to the human eye (light is more than just the visible spectrum).

As for the topic, it could probably be a bit more noticeable than it is now, but not by much.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Conncept.7638

Conncept.7638

Oh you know, less cluster for their e sports and what not.

Meanwhile they continue to add gemstore finishers that take up three freaking quarters of the screen with models and particle effects.

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Posted by: Voramoz.6790

Voramoz.6790

I can’t even see it now. It is bad now. Game mechanic affecting.

I am pretty certain i put the field in the right place to blast it, but now I can’t even see it to ensure that I did.

At least put the pre-cast somewhat back. I CANNOT SEE IT.

Edit: Anet just keeps making mortar worse. FIRST they nerf auto attack damage. Okay I understand this. SECOND they take away its awesome and smooth shoulder fire animation (giving us an awesome alternative to the hideous hip shot) and make an awkward animation with more (or at least perceived) aftercast. NOW they took out one of the coolest animations engineers had. And not from player feedback. The phrase if it ain’t broke don’t fix it comes to mind.

(edited by Voramoz.6790)

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Posted by: Nuchire.2074

Nuchire.2074

The old effect was a bit much, yes. It was immensely satisfying to use though, now the effect is kinda pitiful; I need to actually look at the icon to see if I fired it off or not.

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Posted by: shion.2084

shion.2084

To be fair… making it less visual has PvP benefits I’m catching more folks with it now.

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Posted by: Seamonster.8354

Seamonster.8354

Then they should nerf other visual effects if it is a pvp problem. For example the necro reaper aoe and DH traps…

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Posted by: The V.8759

The V.8759

now it’s a sneeze of a tiny lightning bolt.

Best expression I’ve seen in a long time on engi forum. On a serious note: It’s so sad now Also in PvP it can take some time to run out of the circle if you don’t want to waste a dodge on it. But now I can’t see the circle belongs to an orbital strike Please fix it.

On a bonus-note I have a suggestion they could make: Dont place a laser beam on the ground, but just a glowing effect on the ground of an incoming beam. Once it is about to hit a beam flashes down quickly followed by the current spraklez

One of the Firstborn Channel of Fvux

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Posted by: Ardid.7203

Ardid.7203

They need to retune this. Its barely visible now.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: JackOfAllGames.2409

JackOfAllGames.2409

It’s too bad they can’t give everyone what they want – have a setting to toggle…say…“epic” visuals versus “strategic” visuals.

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Posted by: Faab.8049

Faab.8049

So, wait?. this is intentional?

I thought is was bugged out, not only because I could not see any animation to speak of, but also not big flashy damage numbers.

If so, this sucks. There are many over te top animated spells, and removing the clutter a bit is fine, but this is the opposite end. There is no visual feedback that it actually worked or hit anything now.

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Posted by: Irenio CalmonHuang

Irenio CalmonHuang

Game Designer

A reduction was intentional. THIS much of a reduction was not intentional. Going to see what we can do about this to keep it both visible, but not obfuscating.

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Posted by: Nuchire.2074

Nuchire.2074

I think it’s safe to say that the original pre-fire marker was fine, but the firing effect was the real blinding one. For me it was how thick the static running along the ground was; thinning that would allow for fields below to be seen, while still showing the range and power of the attack. Just my little idea

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I can’t actually see it, maybe because I don’t yet know what the new FX looks like. Or… i guess it’s just too obscure. :P

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Posted by: Numot.3965

Numot.3965

I can’t actually see it, maybe because I don’t yet know what the new FX looks like. Or… i guess it’s just too obscure. :P

Its pretty faint unless you’re looking for it, basically a thin beam of light and that’s it.

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Posted by: Terrahero.9358

Terrahero.9358

I don’t get it.

Orbital Strike was to “obfuscating”. Then i see the new animations and effects from specialisations, and some of them blow the old OS clean out of the water in terms of spectacle and “obfuscation”.

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Posted by: Killyox.3950

Killyox.3950

How will I play Thor now with Hammer 5 + Orbital Strike if it looks so bad now ?

WTB back old Orbital Strike…

PRoblem with AOE is for skills that have very low CDs not ones with long CDs.

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Posted by: GuzziHero.2467

GuzziHero.2467

Please give the option to have it just how it was, it was awesome.

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Posted by: Aeldar.8417

Aeldar.8417

Most of the time, I don’t see anything at all after I fire it off now.

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Posted by: Novuake.2691

Novuake.2691

Yeah this thing hits hard, good to see they didn’t mean to tone it down THIS much.

Although toning it and other effects down is a noble cause!

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Nate.8146

Nate.8146

Personally I never found the original orbital strike all that exciting anyway. Change it to artillery strike and make it similar in concept to the ele’s meteor shower and now we’re talking. Would bring us one step closer to the commando specialization Next expansion, release the hounds

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Posted by: RollFzzlbeef.4092

RollFzzlbeef.4092

A reduction was intentional. THIS much of a reduction was not intentional. Going to see what we can do about this to keep it both visible, but not obfuscating.

Irenio, no offence mate. but Dragonhunters have a superior whooshy whooshy effect that is even bigger and screen filling than orbital strike ever was. So what’s the real reason for the reduction?

Rip and Tear

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Posted by: morrolan.9608

morrolan.9608

How long does it take to simply revert it.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Glad I saw this. I was confused as hell yesterday playing my engineer and thinking I kept canceling my orbital strike.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Nikaido.6739

Nikaido.6739

Part of the GW2 game was the pleasure of visual graphic. (Especially the spell/skill graphic) When I first noticed the skill animation reduction, I almost thought it was my graphic option setting…
(I also realized when playing Ele, attuntment swap animation got reduction too)

Anet please bring back the good fancy animation, give us an option…. for player who doesn’t care, let them tune down the graphic effect, for people who care, let us keep it! Nice visual is really part of the game.

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Posted by: morrolan.9608

morrolan.9608

So how is Orbital Strike after the change?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Rocknull.2986

Rocknull.2986

I miss it so but I have to admit i have alot more people standing in it simply because they have no idea its commin. Also after watching some of the DH trap animations im starting to get jelly. give me my finger of god back!

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Posted by: morrolan.9608

morrolan.9608

Well I’ve now tested it and I can at least see it but only the beam from the sky nothing on the ground.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Ganathar.4956

Ganathar.4956

I never noticed the effects of this, but I have only recently begun to seriously play around with my engineer. In any case, I am an advocate for this effect culling to be optional. If you go into a competitive environment and want to see things more clearly you should turn on effect culling. If you just want to kill some easy mobs while looking visually impressive you shouldn’t have to deal with culled animations.

If you guys want to support effect culling to be optional keep posting and show your interest to the devs. There is also a dedicated thread in the general section https://forum-en.gw2archive.eu/forum/game/gw2/Visual-nerfs-Merged

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Posted by: RollFzzlbeef.4092

RollFzzlbeef.4092

and here we go, now it’s not just orbital strike.

Mortar, flamethrower, grenades and bombs have received this “visual clutter removal”

As a class designed on big explosions and swathes of fire comparable to an elementalist, all we have left are pop guns and noisemakers.

as for what i’m on about, Mortar fields are all but invisible, flame jet is a much narrower cone and darker, napalm explodes so fast you barely see it, FT3 has about half the air on the blast, FT 5 is a gray cough. Bomb fields are dots on the ground that are barely noticable, hell even big ol bomb’s explosion is half the size it was.

And finally orbital strike, oh boy. you added a colorless white wavy line but still left that sneeze of a lightning bolt as the effect. Bravo, yeah it feels like what it’s supposed to do now, joy of joys.

Look, Yanking the carpet out from under those of us who actually like the aesthetic of the game without warning, or giving us an option on the thing is really kind of horrible. Visually, and some may not agree with me on this, but at least for me all these “visual” tweaks now make engineer unfun. It’s not like we play engi’s strictly for the omg esports, there are better classes for that realistically. Overall, the actual feel of the engineer is ruined.

You took away our weapons and gave us toys instead to fight a jungle dragon and his minions, thanks.

Rip and Tear

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Posted by: morrolan.9608

morrolan.9608

Its not just engi though, its all classes when I get back on I’m going to remove the graphics option to reduce visual clutter or whatever its called.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Daralii.8940

Daralii.8940

Its not just engi though, its all classes when I get back on I’m going to remove the graphics option to reduce visual clutter or whatever its called.

Not optional, the changes were global. Also not all classes, just eles, engis, and mesmers.

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Posted by: morrolan.9608

morrolan.9608

Its not just engi though, its all classes when I get back on I’m going to remove the graphics option to reduce visual clutter or whatever its called.

Not optional, the changes were global. Also not all classes, just eles, engis, and mesmers.

I know they were but isn’t there still the option to reduce particle effects?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Daralii.8940

Daralii.8940

Its not just engi though, its all classes when I get back on I’m going to remove the graphics option to reduce visual clutter or whatever its called.

Not optional, the changes were global. Also not all classes, just eles, engis, and mesmers.

I know they were but isn’t there still the option to reduce particle effects?

There’s just effect LOD, which doesn’t really do anything.