Orr farming with flame thrower
I can’t tell if you’re serious or not.. Flamethrower has short range and constantly experiences missing issues. The best option, without a doubt, is grenades. Spam them and enjoy your tags.
While it does have short range, it can really tag those clustered mobs. Lots of times the mobs dont even live long enough for me to aim with grenades.
I assure you that Grenades is the way to go for tagging mobs. When you’re farming in Orr, you’ll quickly learn the patterns that mobs spawn in for DEs. You’ll know beforehand where to be, and where to aim. Grenades have a larger AoE, and they don’t miss. You can lay down poison fields and get tags on mobs that spawn in the fields while throwing grenades in a completely different spot. Grenades are tops for AoE, and for CS DE farming.
Trying them now… but they fly soooo slowly
Walk closer to your targets if you’re still having trouble. Don’t try to get tags from max range.
Its also easier to jsut put on auto attack on flamethrower and turn in circles with mouse, instead of using mouse to target grenades >_<
I find I get more success using either P/P , P/S or flamethrower than I do with grenades. I regularly use a 0/30/0/30/10 build with Precise Sights, Fireforged Trigger, Juggernaut, Fast Acting Elixirs, Deadly Mixture, HGH and Kit Refinement. Skills are Elixir H, Elixir B, EG and FT.
Nothing more complex than run around flaming everything, using the FT 2nd and 4th attack for when mobs are spawning/clumped together. EG gives you some healing to keep yourself/any critical NPCs alive along with Acid Bomb to again tag some more mobs.
I just find grenades somewhat too slow to tag things once they start moving around (Grenths comes to mind).
The speed that they fly is mis-leading. From the second you hit the button to send them, they have the same time to their reticule spot as long bows barrage, all 4 of the necro’s AoE staff attacks, and similar. It is actually shorter then meteor shower, and so on.
They do that because the red circle has to be there on the ground for an equivalent amount of time as every other AoE in the game, to give the enemy fair time to react. Every AoE in the game works that way.
The alternative is to have a cast time that paints the circle for enemies right away while you have a cast time similar to staves. It is only how you want to look at it. It is the same effect either way.
Pistol 1 with coated bullets is the fastest, easiest, and best way to tag and farm mobs in the orr zerg.
It’s why the guy said P/P or P/S. It doesn’t matter. You can literally autoattack tag everything with pistol 1.
All you need is 30 in firearms. Rest don’t matter.
So to reiterate; pistol 1 with coated bullets.
But dont i need to constantly switch targets?
The bullets might go through the enemy, but they dont bounce.
Take the slimes that spawn in a circle in 2nd plinx quest. How would i tag em with pistol.
I think I find more success with the flame thrower. Often I need two hits with a grenade to tag, and in all the on-screen commotion often lose sight of the cursor for aiming. Best option is to group so you reduce the required dmg needed for a tag.
Its also easier to jsut put on auto attack on flamethrower and turn in circles with mouse, instead of using mouse to target grenades >_<
What he said. I find it the best overall. Grenades are ok for certain DE’s but I don’t like them as the best over all. I use speedy kits with the flamethrower and grenades to move between spawn points. I do use the grenade toolbelt skill fairly often and do use grenades for the champion (end of plinx chain) and some veterans but for general trash mobs it’s hard to beat swiftness and the flamethower IMO.
Never underestimate an engineer with a wrench
Exploding illusions FTW
Its also easier to jsut put on auto attack on flamethrower and turn in circles with mouse, instead of using mouse to target grenades >_<
What he said. I find it the best overall. Grenades are ok for certain DE’s but I don’t like them as the best over all. I use speedy kits with the flamethrower and grenades to move between spawn points. I do use the grenade toolbelt skill fairly often and do use grenades for the champion (end of plinx chain) and some veterans but for general trash mobs it’s hard to beat swiftness and the flamethower IMO.
You dont need two kit to get infinite speedy…….switch to kit then press weapon switch and you will back to main weapon in no time.
I assure you that Grenades is the way to go for tagging mobs. When you’re farming in Orr, you’ll quickly learn the patterns that mobs spawn in for DEs. You’ll know beforehand where to be, and where to aim. Grenades have a larger AoE, and they don’t miss. You can lay down poison fields and get tags on mobs that spawn in the fields while throwing grenades in a completely different spot. Grenades are tops for AoE, and for CS DE farming.
That depends…Generally Grenades out DPS other method,yes..But if the pack was large enough, pistol1 out DPS everything….For each mob it pierced, you get 100% extra damage~Hence I dont usually equip flamethrower anymore, because pistol beat it in any way, I just keeping it as a mean to attack through walls..Another problem of Grenades is it doesnt do auto attack on land…You have to keep pressing keyboard all the time.
(edited by Krisstina.7238)
Flame Thrower is limited to 3 targets. You can try this in Lion’s Arch at the dummies in the back. You’ll only hit 3 targets even when sideways.
Pistol piercing attacks will pierce all targets. They may seem like less damage all around (each shot hits about the same as a single Grenade depending on gear) but when you hit 6 or 8 targets at once every second it’s pretty freaking awesome.
P/P is just where it’s at. Once you stack enough Precision/Tough/Condition it’s simply fantastic.
You dont need two kit to get infinite speedy…….switch to kit then press weapon switch and you will back to main weapon in no time.
Yes, after using it the first time it’s not hard to see how it works, but I do use grenades and FT for different things so I find switching between the two works best for me.
In the end. Yes, there a many ways to farm Orr effectively. I find the FT the easiest for regular trash undead. It’s 3 targets per pulse, times multiple pulses. So as long as you are moving it works great. If you are standing in one spot hitting the same three over and over…you’re not going to like tagging with the FT.
It also depends on the DE chain you prefer. Plinx where the rings of mobs move towards the center FT and spinning with the mouse work great. Plinx defend the landing zone it’s not so great because everything is so spread out.
The DEs defending the north and south entrances to the tunnel FT works pretty good too.
It’s all personal preference. I don’t care for grenades or the pistol(s) to tag with but if you have the correct traits in your build they could probably work just as good or possibly better.
Never underestimate an engineer with a wrench
Exploding illusions FTW
(edited by MikeT.9428)
I’m definitely agreeing with the OP first, they don’t all fly the same some go high and some go low and the high ones really do take longer. 1 second can mean life or death. Second, I’ve already put in a petition to make them tab target instead of reticle especially for the #1 ability. The grenades do not have the same radius as the #1 ability in Flamethrower kit, i hate to break that to some of you but it doesn’t notably because many of the mobs in Orr are running around like Honey Boo Boo child on her special drink and get out of range of the tiny AOE field engineers suffer in the grenade kit whereas the field for the flamethrower 1 ability moves with the enemy and is far more effective even with the miss bug. And finally, OP I use the flamethrower to farm Orr events have no issues you just have to pay attention to your positioning to maximize how many mobs you are hitting at once. I always hang back and start off with my napalm attack into the crowd. just learn where they spawn and see the patterns of where they normally run to you’ll be fine.
I use the explosive tree, with a little in the rifle for extra burning, I use crits cause 2 seconds of burning, 20% burn time, bomb defense to make myself invis if knocked down, juggernaut is a must imo. precise sights doesn’t hurt either.
Even tho I’ve never had an issue farming with this build, If it’s true that it only hits three targets for the flame thrower, this definitely needs to be changed. (clicks to visit the other forums)
(edited by tigirius.9014)