Overcharged shot vs. ranger

Overcharged shot vs. ranger

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Hi,

I’ve been playing engineer since headstart and would like to think I know most of the current bugs.

However, there’s one thing that’s been driving me insane recently. Overcharged shot seems to fail at least half the time for me when used on a ranger. At first I attributed it to hitting a bugged spirit, but it’s happened again since the patch. I get an “immune” message when the ranger certainly doesn’t have stability (I’m confused, but not an idiot).

I was just wondering if anyone else has experienced this problem. Obviously it can only happen in very rare instances, and I hope that major bugfixes like making turrets work would take priority. I basically just want to know if I’m losing my mind or not.

Overcharged shot vs. ranger

in Engineer

Posted by: VitalSuit.1980

VitalSuit.1980

Rangers have a trait where any incoming CC (knockbacks, knockdowns, pulls, stuns, dazes, fears, etc.) get transferred to the pet.

Overcharged shot vs. ranger

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

I know rangers have a trait that allows pets to get hit by cc instead of the ranger once every so many seconds. It doesn’t grant stability, so maybe this is what you’re experiencing?

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Overcharged shot vs. ranger

in Engineer

Posted by: google.3709

google.3709

yeah, you guys got it right, its that trait! it also is responsible for the “immune” sign

Overcharged shot vs. ranger

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Okay, thanks. I didn’t think the pet was getting knocked down but I could be wrong on that.

Overcharged shot vs. ranger

in Engineer

Posted by: Alkaholic.3875

Alkaholic.3875

They also have stability.