CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
Worth pointing out here that thieves and engies aren’t alone in doing that much dmg. Was doing yak escort in WvW earlier and got blindsided by a ranger. Took over 20k dmg in a few sec from a combination of Rapid Fire, Long Range Shot, and pet. Only blocking would have helped mitigate that much dmg, and I didn’t have Toolkit equipped (foolishly thinking I wouldn’t need it), leaving me sadder and wiser.
Also, I have encountered warriors that use some sort of stun move+100b. That hurts a great deal too. I have less trouble with thieves than I do with zerker rifle warriors, other (zerker/cond) engies, and Rapid Fire rangers.
The problem is not the Thief being OP, but rather the insanely low skill floor required for it to be effective. That’s not at all to say there’s not incredible and skilled players who run thieves, not at all. They’re just surrounded by these no-talent-!@#holes who have viable play styles with one repetitive key stroke.
The ceeling is also very low. Once your opponent gets above that ceeling there isn’t a lot you can do as a thief to beat that other player. Thief is the GW2 version of the COD noob tube. Yes it’s easy to use. Yes it can kill easily/quickly. But… you won’t see many highly skilled players using it because there are other more powerful options available.
Thief : you won’t see many highly skilled players using it because there are other more powerful options available.
Depends on the servers you are facing, and your luck.
And one does not usually ‘See’ a thief closing in on him.
Thief : you won’t see many highly skilled players using it because there are other more powerful options available.
Depends on the servers you are facing, and your luck.
And one does not usually ‘See’ a thief closing in on him.
I was speaking about tPvP… but WvW is vastly populated by noobs and zerglings… hence the massive constant thief complaining in WvW and not tPvP (although I do admit there are some other differences there as well).
I’m on TC… we’ve fought everyone and their mother from the top 3 NA servers. It’s VERY rare to find a thief that I would consider to even be in the mid skill range.
If you don’t see a thief coming, then you’re not paying attention. Spin your camera around like a disco ball while you’re moving yo!
(edited by Aberrant.6749)
I didn’t have Toolkit equipped (foolishly thinking I wouldn’t need it), leaving me sadder and wiser.
As they say, die and learn.
https://forum-en.gw2archive.eu/forum/professions/engineer/Fighting-thieves-in-WvW
Helping you out. Btw I am a thief and engis(good ones) are even worse than guards to 1v1.
Thief damage is high. Too high.
Didn’t you face fresh air S/D eles? or actually shatter mesmers? They’ll take you down whitout even going stealth. And necros can burst equally high these days. To say that thieves burst is op isn’t only false, it’s outdated.
Thieves burst is OP because they can do it over and over with no danger of dying due to stealth abuse. Other classes need to commit if their combo is countered they are in the fight win or lose. Stealth mesmers can get away also but their reset time to abuse stealth is much longer then thieves they also do not have the movement skills.
This is exactly the issue. Thieves don’t have the vulnerability other classes have by being seen before they launch into their combo. And(as I’ve noticed), if they feel like they aren’t going to win the fight after 5 seconds, they will just stealth and run away.
The stealth traps in WvW aren’t the answer to this problem. They’re not used at all and stealth for WvW should really be reviewed.
Um. Sorry to burst your bubble but CnD and BS are not all that goes into their burst. Thieves often pop several utilities to boost their damage before a burst.
I see an awful lot of people saying “Oh oh thieves aren’t alone in this! Every other class can dish out 100,000 damage in 0.5 seconds, so thieves’ pathetic_little 22k in 1 second isn’t OP at all!”, but I don’t see any images backing up any of it except for… the thief damage.
Hrm…
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