PP or PS good for PvP and WvW
They are both good. Personally I am a fan of P/S, but that may have to do with my personal affinity for shields in general.
https://www.youtube.com/watch?v=6q3em9s5I4c
i prefer pp at least for pvp but in wvw in my opinion , for going condi , shield is quite a must. In wvw damage is too hign … and i find also quite difficult to go condi now … there are some profession as necro or mesmer really difficult to fight with pistols … and with condi in general.
p/s is fine and dandy but personally i dont like the long cds and i feel locked in to perplexity with it. because mortar and ft are such good toys post-6/23, i prefer p/p on the off chance that my enemy gets nearly 1 shot by blowtorch.
head here to discuss wvw without fear of infractions
I ran P/S in WvW and I run it currently in PvP. P/P is an offensive condition damage build. However the main source of damage, Pistol 5, requires that you be in close range. Normally for WvW, I use rifle since I can get a better range with grenades. If you are going to be playing recon/small group PvP then P/P or P/S will be good. When traited, P/S is a good defensive build and with the amount of pew pew rangers, the reflect is nice.
Good luck.
Pistols are condi weapons
Real problem now is that you are almost obliged to get in your build explosive and firearms togegher with pistol . If you play nades or bombs explosive is a must (expecially for nades becouse granadeer helps you a lot in hitting targets) .
You can take only firearms alone if you use ft or eg+ elixirs but ,personal opinion, i miss nades too much .
Pistol benefits from explosive line too ( on autoattack ) and Incendiary Powder is really strong and it is now in firearms (burning is the strongest condition now) . The old pistol pistol build was really strong and basically was based on explosive with IP and Alchemy for survivability. Now you can not have something similar if you don’t take firearms and explosive lines. On the other hand alchemy is really strong and with rabid amulet you have really a good survivability. In my opinion if you play pistol pistol , if u don’t go ft or eg with elixirs , the best choice is to take firearm , explosive and alchemy and find another source of speed if you want it ( traveler runes or elixir B ) . I can ensure that pistol pistol, with nades,toolkit + eg/elixir S taking alchemy firearms and explosive is really really a strong setup (really underrated for me ) . if you give up with explosive or firearms you lose a lot of damage and now you feel it heavily becouse avarage damage is really high and the survability you gain with invention or tools is not enough to compensate the loss of damage . Firearms+ explosive+ alchemy … with nades ,toolkit and p/P is the way
(edited by PierPiero.9142)
Pistols are condi weapons
Real problem now is that you are almost obliged to get in your build explosive and firearms togegher with pistol . If you play nades or bombs explosive is a must (expecially for nades becouse granadeer helps you a lot in hitting targets) .
You can take only firearms alone if you use ft or eg+ elixirs but ,personal opinion, i miss nades too much .
Pistol benefits from explosive line too ( on autoattack ) and Incendiary Powder is really strong and it is now in firearms (burning is the strongest condition now) . The old pistol pistol build was really strong and basically was based on explosive with IP and Alchemy for survivability. Now you can not have something similar if you don’t take firearms and explosive lines. On the other hand alchemy is really strong and with rabid amulet you have really a good survivability. In my opinion if you play pistol pistol , if u don’t go ft or eg with elixirs , the best choice is to take firearm , explosive and alchemy and find another source of speed if you want it ( traveler runes or elixir B ) . I can ensure that pistol pistol, with nades,toolkit + eg/elixir S taking alchemy firearms and explosive is really really a strong setup (really underrated for me ) . if you give up with explosive or firearms you lose a lot of damage and now you feel it heavily becouse avarage damage now in meta is really high and the survability you gain with invention or tools is not enough to compensate the loss of damage . Firearms+ explosive+ alchemy … with nades ,toolkit and p/P is the way
P/p is great burst damage but if your in a 1vx senario w them I would want some more defensive stuff going as in running tools with kenetic battery and reactive lenses more than anything, lock on is also nice in wvw and pvp for fighting the engis with elixir s or mesmers and thieves which are the dominant roamer that you will run into. Also running tools will give you access to a free stunbreak as well as drop the CD of your e gun should you choose to run it and you will have one 40 sec stunbreak and a 22 second stunbreak vs running explosives firearms and alchemy which are all awesome lines but the only SBs you will have are the e guns sb which yes, is shorter with hgh and elixirs s passive which can kill you if your fighting condition heavy builds as you cant cleanse or heal while your tiny and even with hgh the CD is still 48 secs.
Also with the lines you have here, you dont have any swiftness for mobility’s sake whereas with inventions and tools you got options in both alongside a heal reset w AMR as well. Just my two sense
I use traveler runes for mobility. if you play with nades without explosive you lose a lot of damage, if you play condi without firearms you lose a lot of damage, try to take firearms , explosive and alchemy and you will see the difference.
Speed in pvp is not a must and if u want it you can get it from runes . This game has become dps war 2 … not guild wars 2 and condi engi with only 1 between explosive and firearms have not enough condi pressure in many fight, at least with nades or bombs . It is a little different if you play with ft or eg+ elixirs . trading invention or tools for one between firearms or explosive raise up your survivability but , at my feeling, it does not give you sufficient survivability to balance the loss of dps expecially against some classes like mesmers for examples. See how your damage rise up using both of them ..and with nades you can fight maintaining distance and making a lot of damage . try it with rabid amulet and see . I am speaking playing a condi setup with nades essencialy
(edited by PierPiero.9142)
oh if its for pvp the hell w what I said i was referring to WvW engi lol