PSA: Image of Flamethower w/ no Hobosack!

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: kevin.8623

kevin.8623

http://imgur.com/a/nXHTW
—Engi pictured on the left with a flamethower…. but with a different back piece…

https://www.guildwars2.com/en/media/screenshots/
—source of image (imgur is for faster access b/c cloudfront can be fudgy)

http://www.reddit.com/r/Guildwars2/comments/1mnc12/a_new_image_of_the_next_patch_released_new_skills/
—brought to attention by ^^

Thoughts?

(edited by kevin.8623)

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Hebee.8460

Hebee.8460

I would still prefer my Jetpack over anything. Looks like they have decided to change the sacks to a different skin, instead of actually making back-piece skin have higher priority over kit pack. Great

Makes me wonder then about legendary fix for us…

(edited by Hebee.8460)

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Adamantium.3682

Adamantium.3682

Maybe he’s using an environmental weapon that only shares a weapon skin with the Flamethrower. They also have what appears to be gas mask type things that look like aqua breathers, so maybe he has some sort of weapon needed to cleanse the gas that’s clouding the area.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: marnick.4305

marnick.4305

Back piece is for elixir gun

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Elidath.5679

Elidath.5679

Looks like they have decided to change the sacks to a different skin, instead of actually making back-piece skin have higher priority over kit pack. Great

One doesn’t exclude the other, you know.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Maybe the hobos just became tech-savvy.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Arkham Creed.7358

Arkham Creed.7358

By now I assume you guys have figured out, from the trailer that image is taken from, that he is actually a NPC using a non-player kit that seems to fire oil rather than flame.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Penguin.5197

Penguin.5197

By now I assume you guys have figured out, from the trailer that image is taken from, that he is actually a NPC using a non-player kit that seems to fire oil rather than flame.

I’m thinking this can be how anet is going to try to add more skills to the game while making it feel natural aka Living story feel. Instead of just patching it in, players would see npcs use those new skills and by the next patch, the players have stolen that technology/reversed engineered those skills to use themselves.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Arkham Creed.7358

Arkham Creed.7358

By now I assume you guys have figured out, from the trailer that image is taken from, that he is actually a NPC using a non-player kit that seems to fire oil rather than flame.

I’m thinking this can be how anet is going to try to add more skills to the game while making it feel natural aka Living story feel. Instead of just patching it in, players would see npcs use those new skills and by the next patch, the players have stolen that technology/reversed engineered those skills to use themselves.

That sounds nice on paper, but it makes two rather ridiculous assumptions.

1; you assume that Arena Net is capable of rolling out content other than short term, low impact, RNG based cash-grabs.

2; you assume Arena Net has any intention of doing anything nice for engineer players….ever.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Adamantium.3682

Adamantium.3682

By now I assume you guys have figured out, from the trailer that image is taken from, that he is actually a NPC using a non-player kit that seems to fire oil rather than flame.

I’m thinking this can be how anet is going to try to add more skills to the game while making it feel natural aka Living story feel. Instead of just patching it in, players would see npcs use those new skills and by the next patch, the players have stolen that technology/reversed engineered those skills to use themselves.

That sounds nice on paper, but it makes two rather ridiculous assumptions.

1; you assume that Arena Net is capable of rolling out content other than short term, low impact, RNG based cash-grabs.

2; you assume Arena Net has any intention of doing anything nice for engineer players….ever.

I really question why you waste your time playing this game, or at the very least this profession.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Arkham Creed.7358

Arkham Creed.7358

By now I assume you guys have figured out, from the trailer that image is taken from, that he is actually a NPC using a non-player kit that seems to fire oil rather than flame.

I’m thinking this can be how anet is going to try to add more skills to the game while making it feel natural aka Living story feel. Instead of just patching it in, players would see npcs use those new skills and by the next patch, the players have stolen that technology/reversed engineered those skills to use themselves.

That sounds nice on paper, but it makes two rather ridiculous assumptions.

1; you assume that Arena Net is capable of rolling out content other than short term, low impact, RNG based cash-grabs.

2; you assume Arena Net has any intention of doing anything nice for engineer players….ever.

I really question why you waste your time playing this game, or at the very least this profession.

As far as the profession is concerned….

1; Heavy armor classes feel to sluggish for my tastes.

2; I don’t like playing mages because I feel they are too flashy.

3; The ranger upsets me on a very deep, personal, GW1 fanboy level due to my history as a ranger in the original game, and how my old play-style is no longer possible.

4; I can’t stand “MMO stealth” and prefer to play a ranged class, something very difficult with a class who’s primary form of “energy management” is a forced melee mechanic, so the thief is out.

5; the engineer started out fun, and I thoroughly enjoyed it for a number of months. However recent problems and realizations have caused me to become increasingly frustrated with the profession.

6; currently neither the ritualist nor the dervish are playable professions.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Drakkon.4782

Drakkon.4782

As far as the profession is concerned….

:, not ;. Just saying here. Your otherwise articulate points are being distracted from by your poor punctuation. Forums notoriously suffer from this. I agree with many of your points, but I have questions that will follow:

1; Heavy armor classes feel to sluggish for my tastes.

Despite they move no faster or slower than any other armor type? That’s been a problem for me in most games. If you’re in heavy armor, you have a movement speed penalty. Your survivability is mitigated by the fact that you’re going to be late to the party. This needs to be addressed in future MMOs.

2; I don’t like playing mages because I feel they are too flashy.

Mages are all about flash, it seems, with particle effects and stretched graphics to imply powerful spells. But aren’t the most powerful spells the ones you never see and didn’t even know were being cast? Meh. Theatrics.

3; The ranger upsets me on a very deep, personal, GW1 fanboy level due to my history as a ranger in the original game, and how my old play-style is no longer possible.

If I might ask, what was your play style, because mine didn’t actually change all that much, except for having … nope, the same number of ranger skills open. Hmm…

4; I can’t stand “MMO stealth” and prefer to play a ranged class, something very difficult with a class who’s primary form of “energy management” is a forced melee mechanic, so the thief is out.

Never liked rogues. Thief is kind of interesting with the different weapon builds, but I’ve only recently learned melee combat, preferring ranged, as well. I do have a thief, just because I tried it out at it was actually amusing and fun.

5; the engineer started out fun, and I thoroughly enjoyed it for a number of months. However recent problems and realizations have caused me to become increasingly frustrated with the profession.

And this is the problem with the end game. It took me until level 50 to realize that the Engineer class was broken because mobs started downing me more frequently in the same types of fights while wearing appropriately leveled gear. Guardian took until level 64. Elementalist only lasted until 40. I’m doing Mesmer now, and I’m starting to find problems at level 32. This is sad. I’m not sure where my Thief, Necro and Ranger are going to stop being fun to play.

6; currently neither the ritualist nor the dervish are playable professions.

Yeah, I got nothin’ here. Well, the Dervish is kind of built into the Guardian, so that’s fun. I do like my Guardian, even if he’s starting to have problems with his survivability.

“People don’t hate Scarlet the way Game of Thrones
fans hate Joffrey. They hate her the way Star Wars
fans hate Jar Jar Binks.”-not a direct quote, but still true.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Arkham Creed.7358

Arkham Creed.7358

-snip-

Well thank you for being respectful, and I agree with the punctuation issue, it only seems to suffer when I allow myself to become overly emotionally invested in a given topic. That said I’ll try to be concise here.

Heavy Armor feeling sluggish
It’s just that; it feels sluggish. I know they might have objectively the same overall movement speed, but it doesn’t feel that. This is actually a problem that norn players are very familiar with because it is built into their race selection. Partly it is an animation issue, and partly it is a size issue. When you have two characters moving the exact same speed, but one is small like an asura or a light armor wearer, and the other is large like a norn or heavy armor wearer, the heavier one will always feel slower simply because in order to keep up the smaller/lighter character will have more exaggerated animations and a longer stride, making them feel faster.

Mages are too flashy
Basically all that needs to be said; I don’t like all the flash. It is entirely personal preference, but there it is. Flash is built into most MMO magic users, and I don’t like flash. Not much else to say there, although I am willing to make exceptions for certain types of mages (who sadly don’t exist here).

The ranger and my old play-style
In a word; preparations. You imply you played a ranger in the original Guild Wars, so I guess I don’t need to tell you what those were. For those who don’t know but may be reading this; a preparation was a ranger skill type that could be activated to temporarily alter all ranger attacks, and could have drastic effects on how the profession played. I loved them, and loved finding new ways to use them to dial my builds up to eleven, as the saying goes. Sadly those skills don’t exist here, with the closest equivalent being the thief’s venoms.

This was partly why I chose the thief as my first character, but I soon realized that venoms were only a pale imitation of what preparations were. Venoms only apply a condition or two to your next few attacks, preparations were so much more than that. Preparations could turn single attacks into AOEs, they could make single strikes hit for multiple damage “ticks,” they could do extra damage based on the boons you have or strip boons from your targets. They could make your arrows explode into AOEs if blocked, or never miss. They were, at least to me, incredible. And Guild Wars 2 has nothing like them.

The thief sucks
Nothing to say about stealth aside from the fact that as a huge fan of stealth games, I find the concept of hitting a button and turning invisible an insult to the word stealth. As far as my preference for ranged combat…wait until you get to the point when you don’t have enough initiative to down any random mob without spamming the auto-attack for a minute and a half, and then realize that the only way to keep your initiative up is to invest at least fifteen points into Trickery, take a specific major adept trait, and spam steal whenever it comes off cool down. Have fun not being able to use a ranged build.

Engineer is getting boring and frustrating
Believe it or not the reason I feel in love with the engineer is those kits I’ve been complaining about lately. I loved the versatility I got from them, built my character around their use. I have a kit/elixir build for PvE that is fantastic, and I have no real complaints about it. Well, except that I’ve been using that exact build for the last fifty levels and it is getting more than a little old and repetitive. I’ve spent the better part of the last four months pestering Arena Net about fixing the cosmetic issues with kits, like hobo sacks and not being able to display our hard earned weapons skins, and now I just don’t give a kitten anymore.

I realized that Arena Net was never going to address those issues, so I decided, since I really do want to experience this fabled “cosmetic progression” and perhaps go for a legendary one day, that I would just change my build. Loose the kits and try something else, maybe even see that Mystic Rifle I forged our of boredom or those achievement pistols I was so excited to unlock. Then I realized just how dependent the engineer truly was on kits. Yeah I had mentioned it before, complained about it, but I wasn’t really prepared for it. So now…yeah; I am sick of kits and yet the profession is so closely tied to them that I can’t just stop using them. Frustrating is an understatement.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Arkham Creed.7358

Arkham Creed.7358

The dervish and the ritualist
The dervish….well I’ve heard good things and it could be cool to see an updated version. As far as the ritualist goes however that was one of the few mages that I didn’t mind being flashy, and I often used it as my sub-profession in the original Guild Wars. Being a “hard core” role player having my character (the reincarnation of my GW1 character) become a ritualist actually makes a strange kind of sense because of my history with the profession. So yeah…there is that.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: NeuroMuse.1763

NeuroMuse.1763

According to the official page on the patch it’s a living story achievement back piece reward for the new content coming in oct 1.

https://www.guildwars2.com/en/the-game/releases/october-01-2013/

:(

(edited by NeuroMuse.1763)

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Alyssa.7254

Alyssa.7254

I’m also thinking its just an environmental weapon simply based on the video. I really do hope though that one day engi will have these two options:

1.) Be able to toggle off kit backpack skins (in pve and wvw atleast) by toggling on the standard backpack skin.

2.) Have auras and footprints from legendaries carry over to kits.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Drakkon.4782

Drakkon.4782

Right. As I said, I don’t disagree with your points. I had not been playing GW1 for long enough that I guess I forgot about Preparations. I do kinda miss those. But they were never a major part of my ranger playstyle. I’ve always been more focused on my pets. Assassin/Ranger was the kind of melee/pet I was only just experimenting with when I stopped playing. Sadly, I never got my Hall of Monuments, and so I’m missing out on 6 achievement points for GW2 that would get me the full suit of retro “Heritage” gear. I only have three points without it. Anyway, like I said, I do agree with your problems and issues as you see them.

“People don’t hate Scarlet the way Game of Thrones
fans hate Joffrey. They hate her the way Star Wars
fans hate Jar Jar Binks.”-not a direct quote, but still true.

PSA: Image of Flamethower w/ no Hobosack!

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Posted by: Seras.5702

Seras.5702

To touch upon some things that Arkham & Drakkon are discussing:

I too miss the GW1 ranger and all that it was. My 1st GW2 character was a ranger and I was incredibly excited for more pet variety (including pet swapping and unique pet skills). Instead, I got a stale reminder of what my ranger used to be able to do. Spirits are lackluster, there are no preparations, the pet is too forced (and fragile), and the ranged (bow) variety is lacking.

Like Arkham, what 1st made the Engi so appealing to me (kits) has become forced. I’ve taken to running a rifle/SD build specifically so I can see my weapon & back item and not the sack. I’m tired of using either grenades/bombs or FT/EG for everything because that’s what we’ve got. And while we can still bounce around unpredictably and unleash some serious conditions in WvW, I’m kinda over it.

I recently rolled a thief and am experimenting with it. Not being a PvPer, I don’t yet experience the “cheapness” that is stealth. In PvE, it’s just a way to either hit harder or escape an attack. It’s fun and has an entire selection of utilities that I can use along with my chosen weapons. Which feels nice honestly. I like the idea of having 2 weapon sets I can rely on for damage and still have 3 specifically chosen (read: not toolbelt tag-alongs) utilities.

I get the heavy armor classes feel sluggish theory. I think it’s because they’re designed to stand and face tank stuff, rather than evade like leather/clothies. Warriors have quite a bit of swiftness, but they don’t need it unless they’re chasing something down to get in its face. Classes like mesmer, ele, thief, ranger, and engie require movement to survive. So they feel less sluggish.

I don’t mind the flashy mages. But try a necro Arkham; they don’t feel that flashy. More dark and minimalistic.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)