PVE Bomb/Elixir Build

PVE Bomb/Elixir Build

in Engineer

Posted by: The God Ares.2108

The God Ares.2108

Hey guys, I’m a returning player and looking for some advice on a build. Recently I made an Engineer and I’m trying to come up with a build that offers not only support but some DPS as well – in other words, the perfect build (I know, I’m a dreamer). As such, I’ve created a Bomber/Elixir build.

During the past few weeks, I’ve tried many different Engineer skills to find something I enjoy. I absolutely loved the bombs after experimenting with all of the Engineer skills and decided to focus on that. I decided to run with an Elixir-infused bomb build to remain supportive and tanky. However, I couldn’t figure out how to further go about the build to provide some some-what significant damage to hold my own as well. After going back-and-forth through the traits I settled on might stacking with Elixir’s since I use them so often in battles (hence, my build).

Here is the breakdown of my choices:

WEAPON:
Rifle – I’ve noticed quite a lot of builds prefer using the Pistol/Shield approach but in my experience, I’ve had a much smoother time with the rifle. The fact that the 4 and 5 skills can get me in-and-out of battle quickly AND cause damage on top of that is just too good to give up. Rifle skill 3 does some incredible damage and 2 works as a great stun against moving enemies (which is a real problem when using bombs).

SKILLS:
Elixir B/U – Both of these Elixirs are used for not only might stacking, but condition removal as well (see TRAITS). They both offer other offensive qualities as well (quickness, fury, retaliation, etc.)
Elixir H – Now I was going to choose Elixir H for might stacking/condition removal anyways but there are issues that lie with the other healing choices. I have found both Healing Turret and Med Kit to be disappointing in battle. The Healing Turret dies far too easy and the Med Kit is clunky. When using the Med Kit in battle, the skills 1-3 have incredibly low healing and are inconvenient (dropping them and then having to pick them up). Skill 4 in Med Kit is a great condition remover but it feels like it takes too long to use (is it just me?) and is interruptible. Skill 5 in Med Kit is a great escape tool but I already have plenty of those.
Bomb Kit – I think this one is obvious.
Supply Crate – I picked this as a default because the other Elite skills don’t seem remotely worthwhile.

TRAITS:
Forceful Explosives – Bigger radius = more range for damage/healing
Energized Armor – Every little bit counts but I’m open for suggestions
Elite Supplies – Since I chose Supply Crate as my Elite skill, it seemed the most logical choice but (again) I’m open for suggestions
Elixir-Infused Bombs – This build revolves around this trait
Fast-Acting Elixirs – Obviously needed for spamming more might stacking + condition removal
Cleaning Formula 409 – Conditions is a huge issue for me since I’m in such close proximity of the enemies, this is why I think this trait is key for running dungeons and bosses
HGH – (GDM)GIMMIE DAT MIGHT

EQUIPMENT:
Cleric will be the staple of my gear but I am pretty indecisive on what runes to run with.

Okay guys, so what do you think?

(edited by The God Ares.2108)

PVE Bomb/Elixir Build

in Engineer

Posted by: Monadproxy.3489

Monadproxy.3489

The thing with med kit is that it’s main heal is the toolbelt. #1-#3 are meant for minor healing and when you are kiting the enemies away. the big part about #5 in combat isn’t the swiftness, but the fury it grants. 20%crit chance is really nice. It’s our best personal heal if you aren’t heavily traited into elixirs.
The Healing turret is our best group healing. The way it works atm, it is better to double tap 6 so it overcharges on the first pulse, then blow it up. The 5sec waterfield also gives you enough time to drop BoB, turret combo, and blast any other finishers you have with it. the tool belt is a tiny 1sec water field as well, which you can time to go off with any other blast, not to mention that your allies can also blast inito for more sexy group healing.
Since all i know of your build is that it’s meant for pve (i think) for group play, i would have elixir R instead of U for the ress and only swapping it out for U when i need some sort of projectile defenses. Clerics is a solid choice, I also recomend mixing in some Magi’s stats for the extra prec (temple armor, healing power/prec/vit)
For runes i might rune with 2 altruism/2fire/2holebrek (or w/e else grants 20%might duration) for40% might duration and 3 stacks might on heal and a little extra healing power

(edited by Monadproxy.3489)

PVE Bomb/Elixir Build

in Engineer

Posted by: Equinox.1025

Equinox.1025

HGH/bombs sound interesting especially if you remember that with next week update bombs gonna get bigger radius and elixirs some small updates too :P Im waiting tuesday for give it a try.

PVE Bomb/Elixir Build

in Engineer

Posted by: The God Ares.2108

The God Ares.2108

Since all i know of your build is that it’s meant for pve (i think) for group play, i would have elixir R instead of U for the ress and only swapping it out for U when i need some sort of projectile defenses. Clerics is a solid choice, I also recomend mixing in some Magi’s stats for the extra prec (temple armor, healing power/prec/vit)

Sorry I should’ve clarified it better, this is indeed made for PVE. Anyways, after messing with Elixir R, I definitely agree it’s a better choice.

For runes i might rune with 2 altruism/2fire/2holebrek (or w/e else grants 20%might duration) for40% might duration and 3 stacks might on heal and a little extra healing power

Sounds like a great start. Thanks for the feedback!

HGH/bombs sound interesting especially if you remember that with next week update bombs gonna get bigger radius and elixirs some small updates too :P Im waiting tuesday for give it a try.

I can’t wait for the update! Keep me posted on how you like the build once you get around to trying it.