[PVE Build] Bomberman

[PVE Build] Bomberman

in Engineer

Posted by: lLobo.7960

lLobo.7960

This is a build idea for FotM/dungeons (maybe raids?). I’ve been using a variant for general solo pve with good results and was wondering how it would do in group scenarios.

I’m away from home now and can’t test on the game, so pls, let me know what you think.

The idea is to use bomb autoattack coupled with SD and riffle bursts.
The build focus on power direct dmg, with strong breakbar dmg potential.

Build here: http://gw2skills.net/editor/?vdAQFAUlUUh+sYjXwmKQ7FL5FFYCGAV14VMil43+9fBIA-ThRBABXt/o8DPdAUq+jZKBB4BA8wFA4bQAwCAsqSIgRjBA-e

Notes:
– Siege rounds over sharpnel: with kinetic batery and siege rounds you can make your orbital strike hit 4 times making it a great burst for when bosses are vulnerable. I ve seen someone do an analysis and sharpnel was a small dmg increase from sieeg rounds, but I think coupled with kinetic batery, 4x orbital strikes can be a dps increase.

- fields from bombs and mortar can be used to stack might, stealth or aoe heals with the blasts from detonate turrets (x2), BoB and orbital strike. If out-of-combat, there are more blast finishers available from swaping utils (FT and TT toolbelt just out of the top of my head)

- Kinetic batery also offers the possibility of double BoB for extra breakbar dmg potential. With OS, detonate turret (x2), BoB (x2), PBT and LPBT you have a lot of breakbar dmg.

- If a block is in need, get toolkit in place of PBR for block and prybar burst.

- If you need swiftness you can change takedown round for streamlined kits.

To people that can test, How does the dmg compare to power granadier?