Hi there,
this is a simple guide for people wanting to get the maximum damage out of their engineer in PvE.
I am a dedicated engineer player since launch and play mostly PvP but also enjoy theorycraft and some PvE. Mostly because i dont care thaaat much about PvE i can bring this extremely imba build to you.
or if you dont trust tinyurl
http://gw2skills.net/editor/?fcAQJAqel0pya3zyuF17IyYGd2EKmR+1YfUIXPIA-jQBBEEAkIgFhBp0JsVQRLKgIC-e
What`s good about the build
- minimum 12 stacks of aoe might always up for rebuffing just by spamming blast finishers + runes of altruism (also be aware that this might duration is increased by your might/boon duration stats!)
- caps on a consistent 24 stacks might for self without too much effort
- very low downtime to reapply might
- reasonably high uptime of fury on self
- resulting high dps 4-5K+ bomb hits on the first boss in the Flame Citadel are relatively easy to achieve (+ bomb attack speed is pretty darn fast)
How to play: (kinda important)
Use blast finishers to prebuff might as you see fit.
Open with FT(2) to get into combat and deal high dmg then use FT(1) and swap to medkit – notice how the FT(1) KEEPS FIRING! even when swapped into medkit. This allows you to continue dps even when having to kit swap to proc more might and is one of the core features of the build!
Put down the fury elixir and pick it up and attack with exactly 4 bombs in a row then swap to FT use (2) and repeat.
Make sure to have your endurance maxed as much as possible for the 10% dmg bonus and keep up regen as much as you can for 4% dmg bonus selfbuffed from Energy conversion matrix.
Trait Choices:
All trait choices should be self explanatory and most are simply picked because thers nothing else i would want. This is especially true for scope! I saw Karl comment on Scope and he said that it actually works and i read some forum threads by people testing it who didnt really come to a reliable conclusion.
Still not sure if scope actually works but yea – theres absolutely nothing else i would want.
Gear:
As much berserker as you can take.
Ways to possibly improve the build:
picking up SD – its more dmg even if its a puny amount no?
NO! actually seeing the damage SD deals makes me depressed and not want to play
Picking Thumper Turret over Elixir Gun for 3 blast finishers instead of 1?
Definitely an option – although the thumper turret cd is pretty high. Personally i jsut prefer elixir gun as its jump can be used as dps as well and i want as little time not dealing damage and stacking buffs as possible. Also i like having the additional condi remove.
Choosing steel-packed powder instead of Energy conversion Matrix. Havent done the math on this one – might be worth it really depending on the situation / how much vulnerability you actually get to stack.
Weak spots of this build:
While i have pretty much played most content (no high lvl fractals for me though) spamming bombs and dodgeing at the right time there have been a few situations where range really IS an issue with this build and its not possible to swap around your traits quickly to grab grenades.
Particularly the charr fractal comes to mind where you cant hit the burning oil pots and are pretty much screwed as soon as the boss gets out his staff
Also remember that by stacking large amounts of might yourself you actually limit the usefulness of other players stacking might.
Overall warriors are for noobs – Engies are deal the real dps!
(edited by RaynStargaze.6510)