PVE Build Guide - highest dps Build possible

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

Hi there,

this is a simple guide for people wanting to get the maximum damage out of their engineer in PvE.

I am a dedicated engineer player since launch and play mostly PvP but also enjoy theorycraft and some PvE. Mostly because i dont care thaaat much about PvE i can bring this extremely imba build to you.

http://tinyurl.com/omr3vun

or if you dont trust tinyurl

http://gw2skills.net/editor/?fcAQJAqel0pya3zyuF17IyYGd2EKmR+1YfUIXPIA-jQBBEEAkIgFhBp0JsVQRLKgIC-e

What`s good about the build

- minimum 12 stacks of aoe might always up for rebuffing just by spamming blast finishers + runes of altruism (also be aware that this might duration is increased by your might/boon duration stats!)
- caps on a consistent 24 stacks might for self without too much effort
- very low downtime to reapply might
- reasonably high uptime of fury on self
- resulting high dps 4-5K+ bomb hits on the first boss in the Flame Citadel are relatively easy to achieve (+ bomb attack speed is pretty darn fast)

How to play: (kinda important)

Use blast finishers to prebuff might as you see fit.

Open with FT(2) to get into combat and deal high dmg then use FT(1) and swap to medkit – notice how the FT(1) KEEPS FIRING! even when swapped into medkit. This allows you to continue dps even when having to kit swap to proc more might and is one of the core features of the build!

Put down the fury elixir and pick it up and attack with exactly 4 bombs in a row then swap to FT use (2) and repeat.

Make sure to have your endurance maxed as much as possible for the 10% dmg bonus and keep up regen as much as you can for 4% dmg bonus selfbuffed from Energy conversion matrix.

Trait Choices:

All trait choices should be self explanatory and most are simply picked because thers nothing else i would want. This is especially true for scope! I saw Karl comment on Scope and he said that it actually works and i read some forum threads by people testing it who didnt really come to a reliable conclusion.

Still not sure if scope actually works but yea – theres absolutely nothing else i would want.

Gear:

As much berserker as you can take.

Ways to possibly improve the build:

picking up SD – its more dmg even if its a puny amount no?
NO! actually seeing the damage SD deals makes me depressed and not want to play

Picking Thumper Turret over Elixir Gun for 3 blast finishers instead of 1?
Definitely an option – although the thumper turret cd is pretty high. Personally i jsut prefer elixir gun as its jump can be used as dps as well and i want as little time not dealing damage and stacking buffs as possible. Also i like having the additional condi remove.

Choosing steel-packed powder instead of Energy conversion Matrix. Havent done the math on this one – might be worth it really depending on the situation / how much vulnerability you actually get to stack.

Weak spots of this build:

While i have pretty much played most content (no high lvl fractals for me though) spamming bombs and dodgeing at the right time there have been a few situations where range really IS an issue with this build and its not possible to swap around your traits quickly to grab grenades.
Particularly the charr fractal comes to mind where you cant hit the burning oil pots and are pretty much screwed as soon as the boss gets out his staff

Also remember that by stacking large amounts of might yourself you actually limit the usefulness of other players stacking might.

Overall warriors are for noobs – Engies are deal the real dps!

(edited by RaynStargaze.6510)

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

Or you could play a guardian, equip a staff, and push 4.

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

Or you could play a guardian, equip a staff, and push 4.

Staff might duration is terribad! Even with might duration runes not really worth it. And it also takes the guard out of combat for quite a while when he really should be dpsing.

Blast finishers on the other hand give you a whopping 20 SECONDS! might base duration +65% addtitional duration adding up to a massive 33 second duration on all your aoe might blast finishers

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

The duration is indeed short. Though with 30% from virtues+2hand mastery+runes you can keep 12 stacks up permanently as well as an extra 3 from justice (albeit with only about half the uptime of the staff).

Also it isn’t like putting down your firefield and setting off all of your combo finishers takes 0 time – theres a decent bit of set up there, even more so if you have some latency. And you can’t use your bob unless you’re either outside (approaching) the fight, or against a wall, or fighting a boss with defiant stacks. Also quite often your firefield can end up overlapping with someone else.

Of course, then there’s empowering might…

Anyways, the build works – used it before. I’ve found it too fiddly and limited in more difficult situations so I don’t run it now but that doesn’t mean anything.

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

The duration is indeed short. Though with 30% from virtues+2hand mastery+runes you can keep 12 stacks up permanently as well as an extra 3 from justice (albeit with only about half the uptime of the staff).

Honestly the only valid argument is that other classes can just spam into your fire fields as well so if you got a coordinated group that does that would allow you to spec for less self buffed might

Other than that i feel like i dont have to make any sacrifices at all to play this build as an engineer and can still have the best possible dps for my class.

Not sure if a guard speccing for might stacking can say the same.

Also it isn’t like putting down your firefield and setting off all of your combo finishers takes 0 time – theres a decent bit of set up there, even more so if you have some latency.

If you have latency issues that is your problem – not the builds.

The build is designed to waste as little time to stack might as possible and if played right the only real " down time " you will experience is putting down the fire field (which is outstandingly good because it has a very long duration and is very nice for other finishers for your team! 10 seconds of burning arrows for rangers etc)

And when you put down your fury elixir and you use the shield (4) blast finisher

In both the fire fields and the pistol explo finishers case you dont have to use either more often than every 30 seconds – all other blast finishers add good dps in ADDITION to being blast finishers.

The downtime buffing and not attacking with this build is MINIMAL at worst.

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

All skills have activation time, as does kit swapping. I guess it’s more noticeable with latency, but without it’s still there. If you are talking about a coordinated group in COF then you are talking 100% uptime on fury, so swapping to medkit probably isn’t necessary. I’d recommend taking healing turret for the extra blast finisher instead.

Also if you are playing without latency you should be able to get all of your blast finishers off inside your bomb kit firefield,.

You will do more damage from autoattacking with bomb than you will changing to flamethrower, using no2, switching back and autoattacking again, instead you are better off bringing rifle turret or mines for yet another finisher.

Same with elixer gun actually – The DPS on 4 is good in theory but bad in practice because of the kit swap and animation time, plus the potential to take you out of position for autoattacking with your bombs.

BTW scope doesn’t work.

(edited by icewyrm.5038)

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

All skills have activation time, as does kit swapping. I guess it’s more noticeable with latency, but without it’s still there. If you are talking about a coordinated group in COF then you are talking 100% uptime on fury, so swapping to medkit probably isn’t necessary. I’d recommend taking healing turret for the extra blast finisher instead.

Sooo you want to swap out a utility skill that procs 6 stacks of might and does not require dps downtime for a utility skill that gives pretty much the same amount of might in the long run due to the downtime of the 3 stacks of might on heal skill use + requires a cast time where u cant dps + wastes all your healing for might in afull zerker build…

Really? You sure you thought this through? -.-

Also if you are playing without latency you should be able to get all of your blast finishers off inside your bomb kit firefield,.

Oh rly no kitten – just that napalm is a lot better for the facts that i already mentioned and FT is required anyway

You will do more damage from autoattacking with bomb than you will changing to flamethrower, using no2, switching back and autoattacking again, instead your better off bringing rifle turret for yet another combo finisher.

1. NO not with instant explosion from melee range
2. I have explained why the swap to FT is necessairy
3. If you dont read i dont want to talk to you actually

Overall by this point you`re just making rnd stupid kitten up and are not using your brain at all..

I really dont want to talk to you anymore so this is the last post in our “conversation”.

Do me a favor and kitten with your BS Especially if you didnt bother to read half my initial post to begin with.

PVE Build Guide - highest dps Build possible

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

It’s basic math friend… in full zerkers without might your bomb AA hits for around 1K base (non-crit). Flamethrower 2 hits for around 2k.

Swapping to your flamethrower and activating the skill and swapping back is gonna take you at least a second due to activation time.

And the point of bringing more blast finishers is more might for your team, not necessarily for yourself. I thought that was the big strength of this build? With two more blast finishers that’s an extra 6 stacks for your team.