PVE Scrapper Solo Build
If I may, while knights does provide slightly higher survivability in WvW or sPvP, the damage in HoT and Maguuma is simply so massive that no amount of toughness you can stack will help you. In my opinion, it’ll be better with slightly higher damage stats, and then go for more defensive traits and utilities. I’ve tried using both knights and zerker ascended as a scrapper, and it seems to be easier to survive in zerker gear simply because you can kill it before it kills you.
Here is a slightly modified build for you, that can help in open world:
http://gw2skills.net/editor/?vdAQFASnUUBdehlYBGpC0ehl7jieVf1ZFshiosIciCgMB-TBRLgAv7PK/eU/BQHgvSQA-e
The healing turret provides all the condition removal you should need, especially when traited with inventions. You can even swap it with the healing gyro, for a no-cast heal with 1 condition removal.
Slick shoes provides an awesome defiance-breaker, which can also be used to keep hurtful mobs down. It also gives a stun-break.
Grenades are always nice damage.
Instead of purge gyro, I picked Bulwark. It’s got a more versatile use, while also providing a much more useful tool belt skill.
Modified ammunition is among the best damage traits in the game. I’d rather pick that, as you’re going for power damage.
I chose inventions as it’s quite useful for open world. It strengthens your survivability with increased healing and condition removal, while mecha legs gives permanent movement speed. Bunker down is actually kind of useful when you’re in the thick of it.
:)
3 suggestions:
i also suggest swapping purge for bulwark
i recommend reevaluating your scrapper traits — either take x33 or x21. mass momentum has no synergy with adaptive armor compared to the hammer trait. if you do want adaptive armor, expert examination goes nicely with it because you “want” to take hits and the hits you do take are likely to be glancing. for your adept, taking recovery matrix could be better for your play than shocking speed.
finally, get rid of napalm specialist and go with either mod ammo or juggernaut (if you wanna keep mass momentum, juggernaut works well with it and ft is less concentration intensive than grenades… for a dps tradeoff).
head here to discuss wvw without fear of infractions
I ran Medic Gyro for a while, the long water field and the 3 leap finishers on hammer 3 is pretty awesome… but now I find having the condition removal from the Healing Turret to be more beneficial for doing the DS meta event. Plus the water field the toolbelt AND the turret still let you get some leaps in it’s just a lot clunkier.
I also do use Juggernaut and Mass Momentum and just sit in Flamethrower most of the time, swap to hammer for some burst with 5>3>2. I also do this because I am lazy and don’t want to play grenades for event farming.