PVE build for engi after patch?

PVE build for engi after patch?

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Posted by: patasde.6087

patasde.6087

What you think is now good PVE build for engi? Im thinking about quiting GW i dont want play another class….. so i want give engi another chance?

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Posted by: Shoyoko.7309

Shoyoko.7309

hahahaha……you’ve just asked this question at the wrong time. I love my engineer but anet didn’t…..sigh….engineer is a really fun class……..

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

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Posted by: Rfreak.6591

Rfreak.6591

Quit I’m doing the same, I can’t accept the fact that I put over 350hrs on a class that’s useless now, I’m fed up with the same old builds that do half the things they should AND we don’t EVER get responses, decent and official ones that is!

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Posted by: blurps.2340

blurps.2340

Depends on what you’re looking for. There are still some niche builds that will do just fine for their intended purpose, they’re highly specialized for the most part though and will suck for everything else.

Makes you wonder how ANet justifies the hybrid tax placed on Engineers exclusively…

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Posted by: Mobott.5908

Mobott.5908

Don’t listen to all the negativity, try something different, such as a Flamethrower build with Sigil of Air.

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Posted by: Esseos.4098

Esseos.4098

I’ve been rocking a Flamethrower build with a Superior Sigil of Strength and HGH. It’s possible to burst up to 25 stacks of might, but once I hit 20 I swap back over to the rifle for some quick burst damage before switching back to the Flamethrower.

If you really want stacks of might, combine the Sigil of Strength with 2/2/2 Runes of Fire/ Hoelbrak/ Strength. I haven’t tested it yet, but I’m thinking you really wouldn’t even need HGH with those runes.

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Posted by: Isslair.4908

Isslair.4908

When I see a FTengi in dungeons\fotm I silently die inside.

It is basically saying: “Now you’ll have 4 people instead of 5”. Even now grenades are better.

Sure, some people are comfortable with other people actually doing damage. But for anyone who want to be really usefull there was only one choice – grenade spam.

And about the build?
Well, I guess you can try the rifle crit build. But yeah, there’re no real options in the “most versatile” class.

EU Aurora Glade

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Posted by: Volfurious.9231

Volfurious.9231

I’m still using the grenade kit. After messing around with other kits and traits, grenade kits till remains the best for me.

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Posted by: tigirius.9014

tigirius.9014

Don’t listen to all the negativity, try something different, such as a Flamethrower build with Sigil of Air.

Right because that makes sense. A single attack sigil on a single weapon with an AOE kit that misses all the time.

He’s looking for something that works not something to experiment with.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Volfurious.9231

Volfurious.9231

Don’t listen to all the negativity, try something different, such as a Flamethrower build with Sigil of Air.

Tried that, no where near the dps of grenades. Oh and the mobs were hitting me.

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Posted by: tigirius.9014

tigirius.9014

Don’t listen to all the negativity, try something different, such as a Flamethrower build with Sigil of Air.

Tried that, no where near the dps of grenades. Oh and the mobs were hitting me.

With every consecutive nerf patch in a row, I’ve tried to adjust to the new standard. So I have no idea what to tell you. Grenades have been nerfed and miss all the time. Nades flight times/pistols/bombs timers before exploding are all entirely too slow on land (oddly they work as intended underwater go figure, you can actually throw grenades and put out bombs faster underwater who knew (someone should called the physics department at harvard.) FT/EG/torchpp all miss randomly especially when there are a ton of mobs on top of you no matter where your camera is and while you are covering them entirely with your weapon’s output. Rifles hardly do enough to be worth the slower caster speed.

So really what’s left at this point? Someone? Anyone?

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Volfurious.9231

Volfurious.9231

Don’t listen to all the negativity, try something different, such as a Flamethrower build with Sigil of Air.

Tried that, no where near the dps of grenades. Oh and the mobs were hitting me.

With every consecutive nerf patch in a row, I’ve tried to adjust to the new standard. So I have no idea what to tell you. Grenades have been nerfed and miss all the time. Nades flight times/pistols/bombs timers before exploding are all entirely too slow on land (oddly they work as intended underwater go figure, you can actually throw grenades and put out bombs faster underwater who knew (someone should called the physics department at harvard.) FT/EG/torchpp all miss randomly especially when there are a ton of mobs on top of you no matter where your camera is and while you are covering them entirely with your weapon’s output. Rifles hardly do enough to be worth the slower caster speed.

So really what’s left at this point? Someone? Anyone?

Keep using grenades and deal with the nerf like I am doing right now. ;_; And feeling useless 24-7.

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Posted by: Isslair.4908

Isslair.4908

FT/EG/torchpp all miss randomly especially when there are a ton of mobs on top of you no matter where your camera is and while you are covering them entirely with your weapon’s output.

The funny thing is, that this ele skill don’t have such issues:
Drake’s Breath

EU Aurora Glade

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Posted by: LegoTechnic.5910

LegoTechnic.5910

I figure it’s time to give grenades a rest so I’m trying the flamethrower/might idea, though I’m using sigil of force on a rifle instead of sigil of strength. Took the damage increases to both rifle and FT (because you can’t always use FT safely), as well as juggernaut and HGH for obvious reasons, and running with Elixir S (for safety) and either Elixir B or Elixir R. I know I could get a few more additional stacks of might from dropping S and running B and R, as well as taking sigil of strength, but honestly it all feels like a huge pain in the kitten so I’d rather just keep things manageable.

Honestly the build is fun, and a lot easier to play than grenades (and I mean holy kittening hell night and day difference), and I also appreciate not having to jackhammer the 1 key while dodging around while trying to aim during CoE’s Alpha fight (which admittedly was super fun and challenging). I will probably stick with it for a while, otherwise I might go back to full support build and try to turret blast my way to healer status or something, though honestly I don’t much enjoy that.

The 200 toughness from juggernaut is very noticeable, though.

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Posted by: Volfurious.9231

Volfurious.9231

I liked the second skill of FT, if only it isn’t that glitchy…

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Posted by: LegoTechnic.5910

LegoTechnic.5910

I liked the second skill of FT, if only it isn’t that glitchy…

I really, REALLY like flame blast with a crit-damage build because that explosion hits hard and it’s on a reasonably fast cooldown, but the range restriction is difficult and it really just doesn’t synergize with flame jet in general. You need to be almost a full roll back from maximum flame jet range, but not actually that far for it to hit, and if you’re too close it hits weak (just the ball damage as it goes through) and too far it’s Out of Range lost.

It also has a terrible tendency to launch off in a crazy direction if the mob is moving because the auto-targetting attempts to lead the target but the ability is so much slower than the target’s ability to change direction (thus the shot goes off into useless space). This latter issue likely can’t be fixed, ever, due to ranged game mechanics, but it could certainly use some speeding up so isn’t so embarrassingly silly looking.

But when flame blast hits for crit damage with a damage build? That’s <3, there. I’ll take my 4k, thank you.

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Posted by: Shifu.4321

Shifu.4321

Would rampager be viable with grenades? Since the buff to shrapnel and the sigil increases the bleeds.

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Posted by: DesertRose.2031

DesertRose.2031

I’m still using the same build I’ve used before but I’ve changed some of the major traits:
http://www.gw2db.com/skills/calc/engineer#10|9|1207|253|0|6383|4065|30|1876|0|1885|0|0|0|0|0|0|0|0|30|1015|1478|1479|10|1446|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
You may want to switch [Explosive Powder] for [Short Fuse] and swap around the Alchemy traits.

I’m dealing almost 1k direct damage and between 0.5k and 1.5k condition damage, depending on how long a fight goes on.

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Posted by: LegoTechnic.5910

LegoTechnic.5910

Grenades have always been good for condition builds due to their easy stacks of bleed (shrapnel grenade) and poison (poison grenade), but typically only as a support utility to swap-attack with. You lay on your pistol conditions then swap back-and-forth to grenades when appropriate, then just keep the conditions up (part of this is also due to the pistol’s generally lackluster damage). It’s a very dynamic playstyle when grenades are supportive rather than primary.

At least that’s how I played them. It’s typically hard to get a grenadier trait as well as everything else you want for the condition build unless you specifically trait for grenades, at which point you’d probably just be better off with direct damage anyway, so if I’m condition build I only have 10 points in explosives. There is certainly something to be said about the explosives line’s +30% condition duration, especially on your bleeds, but if you’re partying with other condition classes or dealing with a boss that speed-drops conditions it becomes depreciated in value, especially compared to firearm’s +30% condition damage.

However if you’re ok with being a vulnerability stacker in between shrapnel and poison applications (and frost/blind), then grenades will always be your cup of tea.

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Posted by: tigirius.9014

tigirius.9014

Even if they made the grenades and explosives stack 2 stacks per shot that would balance it out. It’s just weird that they would nerf everything in the name of balance and not think of making it far too low but then again, they don’t believe in using PTR’s. Sigh. smh

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Zenguy.6421

Zenguy.6421

What you think is now good PVE build for engi? Im thinking about quiting GW i dont want play another class….. so i want give engi another chance?

It all depends what you want: Accessible Fun? Or raw power?

JonathanSharp.7094

[From the Class Balance Philosophies attached to the Dec 14 Update notes]

Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

Engineers are a fun class to play and and even an average engineer build does fine in PvE (not superbly, but fine). If it’s fun you want, then go with an Eng build you’d like to play; get to know its strengths and weaknesses, tweak it a bit till you’ve got something that really works for you, then run with that.
(FYI, I’ve been having a lot of fun with a dual pistol Eng. Started off cond based with multiple turrets. Over time its changed to crit based (about the same soloing, far better in large events) with elixirs (for increased boons and survivability) and generally just a single turret in PvE (elixir S in WvW for emergency survival and finishing). I’m thinking it might be time to start mastering the Elixir gun. Other classes are more powerful against single mobs, but I do fine against multiple mobs and, now that I’ve got my survivability up, I’m res’ing others and getting them back in the fight far more than they have to do for me (which more than makes up for any shortfall in my own damage output).)

Unlike other classes, the Engineer’s power comes not from specific builds, but from mastering its versatility, and then building to suit the skill/kit combination(s) you master.

If you’re after being a real powerhouse, then you’ll need to master pretty much all the skills and kits in the engineer class and swap furiously in and out of combat to be at your best in every situation. The result is very effective (by all reports), certainly the most versatile, but has a high skill/learning threshold – which prob explains why so few people get there and why so many complain that Engineers are underpowered.

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Posted by: gkaare.8576

gkaare.8576

Grenades are still the highest single target and AoE damage that we have. They’re nerfed but they’re still strong. I highly recommend using them with Grenadier and Shrapnel.

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Posted by: Chickenshoes.6250

Chickenshoes.6250

I cycle some toolkit damage in with the pistol cooldowns while popping elixir B and rocket boots. It plays fun and seems to not completely suck for damage, but I don’t keep track of any of the numbers.

But it plays fun… and toolkit is surprisingly useful in WvW PvP skirmishes. AoE cripple, confusion-bar, defense shield and a 1200 ranged pull… I’m just going to let you think about that for a bit.